Search found 614 matches

by unknown1
Sat, 10. Feb 24, 23:17
Forum: X4: Foundations
Topic: Carrier not launching fighters when issuing attack order
Replies: 1
Views: 129

Carrier not launching fighters when issuing attack order

Hi. Just got my first Collosus carrier with a full compliment of fighters etc I watched a video of Captain Collins, specifically this one: https://youtu.be/R3BimkvEE0Q?si=lg34suJVkfahpGoD At around 9:07 you can see how issuing a order to the carrier to attack surface elements of a station makes the ...
by unknown1
Fri, 26. Jan 24, 19:38
Forum: X4: Foundations
Topic: Station traders won't get resources from my own supply
Replies: 7
Views: 1779

Re: Station traders won't get resources from my own supply

Thank you all for help.
I will soon try to recreate the initial setup with no pilots level and see what happens.Maybe it was something else I did that triggered them to function properly, and i don't recall...i will investigate further and if it happens again, I will submit a bug report.
by unknown1
Fri, 26. Jan 24, 08:57
Forum: X4: Foundations
Topic: Station traders won't get resources from my own supply
Replies: 7
Views: 1779

Re: Station traders won't get resources from my own supply

LameFox wrote:
Fri, 26. Jan 24, 06:33
Sounds like some sort of a bug. Station subordinates usually get the range from the station manager (unless their own level is higher) and as far as I know that's how it's supposed to work.
Supposed to work according to what source? Where can we find such info
by unknown1
Fri, 26. Jan 24, 05:49
Forum: X4: Foundations
Topic: Station traders won't get resources from my own supply
Replies: 7
Views: 1779

Re: Station traders won't get resources from my own supply

I've double checked all your suggestions. Everything is set up properly. The only thing remaining that could possibly have an impact on this is the level of the individual pilots assigned to the production plant. And as soon as I gave some pilot seminars to get them 4 stars,they started doing their ...
by unknown1
Thu, 25. Jan 24, 11:46
Forum: X4: Foundations
Topic: Station traders won't get resources from my own supply
Replies: 7
Views: 1779

Station traders won't get resources from my own supply

So I set up a solar plant in Mercury and some high tech goods plant in Asteroid belt. Gave the manager of the plant in Asteroid belt 3 traders and 3 miners,gas and mineral etc , the whole spectrum covered, except energy cells. Manager is 4 stars, trader pilots 1-2 stars average. Made a trade rule fo...
by unknown1
Mon, 1. Jan 24, 15:27
Forum: X4: Foundations
Topic: M miner fills instantly
Replies: 4
Views: 401

Re: M miner fills instantly

I followed the miner OOS (3 star pilot,advanced automine) and he just about fills his hold instantly, the whole process taking maybe some10-15 seconds after he arrives near the asteroid then he goes straight to sell it and so on. I made some 2.5 milion credit in about 45 minutes of SETA. Is this nor...
by unknown1
Mon, 1. Jan 24, 13:53
Forum: X4: Foundations
Topic: M miner fills instantly
Replies: 4
Views: 401

M miner fills instantly

Hello. I just bought an terran M miner and decided to try some mining. Did the tutorial, smashed some asteroid, pressed O to collect and the very first 2 containers filled my enitre cargo of some 9000m3...Is this normal? I mean, i see some people complain that it takes dozens of minutes/hour to fill...
by unknown1
Wed, 13. Dec 23, 21:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mayhem 3.21b] Zero Hour 2.2
Replies: 350
Views: 58540

Re: [Mayhem 3.21b] Zero Hour 2.0b

Hello.

Just started using this mod. Looks promising, best mod so far all these years.
But I would like to revert the gates to their original model. Those blobs just destroy my immersion.Any ideea how it can be done/what files to edit? I have X3 Editor 2
by unknown1
Sun, 15. Oct 23, 19:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240681

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

UnknownObject wrote:
Thu, 1. Jun 23, 19:06
Has anyone got a full list of what X-Treme difficulty level does?
The only difference is the equipment you start with. On X-treme you start with nothing basically. The universe and enemies are the same acros all difficulties
by unknown1
Mon, 31. Jul 23, 05:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Modding Docking computer range
Replies: 3
Views: 1963

Re: Modding Docking computer range

Thank you both . Have a nice day.
by unknown1
Fri, 28. Jul 23, 22:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240681

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Killjaeden wrote:
Fri, 28. Jul 23, 18:05

XTC isn't a port of XTM. It is it's own thing.
I know, I thought it would be natural to at least have the original content and then expand upon it. The vanilla TC at least had the HUB, in XTC there is nothing to manipulate the gates.
by unknown1
Fri, 28. Jul 23, 21:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Modding Docking computer range
Replies: 3
Views: 1963

Modding Docking computer range

Hello people.

Can someone help me with how can I edit the 5km docking range of the Docking computer ?
I want to increase it.

Thanks
by unknown1
Sat, 22. Jul 23, 14:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Fade over distance bullet effect
Replies: 6
Views: 2176

Re: Fade over distance bullet effect

It's not the view distance, Reunion does not have such an option. The second strange thing that makes me strongly believe it's a thing the modders put in place for performance back in the day is that it only affects capital weapons. Vanilla Reunion does not have such an option, all PPC is clearly vi...
by unknown1
Sat, 22. Jul 23, 14:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240681

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

yeah, i just started playing, and made a savegame just to cheat in some ships and test if everything is ok before commiting.
So, i think it's fair to say that it's incomplete, or rather they didn't bring back all the stuff from the original XTM
by unknown1
Sat, 22. Jul 23, 13:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240681

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

I would still like to know from someone who has experience in Xtended Terran Conflict , if the ships like Terran Ollerus can deploy gates like it did back in Reunion XTM , and if the Otas Custodian can reinforce the shields of nearby ships ...These ships are just useless in XTC , and i'm wondering i...
by unknown1
Sat, 22. Jul 23, 11:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Fade over distance bullet effect
Replies: 6
Views: 2176

Re: Fade over distance bullet effect

Thanks for the reply. I know all the parameters you described. They have nothing to do with the thing i'm experiencing. The bullets are visible only a fraction of their lifetime, when very near to the player/camera. 95% of the bullets lifetime they are invisible. Even if i reduce the fire rate to 1 ...
by unknown1
Mon, 17. Jul 23, 01:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240681

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Is my game broken or working as intended ? Aren't ships like Leviathan supposed to be able to produce at least small fighters? The Otas Custodian: useless, there are no command for group shield etc The terran Ollerus, again no commands to deploy gates and create new trade routes. Is the mod incomple...

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