Search found 3212 matches
- Sat, 5. Aug 23, 12:46
- Forum: X4: Foundations
- Topic: modified games and mods ( NOT FOR MODDING SECTION !! )
- Replies: 13
- Views: 1668
Re: modified games and mods ( NOT FOR MODDING SECTION !! )
Subsystem Targeting Orders should already be in the game effectively. It's a little annoying that we still don't have target priorities for fleet or turret orders and cannot set custom ones. The same can be said about apologise for attack. Saves can really spiral out of control due to a misshit and...
- Tue, 18. Apr 23, 20:38
- Forum: X4: Foundations
- Topic: Multiverse Team Seasons: Season 1 Beta ends, preparing for the next steps
- Replies: 130
- Views: 28108
Re: Multiverse Team Seasons: Public Beta now available
Any system that includes content that cannot be achieved in the full offline singleplayer experience is nothing short of a failure.
I assume the intention is to eventually monetise this.
I assume the intention is to eventually monetise this.
- Sun, 26. Mar 23, 13:55
- Forum: X4: Foundations
- Topic: Why can you still not color your ships after 5+ years?
- Replies: 12
- Views: 714
Re: Why can you still not color your ships after 5+ years?
I'd hope to see the paint system expanded in future with effectively full freedom, even decals that can be added, but I can also accept that will be something for the next game.
Add it to the list Egosoft
Add it to the list Egosoft
- Wed, 8. Feb 23, 23:27
- Forum: X4: Foundations
- Topic: A lore question about Xenon in X4
- Replies: 13
- Views: 618
Re: A lore question about Xenon in X4
The factors of one cluster of Xenon cut-off from the others would be a different set of variables. Xenon would evolve separately, in the end. The cool part is when the jump gates do reconnect, the Xenon would either have to accept one branches superiority or eradicate them in a pretty awesome Xenon ...
- Sun, 1. Jan 23, 01:25
- Forum: X4: Foundations
- Topic: 13 simultaneous boarding operations with Asgard flyby boarding. And how the game can become more fun.
- Replies: 74
- Views: 2273
Re: 13 simultaneous boarding operations with Asgard flyby boarding.
Yes, it's a well-known afterthought/bug/exploit which people defend because they're ashamed about being labelled as exploitive, in a singleplayer game lol. You then hear the argument about the game can be played however you want, while completely disregarding the many genuine limitations that exist ...
- Sat, 24. Sep 22, 18:12
- Forum: X4: Foundations
- Topic: "Fly By Boarding" (Video)
- Replies: 67
- Views: 3646
Re: "Fly By Boarding"
The reality is some people want to cheat, but have this weird self-pride of not being labelled as a cheater and then try to justify such an obvious exploit as fair, balanced or whatever. Nothing balanced about it lol. Just load yourself up with money at the start of the game, why waste your own time.
- Tue, 23. Aug 22, 21:33
- Forum: X4: Foundations - Scripts and Modding
- Topic: Star trek ships
- Replies: 4
- Views: 748
Re: Star trek ships
I have no idea how I completely disregarded X4 Interworlds when I play it now and then and always peek their discord lol. Some great ships in their, but cockpits can be a bit buggy.boogieman335 wrote: ↑Fri, 19. Aug 22, 06:45I have not seen any Str Trek ships but there is a mod for a whole Star Wars universe on the Nexus Mods
- Sat, 20. Aug 22, 17:44
- Forum: X4: Foundations
- Topic: How good is the game compared to X3:Reunion and X3:Litcube?
- Replies: 15
- Views: 688
Re: How good is the game compared to X3:Reunion and X3:Litcube?
Ships don't blow up when they crash into other ships. No, they just go one inside the other and you're lucky to get untangled... Adding to this the horendous (compared to X3) times of saving (no autosave on stations in X4) and reloading, I'm not sure that I prefer this to just blowing up insmithere...
- Sat, 20. Aug 22, 00:41
- Forum: X4: Foundations
- Topic: How good is the game compared to X3:Reunion and X3:Litcube?
- Replies: 15
- Views: 688
Re: How good is the game compared to X3:Reunion and X3:Litcube?
Ships don't blow up when they crash into other ships.
- Thu, 18. Aug 22, 22:58
- Forum: X4: Foundations - Scripts and Modding
- Topic: Star trek ships
- Replies: 4
- Views: 748
Re: Star trek ships
I would so love to see the USS Voyager.
I don't believe we have any Star Trek ships at all. In fact the only ship I've really seen from outside the X-universe is a the Normandy, I believe.
I don't believe we have any Star Trek ships at all. In fact the only ship I've really seen from outside the X-universe is a the Normandy, I believe.
- Sun, 31. Jul 22, 15:58
- Forum: X4: Foundations
- Topic: Breakdown of X4's Core issues.
- Replies: 48
- Views: 2825
Re: Breakdown of X4's Core issues.
I don't mind the Phoenix, I miss the older designs for Teladi ships. They looked absolutely ugly, in a glorious zero-waste Teladi way that they were actually beautiful...
- Sun, 24. Jul 22, 12:47
- Forum: X4: Foundations
- Topic: 2 Cheats that ruined my game
- Replies: 29
- Views: 1503
Re: 2 Cheats that ruined my game
"Just don't do it" also means "Fix the game yourself!" Honestly no excuse for bad game design. Taking an asgard and rickrolling a system is tiny in comparison to the issues with the game, Throwing a full fleet at a K only to lose your fleet due to bad Ai is far worse. If they fixed the Ai then yes ...
- Sun, 24. Jul 22, 12:42
- Forum: X4: Foundations
- Topic: Can I pay for a FPS DLC?
- Replies: 97
- Views: 6058
Re: Can I pay for a FPS DLC?
A single-core running at 12ghz would perform far, far better than a quad-core each running at 3ghz even if the game was multithreaded in its current design as much as possible. You might want to look in how particle simulation on GPU works with modern graphic engines. It comes very close to simulat...
- Sun, 24. Jul 22, 12:36
- Forum: X4: Foundations
- Topic: Can I pay for a FPS DLC?
- Replies: 97
- Views: 6058
Re: Can I pay for a FPS DLC?
Just delete your post, you're embarrassing yourself with a lack of knowledge. Care to enlighten me so I can delete myself afterwards with it? Just read the thread properly. In a fully and truly simulated universe you multithreading requires one core to catch up with another core. This isn't an issu...
- Sun, 24. Jul 22, 12:19
- Forum: X4: Foundations
- Topic: Can I pay for a FPS DLC?
- Replies: 97
- Views: 6058
Re: Can I pay for a FPS DLC?
The main problem is that the devs obviously have never heard anything of multithreading. So literally everything runs in the rendering thread, which kills FPS drastically if the game has to simulate the universe. This is a poorly implemented algorithm that cannot be solved with CPU power. Just dele...
- Sun, 24. Jul 22, 12:11
- Forum: X4: Foundations
- Topic: 2 Cheats that ruined my game
- Replies: 29
- Views: 1503
Re: 2 Cheats that ruined my game
The Asgard main battery should be nerfed, but by increasing its time to kill and lowering the heat build-up, so it's more a prolonged concentrated death ray than a really short burst. As for capping, it's ridiculous. The 'play-your-own-way' brigade will suggest don't like it, don't use it, but I lik...
- Sun, 24. Jul 22, 11:32
- Forum: X4: Foundations
- Topic: Paint mods?
- Replies: 8
- Views: 389
Re: Paint mods?
It'd be nice to see a system of getting all these paint mods away from online ventures. Baffling that we have light cheats like 'very strong' boarding or don't want to make save-ending changes out being flexible to all players, but draw the line at paintjobs on ships lol... Most probably there was ...
- Sat, 23. Jul 22, 22:34
- Forum: X4: Foundations
- Topic: Paint mods?
- Replies: 8
- Views: 389
Re: Paint mods?
It'd be nice to see a system of getting all these paint mods away from online ventures. Baffling that we have light cheats like 'very strong' boarding or don't want to make save-ending changes out being flexible to all players, but draw the line at paintjobs on ships lol...
- Sat, 23. Jul 22, 12:05
- Forum: X4: Foundations
- Topic: Tedious Boarding
- Replies: 10
- Views: 515
Re: Tedious Boarding
IMO this kind of boarding should not really be possible. To take a ship with no rep loss should require getting it far away from anyone and keeping it disabled and destroying its distress drones so it can't report what happened, and they ought to rework the way rep loss works to be more consistent....
- Sat, 23. Jul 22, 12:03
- Forum: X4: Foundations
- Topic: Feature Request: Station Subassemblies + One Other Thing
- Replies: 4
- Views: 254
Re: Feature Request: Station Subassemblies + One Other Thing
Every player would require redesigning their stations to move to these multiple modules in one module model. It would just simply make more sense to implement this in the next rendition of the series.