Search found 4795 matches
- Wed, 15. Nov 23, 08:43
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [PROGRAM] Map Generator
- Replies: 17
- Views: 3310
Re: [PROGRAM] Map Generator
Translation updated in 1.1 (Nexus Link)
- Thu, 6. Jul 23, 19:00
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [SCRIPT] Consequences of Stations Destruction
- Replies: 7
- Views: 2662
Re: [SCRIPT] Consequences of Stations Destruction
I think it's really annoying when your capital ship dies with the station. Same of the AI, that's a code I have in Mayhem, otherwise it's a very cheesy tactic to destroy a station as soon as there are interesting ships inside.
- Thu, 6. Jul 23, 16:29
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [SCRIPT] Consequences of Stations Destruction
- Replies: 7
- Views: 2662
Re: [SCRIPT] Consequences of Stations Destruction
You have a ton of time to realise that the station is attacked, and considering the price, I assume pilots should have the time to flee
"Unclaimed". What previous owner?
"Unclaimed". What previous owner?
- Mon, 3. Jul 23, 09:17
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [SCRIPT] Player Assets Destruction Warning
- Replies: 0
- Views: 1831
[SCRIPT] Player Assets Destruction Warning
Displays a message at the top-right corner of the screen when a ship or a station you own is destroyed. Shows the name of the killer if any.
Download (Google Drive)
Download (Google Drive)
- Mon, 3. Jul 23, 09:15
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [SCRIPT] Consequences of Stations Destruction
- Replies: 7
- Views: 2662
[SCRIPT] Consequences of Stations Destruction
When a station is destroyed:
- All docked ships are undocked.
- If you own the station, the money will be transferred to your main account.
- If this is the last station in the sector, the sector will become Unclaimed (you can reclaim it by building a Trading Dock).
- Mon, 3. Jul 23, 08:47
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [PROGRAM] Map Generator
- Replies: 17
- Views: 3310
Re: [PROGRAM] Map Generator
Uploaded 1.0 (with fixes and localisation). I've removed the name "Stardust" as it is no longer a mod, but just a map generator.
- Wed, 21. Jun 23, 18:57
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [Mod] Combo Mod v1.3.10.5
- Replies: 41
- Views: 6839
Re: [Mod] Combo Mod v1.3.902
Hmm, how did you implement the unscripted version of Bounce exactly? If I may ask
Would be nice to have that independently if it works without big performance impact.
Thanks for your work
Would be nice to have that independently if it works without big performance impact.
Thanks for your work
- Sun, 11. Jun 23, 20:42
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [PROGRAM] Map Generator
- Replies: 17
- Views: 3310
Re: Stardust - Procedural Map Generator (BETA)
That's on my TODO list for the final release. It will be done, but not in the current beta (only the name of the factions are actually done).
- Sun, 11. Jun 23, 19:51
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [PROGRAM] Map Generator
- Replies: 17
- Views: 3310
[PROGRAM] Map Generator
Procedural map generator for X3 Farnham's Legacy. The vanilla game is untouched, no scripts are overwritten. This is pure X3 vanilla on random galaxies. Requires the Unofficial Patch . Please visit the Nexus page for presentation and download links. Recommended scripts (were included in "Stardust"):...
- Tue, 6. Jun 23, 16:18
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31
- Replies: 377
- Views: 47048
Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03
Yeah I just remembered the "ignore collisions" command. Maybe that would work.
- Mon, 5. Jun 23, 23:12
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31
- Replies: 377
- Views: 47048
Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03
How does it work? Can we make the ship invulnerable for 1 second to avoid collision damage...?
Events only? Or signal (SIGNAL_OWNERCHANGED) as well?
- Sun, 4. Jun 23, 22:35
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31
- Replies: 377
- Views: 47048
Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03
Thank you! What is JobWings? I'm not familiar with it. Wondering if I should use that in my procedural galaxies?
- Mon, 29. May 23, 23:55
- Forum: X³: Farnham's Legacy
- Topic: Automatic transfer money
- Replies: 2
- Views: 733
Re: Automatic transfer money
Ok sorry about that, wasn't very clear to me this "account value" setting.
- Mon, 29. May 23, 23:52
- Forum: X³: Farnham's Legacy
- Topic: Paranid Stock Exchange ReadText error
- Replies: 4
- Views: 722
Re: Paranid Stock Exchange ReadText error
Hmm, that's going to be a problem for procedural maps...
- Mon, 29. May 23, 21:03
- Forum: X³: Farnham's Legacy
- Topic: Automatic transfer money
- Replies: 2
- Views: 733
Automatic transfer money
I cannot make this command works. The command is running, but the money from my station never get transferred to my main account. Settings are set to default: 0 - 2B.
- Mon, 29. May 23, 21:01
- Forum: X³: Farnham's Legacy
- Topic: Paranid Stock Exchange ReadText error
- Replies: 4
- Views: 722
Re: Paranid Stock Exchange ReadText error
The thing is I'm running a custom galaxy, and 1020615 refers to Elysium of Light, which doesn't exist. Could it trigger a ReadText error?
- Sun, 28. May 23, 13:39
- Forum: X³: Farnham's Legacy
- Topic: Paranid Stock Exchange ReadText error
- Replies: 4
- Views: 722
Paranid Stock Exchange ReadText error
I have the latest unofficial patch and I have a ReadText1907-1020615 error on the Stock Exchange info panel, "Unlock Requirements" section. Can somebody confirm?
- Sun, 21. May 23, 14:05
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: 00749.bod connection lines
- Replies: 2
- Views: 1678
Re: 00749.bod connection lines
What about making every connection possible for every sector? For instance, instead of having 0,0 -> 0,1, you would have 0,0 to [0,1;0,2;0,3;etc.;1,0;2,0;3,0;etc.] then the game would only draw what the actual connection really is (0,0 -> 0,1 if valid).
- Fri, 19. May 23, 19:20
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: X-Studio Script Editor - unofficial update for X3FL
- Replies: 40
- Views: 12419
Re: X-Studio Script Editor - unofficial update for X3FL
Ok I thought it was a complete new command. No problem.
- Fri, 19. May 23, 16:35
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: 00749.bod connection lines
- Replies: 2
- Views: 1678
00749.bod connection lines
https://i.ibb.co/gMffY2g/Screenshot-2023-05-19-152358.png https://i.ibb.co/j8nnXQj/x3screen.png In FL, we can have several galaxies to choose from, directly in the menu, which is VERY handy! It allows the creation of procedural galaxies without modifying existing files. Unfortunately, I run into th...