Search found 210 matches
- Mon, 3. Dec 18, 08:49
- Forum: X4: Foundations
- Topic: Message Settings and Homebasing Miners/Traders
- Replies: 1
- Views: 178
Message Settings and Homebasing Miners/Traders
Is it possible to stop every Auto-Trader and Auto-Miner to send messages after each transaction? I have about 60 of them and i get constantly spammed. Also my properties list is very clogged up, can i hide ships from property like in the old games? Or assign them to a homebase and still have them fo...
- Mon, 18. May 15, 02:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1366322
- Thu, 14. May 15, 23:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1366322
- Sun, 19. Jan 14, 22:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Discussion] Generic X3TC S&M questions III
- Replies: 969
- Views: 229123
- Sat, 18. Jan 14, 22:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Discussion] Generic X3TC S&M questions III
- Replies: 969
- Views: 229123
Is it possible to get a a new universe map (i want a flat universe map) with a currently active save or do i have to start anew? cant seem to get it working, i am just putting the file "00749.bod" into this path "C:\Program Files (x86)\Steam\SteamApps\common\X3 Terran Conflict\addon\objects\cut" but...
- Wed, 2. Nov 11, 14:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Universal Explorers Continued 2.5.Beta1-XRM (18APR2012)
- Replies: 73
- Views: 26355
- Sat, 3. Apr 10, 01:59
- Forum: X Trilogy Universe
- Topic: X-Verse Fleet Fest I
- Replies: 2044
- Views: 220592
Just a few notes: 1. Since AI is handling it, choose your software smart. Triplex Scanner? NO! 2. Ship naming will make thing a bit more complicated, since they have to be in player property before starting the fight... I'm not sure if the effort of renaming a dozen of ships is really neccesary for ...
- Fri, 2. Apr 10, 13:00
- Forum: X Trilogy Universe
- Topic: X-Verse Fleet Fest I
- Replies: 2044
- Views: 220592
SticksCorp Vanguard : 2 x Osaka ; " Sovereign " and " Trayus " 24 Point Singularity Projector 24 Starburst Shockwave Cannon 6 2GJ shields 237.877.742 Credits 10 x Solano 4 Mass Driver 20 Mass Driver Ammunition 3 25MJ Shields 11.490.520 Credits 9 x Jaguar 2 IRE 2 1MJ shields 627.543 Credits Total Cr...
- Fri, 2. Apr 10, 01:28
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Immersive environments 1.1 [09-11-2011]
- Replies: 1012
- Views: 230560
- Wed, 31. Mar 10, 22:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Immersive environments 1.1 [09-11-2011]
- Replies: 1012
- Views: 230560
- Wed, 31. Mar 10, 15:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Looking for script -Capital ship homebase.
- Replies: 3
- Views: 590
http://forum.egosoft.com/viewtopic.php?t=271491
It is the "Ship Tools" Script.
http://forum.egosoft.com/viewtopic.php?t=217693
It is the "Ship Tools" Script.
http://forum.egosoft.com/viewtopic.php?t=217693
- Wed, 31. Mar 10, 00:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: [MOD] [X3TC] CODEA Waffenstützpunkt
- Replies: 497
- Views: 90213
Ich bin mir nicht sicher und auch gerade nicht in der Lage es zu testen, aber ich meine mich zu errinnern, dass ein Schiff, welches den Sprungantrieb als Basiskomponente hat, nicht wirklich springen kann. Zumindest hatte ich ein solches Problem, als ich mein Spiel mal so modden wollte... Einfach die...
- Tue, 30. Mar 10, 17:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: RRF (Race Response Fleets with Race Wars) 2.2 21/9/10
- Replies: 1058
- Views: 252198
- Mon, 29. Mar 10, 19:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: [SCR/MOD/MD] Custom Ship Names (CSN) - Betty-Spracherweiterung
- Replies: 77
- Views: 15117
- Tue, 23. Mar 10, 17:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod/Patch] X3-Unleashed [RC2] [Aug-06-2010] - X3 Performance gains up to 38%
- Replies: 230
- Views: 87026
- Thu, 25. Feb 10, 18:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Strengthened Ship Hulls (2011-03-09)
- Replies: 22
- Views: 6935
- Tue, 9. Feb 10, 23:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: X-Tended - Terran Conflict (XTC) (Update: - Handbuch verfügbar! - 10.12.10)
- Replies: 685
- Views: 154847
- Wed, 13. Jan 10, 14:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Battlestar Galactica "total conversion" coming...
- Replies: 68
- Views: 20000
- Thu, 7. Jan 10, 11:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: [SCR/IDX] [04.04.20] Lucikes Skript-Kollektion für X3 Terran Conflict
- Replies: 1638
- Views: 564964
- Tue, 5. Jan 10, 17:28
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: [SCR] [X3TC] M7M Raketenabschussvorrichtung
- Replies: 60
- Views: 22018