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by Joubarbe
Wed, 15. Nov 23, 08:43
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [PROGRAM] Map Generator
Replies: 17
Views: 3310

Re: [PROGRAM] Map Generator

Translation updated in 1.1 (Nexus Link)
by Joubarbe
Thu, 6. Jul 23, 19:00
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [SCRIPT] Consequences of Stations Destruction
Replies: 7
Views: 2662

Re: [SCRIPT] Consequences of Stations Destruction

I think it's really annoying when your capital ship dies with the station. Same of the AI, that's a code I have in Mayhem, otherwise it's a very cheesy tactic to destroy a station as soon as there are interesting ships inside.
by Joubarbe
Thu, 6. Jul 23, 16:29
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [SCRIPT] Consequences of Stations Destruction
Replies: 7
Views: 2662

Re: [SCRIPT] Consequences of Stations Destruction

You have a ton of time to realise that the station is attacked, and considering the price, I assume pilots should have the time to flee :)

"Unclaimed". What previous owner?
by Joubarbe
Mon, 3. Jul 23, 09:17
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [SCRIPT] Player Assets Destruction Warning
Replies: 0
Views: 1831

[SCRIPT] Player Assets Destruction Warning

Displays a message at the top-right corner of the screen when a ship or a station you own is destroyed. Shows the name of the killer if any.

Download (Google Drive)
by Joubarbe
Mon, 3. Jul 23, 09:15
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [SCRIPT] Consequences of Stations Destruction
Replies: 7
Views: 2662

[SCRIPT] Consequences of Stations Destruction

When a station is destroyed:
  • All docked ships are undocked.
  • If you own the station, the money will be transferred to your main account.
  • If this is the last station in the sector, the sector will become Unclaimed (you can reclaim it by building a Trading Dock).
Download (Google Drive)
by Joubarbe
Mon, 3. Jul 23, 08:47
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [PROGRAM] Map Generator
Replies: 17
Views: 3310

Re: [PROGRAM] Map Generator

Uploaded 1.0 (with fixes and localisation). I've removed the name "Stardust" as it is no longer a mod, but just a map generator.
by Joubarbe
Wed, 21. Jun 23, 18:57
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [Mod] Combo Mod v1.3.10.5
Replies: 41
Views: 6839

Re: [Mod] Combo Mod v1.3.902

Hmm, how did you implement the unscripted version of Bounce exactly? If I may ask :)
Would be nice to have that independently if it works without big performance impact.

Thanks for your work :)
by Joubarbe
Sun, 11. Jun 23, 20:42
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [PROGRAM] Map Generator
Replies: 17
Views: 3310

Re: Stardust - Procedural Map Generator (BETA)

That's on my TODO list for the final release. It will be done, but not in the current beta (only the name of the factions are actually done).
by Joubarbe
Sun, 11. Jun 23, 19:51
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [PROGRAM] Map Generator
Replies: 17
Views: 3310

[PROGRAM] Map Generator

Procedural map generator for X3 Farnham's Legacy. The vanilla game is untouched, no scripts are overwritten. This is pure X3 vanilla on random galaxies. Requires the Unofficial Patch . Please visit the Nexus page for presentation and download links. Recommended scripts (were included in "Stardust"):...
by Joubarbe
Tue, 6. Jun 23, 16:18
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31
Replies: 377
Views: 47048

Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Yeah I just remembered the "ignore collisions" command. Maybe that would work.
by Joubarbe
Mon, 5. Jun 23, 23:12
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31
Replies: 377
Views: 47048

Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Cycrow wrote:
Sun, 4. Jun 23, 00:11
  • Added Collision Warn ship signal
How does it work? Can we make the ship invulnerable for 1 second to avoid collision damage...?
Cycrow wrote:
Sun, 4. Jun 23, 00:11
  • Added Events to sectors (SetOwner, Claimed, Activated, Deactived)
Events only? Or signal (SIGNAL_OWNERCHANGED) as well?
by Joubarbe
Sun, 4. Jun 23, 22:35
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31
Replies: 377
Views: 47048

Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Thank you! What is JobWings? I'm not familiar with it. Wondering if I should use that in my procedural galaxies?
by Joubarbe
Mon, 29. May 23, 23:55
Forum: X³: Farnham's Legacy
Topic: Automatic transfer money
Replies: 2
Views: 733

Re: Automatic transfer money

Ok sorry about that, wasn't very clear to me this "account value" setting.
by Joubarbe
Mon, 29. May 23, 23:52
Forum: X³: Farnham's Legacy
Topic: Paranid Stock Exchange ReadText error
Replies: 4
Views: 722

Re: Paranid Stock Exchange ReadText error

Hmm, that's going to be a problem for procedural maps... :)
by Joubarbe
Mon, 29. May 23, 21:03
Forum: X³: Farnham's Legacy
Topic: Automatic transfer money
Replies: 2
Views: 733

Automatic transfer money

I cannot make this command works. The command is running, but the money from my station never get transferred to my main account. Settings are set to default: 0 - 2B.
by Joubarbe
Mon, 29. May 23, 21:01
Forum: X³: Farnham's Legacy
Topic: Paranid Stock Exchange ReadText error
Replies: 4
Views: 722

Re: Paranid Stock Exchange ReadText error

The thing is I'm running a custom galaxy, and 1020615 refers to Elysium of Light, which doesn't exist. Could it trigger a ReadText error?
by Joubarbe
Sun, 28. May 23, 13:39
Forum: X³: Farnham's Legacy
Topic: Paranid Stock Exchange ReadText error
Replies: 4
Views: 722

Paranid Stock Exchange ReadText error

I have the latest unofficial patch and I have a ReadText1907-1020615 error on the Stock Exchange info panel, "Unlock Requirements" section. Can somebody confirm?
by Joubarbe
Sun, 21. May 23, 14:05
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: 00749.bod connection lines
Replies: 2
Views: 1678

Re: 00749.bod connection lines

What about making every connection possible for every sector? For instance, instead of having 0,0 -> 0,1, you would have 0,0 to [0,1;0,2;0,3;etc.;1,0;2,0;3,0;etc.] then the game would only draw what the actual connection really is (0,0 -> 0,1 if valid).
by Joubarbe
Fri, 19. May 23, 19:20
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: X-Studio Script Editor - unofficial update for X3FL
Replies: 40
Views: 12419

Re: X-Studio Script Editor - unofficial update for X3FL

Ok I thought it was a complete new command. No problem. :)
by Joubarbe
Fri, 19. May 23, 16:35
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: 00749.bod connection lines
Replies: 2
Views: 1678

00749.bod connection lines

https://i.ibb.co/gMffY2g/Screenshot-2023-05-19-152358.png https://i.ibb.co/j8nnXQj/x3screen.png In FL, we can have several galaxies to choose from, directly in the menu, which is VERY handy! It allows the creation of procedural galaxies without modifying existing files. Unfortunately, I run into th...

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