Search found 78 matches

by seedee
Wed, 25. Dec 13, 21:39
Forum: X Rebirth Universe
Topic: [BUG] Station Building / Repair
Replies: 0
Views: 123

[BUG] Station Building / Repair

hi there ! in fact, a bug and a question it is edit : one other "bug" the bug : when building a station, I keep getting lots of turrets / shields stuck in "construction site" mode they do not fire nor are counted in the avaiblable "weapons" of the station, shields can shield but as Mk1s, when some a...
by seedee
Wed, 25. Dec 13, 11:51
Forum: X Rebirth - Scripts and Modding
Topic: Voice Source - English
Replies: 23
Views: 2320

o/ This is interesting ! I can take part of it too : I'm a young french actor and actually want to work in video games voice overs :p Can do french of course, and some english too (with still french accent, hope it doesn't matter too much) I can get my hands on recording stuff, got a friend working ...
by seedee
Wed, 25. Dec 13, 06:22
Forum: X Rebirth Universe
Topic: manager sector limitation ?
Replies: 1
Views: 222

manager sector limitation ?

so, i've got a station in Albion i've set manager to "sector : Lookout Alpha" where the station is and he keeps sending his assigned trade ship all over Albion but NEVER in Lookout Alpha is this thing borked ? :x PS : what i tried so far : deassign / reassign ship changing limit in manager making fu...
by seedee
Tue, 24. Dec 13, 15:01
Forum: X Rebirth Universe
Topic: Help getting started needed
Replies: 12
Views: 506

the taxi missions are easy too early, but they don't pay much, too
by seedee
Tue, 24. Dec 13, 14:50
Forum: X Rebirth Universe
Topic: Architect not adding station ?.
Replies: 2
Views: 221

you may have some ships in the way (sadly, mass traffic counts towards the proxymity check)

try leaving the zone after starting the build order and coming back, should build
by seedee
Tue, 24. Dec 13, 11:35
Forum: X Rebirth Universe
Topic: Water Distillery, What resources does it need?
Replies: 7
Views: 353

Crap, found a nice spot to build the station, but the Architect can't make it? if i remember correct, i hired my architects from Devries? I guess i'll just buy a new construction ship with Architect from Albion? It's not where you hire the architect. It's where you buy the constructor :) It's not a...
by seedee
Tue, 24. Dec 13, 10:18
Forum: X Rebirth Universe
Topic: Taxi isn't bad...
Replies: 7
Views: 557

yes titurel
or... Balor, Lepton, Succelus, Taranis
on all these you "dock" on top of the ship and have a pretty wide view

don't remember how it looks from the arawn, but it's pretty much open, at least on the top


edit : forgot the scaldis and the hermod
by seedee
Tue, 24. Dec 13, 08:21
Forum: X Rebirth Universe
Topic: Water Distillery, What resources does it need?
Replies: 7
Views: 353

it depends. water distillery i don't really know, i guess ice from miners and energy H20 additives is more interesting : you get 4 water lines (consumes ice and energy, produces water) and 4 ice "mining" lines (consumes energy, produces ice) 2 ice mining lines can fuel 2 water lines so, you either b...
by seedee
Tue, 24. Dec 13, 02:36
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Bigger Lepton Cargo
Replies: 1
Views: 502

thanks Terre !

any feedback ?
by seedee
Tue, 24. Dec 13, 02:13
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] More Crew on Skunk ver 1.3 Dec 31 2014
Replies: 70
Views: 26555

that's strange, i can get as many engineers i want on my skunk (by crew capacity limit)
first one : work on my ship, automatic in fact
others : "work somewhere else"
by seedee
Tue, 24. Dec 13, 02:10
Forum: X Rebirth Universe
Topic: Holy Smokes! i can now build caps!
Replies: 13
Views: 1900

Orion1632 wrote:If the game worked then I'll never had learn to edit XML files. ;-)
i've learned save editing for modding (almost) only

=> http://forum.egosoft.com/viewtopic.php? ... 08#4307608
by seedee
Tue, 24. Dec 13, 01:10
Forum: X Rebirth Universe
Topic: Once you have multiple stations the game kicks off
Replies: 41
Views: 4920

if you take your time and plan, you can have a stable economy in devries the only requirements are either : build a reinforced metal plates factory in albion cap the freighters with reinforced metal plates in albion the other things comes from station you have access to building devries is possible ...
by seedee
Mon, 23. Dec 13, 11:54
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Improved (full rewrite) Engineer
Replies: 169
Views: 26929

found a way to fix that kind of infinite loop it's the hard and crappy way, by the way, there may be some better way to do that, but it's something ! :p i added this just after your "check if we're busy" lines : <do_if value="$nextRepairTargetValue gt 3000"> <!-- PROBLEM ? --> <remove_value name="$n...
by seedee
Mon, 23. Dec 13, 10:13
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Improved (full rewrite) Engineer
Replies: 169
Views: 26929

i think i found the "smudge" as the nextrepairtargetvalue on the two IS bugged guys were skyrocking high, maybe it comes from there : <!-- Alright, now our menial tasks are done, lets get cracking --> <set_value name="$hullEqualisationBonus" exact="0"/> <!-- when an object sharing the same class as ...
by seedee
Mon, 23. Dec 13, 09:34
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Improved (full rewrite) Engineer
Replies: 169
Views: 26929

i've searched my save file, here is the script part of one of the two bugged engineers : <script id="3596" name="engineer.ai" label="iteration" time="212927" index="1"> <command type="repair"/> <vars> <value name="$damagedelements" type="group" value="2963"/> <value name="$debugoutputchance" type="i...
by seedee
Mon, 23. Dec 13, 08:36
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Improved (full rewrite) Engineer
Replies: 169
Views: 26929

might have found a bug : i've capped some taranis (in a kinda plot spot) engineers started working, ships got attacked, seems they lost some modules now, engineers all tell someting like that : "blabla" (Dead Tired) repairing null (null) about 1% every 0.000xxxxxx seconds, xx parts left to repair xx...
by seedee
Mon, 23. Dec 13, 02:51
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Bigger Lepton Cargo
Replies: 1
Views: 502

[MOD] Bigger Lepton Cargo

Hi ! I've made that first for my own use. Makes the Lepton (the energy / container canteran freighter) haul more cargo => 70k energy/container + 10k fuel instead of 40k + 10k I felt this little fella needed some balancing with all the other freighters as rahanas for energy has 110k + 10k, container ...
by seedee
Thu, 28. Nov 13, 16:03
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] highway_altcontrol v1.04[2013-12-05] - variant tscwol
Replies: 11
Views: 3493

As you enter through the side, drops you right on the edge and if you stay there too long you made ​​out again, because you are slowing down. ", won´t happen. Cause i often do my trades or setting new shipcommands during my time in a highway. And if i have the menu open i can´t use the controls an ...
by seedee
Wed, 27. Nov 13, 17:12
Forum: X Rebirth Universe
Topic: construction ship trading with manager : how to stop ?
Replies: 0
Views: 163

construction ship trading with manager : how to stop ?

Hi ! It's been annoying me quite a while : How can we tell managers to stop trading with the construction ships ? I had "benny hill show" situations where my freighter would run after the construction ship being sent on errands by the manager to sell it build wares that it was waiting for so long. A...
by seedee
Wed, 27. Nov 13, 14:35
Forum: X Rebirth - Scripts and Modding
Topic: [Work In Progress] Functional Trader + stable supply/demand (0.22 final WIP)
Replies: 492
Views: 68979

gonna test that after backing up my saves

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