Search found 61 matches

by Unicron
Thu, 15. Jan 09, 16:52
Forum: X Trilogy Universe
Topic: [TC] Boarding is the only challenge so far...
Replies: 16
Views: 2689

AFAIK, Xenon ships can't be boarded.
by Unicron
Sun, 11. Jan 09, 23:11
Forum: X Trilogy Universe
Topic: who needs Q's when you got the Vidar
Replies: 17
Views: 2273

FYI, the Truelight Seeker can equip 6 PPCs. Insufficient power generator, but one PPC salvo will finish off any M6 out there. Talk about frontal firepower.
by Unicron
Sat, 10. Jan 09, 22:23
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] IFTSOS - Install Factory to Station or Ship
Replies: 104
Views: 49341

Has anyone ported this to TC yet?
by Unicron
Sat, 10. Jan 09, 20:40
Forum: X Trilogy Universe
Topic: [TC] BUG!!! Wingman, turet and drone kills do not count a smy kills.
Replies: 71
Views: 10695

It is clearly NOT a bug because the game has worked like this since the days of X-Tension. I think the developers would have noticed and fixed a problem that has existed for three games, don't you? O-Rly? What about the SETA-Jump/Gate bug? The one where you can fly 10 times through a gate without e...
by Unicron
Sat, 29. May 04, 19:57
Forum: X²: The Threat - Scripts and Modding
Topic: Homeworld 2 Total Conversion
Replies: 33
Views: 7236

No progress made in terms of completed in-game models. I haven't figured out how to properly import models yet. Once Cmd Jamieson sent me the sample setup scene; I should be able to import ships.
by Unicron
Sat, 29. May 04, 16:10
Forum: X²: The Threat - Scripts and Modding
Topic: Just had an idea for a mod...
Replies: 17
Views: 1287

You misunderstood me, I don't want you to join my mod-team. What I'am intersted in is getting a team of scripters together to develop that CtG gameplay as an engine, which should be able to use different graphic packages. Doesn't matter what graphics are used. A different set of models can be plugge...
by Unicron
Sat, 29. May 04, 14:51
Forum: X²: The Threat - Scripts and Modding
Topic: Sample export Max scene/mesh ?
Replies: 4
Views: 766

Ok thanks, will do.




Regards
by Unicron
Sat, 29. May 04, 14:44
Forum: X²: The Threat - Scripts and Modding
Topic: Just had an idea for a mod...
Replies: 17
Views: 1287

If we can get it started, I'am sure more people would join in. It could be expanded into a Master of Orion gameplay. There would be still civilian traffic in the sectors, but the main gameplay would be focused on managing a true empire. The whole game should be changed. New galaxy, new models, new r...
by Unicron
Sat, 29. May 04, 14:31
Forum: X²: The Threat - Scripts and Modding
Topic: Just had an idea for a mod...
Replies: 17
Views: 1287

I'am not interested in X2 ships, I would have imported new ships. In fact, you can implement the concept quite fast, if you know how to write scripts.

Once I've got the HW2 ships in-game, there will be need for the "Conquer the Galaxy" concept. If I ever find one or two scripters. :p
by Unicron
Sat, 29. May 04, 14:15
Forum: X²: The Threat - Scripts and Modding
Topic: Just had an idea for a mod...
Replies: 17
Views: 1287

I had that same idea a few months back. It is possible. What you would have to do is; - create a huge universe - modify the asteroids and add new resources. - modify goods-respawn scripts to act as ship-construction scripts - write a script that changes the sector owners depending on its "content" -...
by Unicron
Sat, 29. May 04, 13:59
Forum: X Trilogy Universe
Topic: What about X2 Online?
Replies: 175
Views: 14296

I agree with the point that Egosoft couldn't pull off a solid MMOG, at this point. The problem with X is that everybody can build his/her empire. Like I said, that should be reduced to corporations and organizations. eg.: - Corporations have full access to the economy, but limited access to military...
by Unicron
Thu, 27. May 04, 22:04
Forum: X Trilogy Universe
Topic: What about X2 Online?
Replies: 175
Views: 14296

Shara, what you suggest is traditional MMOG gameplay. But that gameplay doesn't applies to new generation MMOG's anymore. Its old and obsolete. EVE followed a similar gameplay and failed. People don't want that old stuff anymore. Alot of things that you're labeling "impossible" have been implemented...
by Unicron
Thu, 27. May 04, 00:16
Forum: X²: The Threat - Scripts and Modding
Topic: Sample export Max scene/mesh ?
Replies: 4
Views: 766

A sample Max scene (peferably max 6, but 5 would do it too) with everything set.


Regards
by Unicron
Wed, 26. May 04, 23:38
Forum: X Trilogy Universe
Topic: What about X2 Online?
Replies: 175
Views: 14296

No levels. Levels are the worst thing that could happen to a MMO. Best example for that is EVE. The gameplay is so retarded, you have to train a new skill for two days in order to use a new upgrade. That and the point-click system are the main reason why that game sucks. There is no skill in that ga...
by Unicron
Wed, 26. May 04, 17:40
Forum: X Trilogy Universe
Topic: What about X2 Online?
Replies: 175
Views: 14296

I've playtested EVE for a bit, and it really sucks. Its a point-click game where larger, better equipped ships own everything that's smaller. XOU will work, but it would have to be redesigned (especially the models!). Granted, EVE has without doubt the ugliest ship designs ever, and still people do ...
by Unicron
Wed, 26. May 04, 00:14
Forum: X²: The Threat - Scripts and Modding
Topic: Sample export Max scene/mesh ?
Replies: 4
Views: 766

Sample export Max scene/mesh ?

I know, there are tutorials about it, but I can figure it out by myself faster if I take a look at a sample.


Regards
by Unicron
Wed, 26. May 04, 00:10
Forum: X²: The Threat - Scripts and Modding
Topic: Modeling Tips for X2 (in 3DMAX 5)
Replies: 21
Views: 7076

Bah, just give me a sample file, and I'll figure it out by myself. No need to read through a ton of text.
by Unicron
Tue, 25. May 04, 23:27
Forum: X Trilogy Universe
Topic: Freespace 2
Replies: 73
Views: 11915

The Freespace universe is coming to X2. Forget about the Khaak, Shivans are coming. ;)
by Unicron
Tue, 25. May 04, 18:32
Forum: X²: The Threat - Scripts and Modding
Topic: Homeworld 2 Total Conversion
Replies: 33
Views: 7236

bump
by Unicron
Thu, 20. May 04, 11:56
Forum: X²: The Threat - Scripts and Modding
Topic: Homeworld 2 Total Conversion
Replies: 33
Views: 7236

Sorry guys, been a while since the last update. I've been busy with HW2. Importing ships into X2 won't be too hard, in fact the importing would take about one or two weeks. Programming/Scripting will be the harder part. But I'am quite confident that a team could pull off something great. @Ahri, that...

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