Search found 210 matches

by Sticks
Mon, 3. Dec 18, 08:49
Forum: X4: Foundations
Topic: Message Settings and Homebasing Miners/Traders
Replies: 1
Views: 178

Message Settings and Homebasing Miners/Traders

Is it possible to stop every Auto-Trader and Auto-Miner to send messages after each transaction? I have about 60 of them and i get constantly spammed. Also my properties list is very clogged up, can i hide ships from property like in the old games? Or assign them to a homebase and still have them fo...
by Sticks
Mon, 18. May 15, 02:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1366322

So uhm, how can i use Fleets in the mlcc on Intercept missions?

They always complain that enemy group strength is too high because they always want to attack them one by one. I have 12 M6 and they always get send alone? I tried putting them into a fleet but they still dont fly together.
by Sticks
Thu, 14. May 15, 23:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1366322

Very fantastic mod :)

I have a question though, is it possible to disable the automatic naming for ships? Both UTs and Military Ships revert all the name changes i make to them.

edit: Second Question: Can i move Asteroids to other sectors with a jumpdrive? Or normal tractor beam for that matter?
by Sticks
Sun, 19. Jan 14, 22:11
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions III
Replies: 969
Views: 229123

I put it in the correct folder and now it works like a charm, thank you!
by Sticks
Sat, 18. Jan 14, 22:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions III
Replies: 969
Views: 229123

Is it possible to get a a new universe map (i want a flat universe map) with a currently active save or do i have to start anew? cant seem to get it working, i am just putting the file "00749.bod" into this path "C:\Program Files (x86)\Steam\SteamApps\common\X3 Terran Conflict\addon\objects\cut" but...
by Sticks
Wed, 2. Nov 11, 14:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Universal Explorers Continued 2.5.Beta1-XRM (18APR2012)
Replies: 73
Views: 26355

how do i stop my explorers from going to earth sector and getting blown to pieces?
by Sticks
Sat, 3. Apr 10, 01:59
Forum: X Trilogy Universe
Topic: X-Verse Fleet Fest I
Replies: 2044
Views: 220592

Just a few notes: 1. Since AI is handling it, choose your software smart. Triplex Scanner? NO! 2. Ship naming will make thing a bit more complicated, since they have to be in player property before starting the fight... I'm not sure if the effort of renaming a dozen of ships is really neccesary for ...
by Sticks
Fri, 2. Apr 10, 13:00
Forum: X Trilogy Universe
Topic: X-Verse Fleet Fest I
Replies: 2044
Views: 220592

SticksCorp Vanguard : 2 x Osaka ; " Sovereign " and " Trayus " 24 Point Singularity Projector 24 Starburst Shockwave Cannon 6 2GJ shields 237.877.742 Credits 10 x Solano 4 Mass Driver 20 Mass Driver Ammunition 3 25MJ Shields 11.490.520 Credits 9 x Jaguar 2 IRE 2 1MJ shields 627.543 Credits Total Cr...
by Sticks
Fri, 2. Apr 10, 01:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Immersive environments 1.1 [09-11-2011]
Replies: 1012
Views: 230560

If we get new sectors through a patch or mod, will there be any problems? Will those new sectors be able to use your backgrounds?
by Sticks
Wed, 31. Mar 10, 22:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Immersive environments 1.1 [09-11-2011]
Replies: 1012
Views: 230560

dtrowle wrote:Question about this mod:

I understand you have to restart for the game to apply the changes but is this going to be the case every time there is a new version of this mod?
that would interest me as well.
by Sticks
Wed, 31. Mar 10, 00:26
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: [MOD] [X3TC] CODEA Waffenstützpunkt
Replies: 497
Views: 90213

Ich bin mir nicht sicher und auch gerade nicht in der Lage es zu testen, aber ich meine mich zu errinnern, dass ein Schiff, welches den Sprungantrieb als Basiskomponente hat, nicht wirklich springen kann. Zumindest hatte ich ein solches Problem, als ich mein Spiel mal so modden wollte... Einfach die...
by Sticks
Tue, 30. Mar 10, 17:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: RRF (Race Response Fleets with Race Wars) 2.2 21/9/10
Replies: 1058
Views: 252198

Uhm LV, you do know that Message Drones, Freight Drones, Arrow and Starburst are not good for combat?

'Cause the RRF Carriers carry some of them...
by Sticks
Mon, 29. Mar 10, 19:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: [SCR/MOD/MD] Custom Ship Names (CSN) - Betty-Spracherweiterung
Replies: 77
Views: 15117

heyho, funktioniert das auch, wenn ich mein Spiel auf englisch habe?
by Sticks
Tue, 23. Mar 10, 17:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod/Patch] X3-Unleashed [RC2] [Aug-06-2010] - X3 Performance gains up to 38%
Replies: 230
Views: 87026

Not that i want to rush you, but are there any updates in the near future? :)
by Sticks
Thu, 25. Feb 10, 18:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Strengthened Ship Hulls (2011-03-09)
Replies: 22
Views: 6935

Gazz has devoloped a damage mitigation script, which does this kind of thing for M1/M2 ships.
by Sticks
Tue, 9. Feb 10, 23:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: X-Tended - Terran Conflict (XTC) (Update: - Handbuch verfügbar! - 10.12.10)
Replies: 685
Views: 154847

bis spätestens Weihnachten sollte es rauskommen. Das Jahr ist jedoch noch unbekannt ;)
by Sticks
Wed, 13. Jan 10, 14:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Battlestar Galactica "total conversion" coming...
Replies: 68
Views: 20000

Any chance you release some of the ships before finishing the whole mod?
by Sticks
Thu, 7. Jan 10, 11:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: [SCR/IDX] [04.04.20] Lucikes Skript-Kollektion für X3 Terran Conflict
Replies: 1638
Views: 564964

Ein Rechtschreibplugin wäre für einige Forenbenutzer sicherlich von Vorteil.
by Sticks
Tue, 5. Jan 10, 17:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: [SCR] [X3TC] M7M Raketenabschussvorrichtung
Replies: 60
Views: 22018

Das ganze klingt wirklich praktisch, aber warum integrierst du es nicht einfach in MEFOS?

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