Search found 78 matches
- Wed, 25. Dec 13, 21:39
- Forum: X Rebirth Universe
- Topic: [BUG] Station Building / Repair
- Replies: 0
- Views: 123
[BUG] Station Building / Repair
hi there ! in fact, a bug and a question it is edit : one other "bug" the bug : when building a station, I keep getting lots of turrets / shields stuck in "construction site" mode they do not fire nor are counted in the avaiblable "weapons" of the station, shields can shield but as Mk1s, when some a...
- Wed, 25. Dec 13, 11:51
- Forum: X Rebirth - Scripts and Modding
- Topic: Voice Source - English
- Replies: 23
- Views: 2320
o/ This is interesting ! I can take part of it too : I'm a young french actor and actually want to work in video games voice overs :p Can do french of course, and some english too (with still french accent, hope it doesn't matter too much) I can get my hands on recording stuff, got a friend working ...
- Wed, 25. Dec 13, 06:22
- Forum: X Rebirth Universe
- Topic: manager sector limitation ?
- Replies: 1
- Views: 222
manager sector limitation ?
so, i've got a station in Albion i've set manager to "sector : Lookout Alpha" where the station is and he keeps sending his assigned trade ship all over Albion but NEVER in Lookout Alpha is this thing borked ? :x PS : what i tried so far : deassign / reassign ship changing limit in manager making fu...
- Tue, 24. Dec 13, 15:01
- Forum: X Rebirth Universe
- Topic: Help getting started needed
- Replies: 12
- Views: 506
- Tue, 24. Dec 13, 14:50
- Forum: X Rebirth Universe
- Topic: Architect not adding station ?.
- Replies: 2
- Views: 221
- Tue, 24. Dec 13, 11:35
- Forum: X Rebirth Universe
- Topic: Water Distillery, What resources does it need?
- Replies: 7
- Views: 353
Crap, found a nice spot to build the station, but the Architect can't make it? if i remember correct, i hired my architects from Devries? I guess i'll just buy a new construction ship with Architect from Albion? It's not where you hire the architect. It's where you buy the constructor :) It's not a...
- Tue, 24. Dec 13, 10:18
- Forum: X Rebirth Universe
- Topic: Taxi isn't bad...
- Replies: 7
- Views: 557
- Tue, 24. Dec 13, 08:21
- Forum: X Rebirth Universe
- Topic: Water Distillery, What resources does it need?
- Replies: 7
- Views: 353
it depends. water distillery i don't really know, i guess ice from miners and energy H20 additives is more interesting : you get 4 water lines (consumes ice and energy, produces water) and 4 ice "mining" lines (consumes energy, produces ice) 2 ice mining lines can fuel 2 water lines so, you either b...
- Tue, 24. Dec 13, 02:36
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Bigger Lepton Cargo
- Replies: 1
- Views: 502
- Tue, 24. Dec 13, 02:13
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] More Crew on Skunk ver 1.3 Dec 31 2014
- Replies: 70
- Views: 26555
- Tue, 24. Dec 13, 02:10
- Forum: X Rebirth Universe
- Topic: Holy Smokes! i can now build caps!
- Replies: 13
- Views: 1900
i've learned save editing for modding (almost) onlyOrion1632 wrote:If the game worked then I'll never had learn to edit XML files.
=> http://forum.egosoft.com/viewtopic.php? ... 08#4307608
- Tue, 24. Dec 13, 01:10
- Forum: X Rebirth Universe
- Topic: Once you have multiple stations the game kicks off
- Replies: 41
- Views: 4920
if you take your time and plan, you can have a stable economy in devries the only requirements are either : build a reinforced metal plates factory in albion cap the freighters with reinforced metal plates in albion the other things comes from station you have access to building devries is possible ...
- Mon, 23. Dec 13, 11:54
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Improved (full rewrite) Engineer
- Replies: 169
- Views: 26929
found a way to fix that kind of infinite loop it's the hard and crappy way, by the way, there may be some better way to do that, but it's something ! :p i added this just after your "check if we're busy" lines : <do_if value="$nextRepairTargetValue gt 3000"> <!-- PROBLEM ? --> <remove_value name="$n...
- Mon, 23. Dec 13, 10:13
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Improved (full rewrite) Engineer
- Replies: 169
- Views: 26929
i think i found the "smudge" as the nextrepairtargetvalue on the two IS bugged guys were skyrocking high, maybe it comes from there : <!-- Alright, now our menial tasks are done, lets get cracking --> <set_value name="$hullEqualisationBonus" exact="0"/> <!-- when an object sharing the same class as ...
- Mon, 23. Dec 13, 09:34
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Improved (full rewrite) Engineer
- Replies: 169
- Views: 26929
i've searched my save file, here is the script part of one of the two bugged engineers : <script id="3596" name="engineer.ai" label="iteration" time="212927" index="1"> <command type="repair"/> <vars> <value name="$damagedelements" type="group" value="2963"/> <value name="$debugoutputchance" type="i...
- Mon, 23. Dec 13, 08:36
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Improved (full rewrite) Engineer
- Replies: 169
- Views: 26929
might have found a bug : i've capped some taranis (in a kinda plot spot) engineers started working, ships got attacked, seems they lost some modules now, engineers all tell someting like that : "blabla" (Dead Tired) repairing null (null) about 1% every 0.000xxxxxx seconds, xx parts left to repair xx...
- Mon, 23. Dec 13, 02:51
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Bigger Lepton Cargo
- Replies: 1
- Views: 502
[MOD] Bigger Lepton Cargo
Hi ! I've made that first for my own use. Makes the Lepton (the energy / container canteran freighter) haul more cargo => 70k energy/container + 10k fuel instead of 40k + 10k I felt this little fella needed some balancing with all the other freighters as rahanas for energy has 110k + 10k, container ...
- Thu, 28. Nov 13, 16:03
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] highway_altcontrol v1.04[2013-12-05] - variant tscwol
- Replies: 11
- Views: 3493
As you enter through the side, drops you right on the edge and if you stay there too long you made out again, because you are slowing down. ", won´t happen. Cause i often do my trades or setting new shipcommands during my time in a highway. And if i have the menu open i can´t use the controls an ...
- Wed, 27. Nov 13, 17:12
- Forum: X Rebirth Universe
- Topic: construction ship trading with manager : how to stop ?
- Replies: 0
- Views: 163
construction ship trading with manager : how to stop ?
Hi ! It's been annoying me quite a while : How can we tell managers to stop trading with the construction ships ? I had "benny hill show" situations where my freighter would run after the construction ship being sent on errands by the manager to sell it build wares that it was waiting for so long. A...
- Wed, 27. Nov 13, 14:35
- Forum: X Rebirth - Scripts and Modding
- Topic: [Work In Progress] Functional Trader + stable supply/demand (0.22 final WIP)
- Replies: 492
- Views: 68979