Search found 571 matches
- Tue, 27. Jun 23, 14:40
- Forum: X²: The Threat - Scripts and Modding
- Topic: x2_universe.xml question
- Replies: 4
- Views: 2702
Re: x2_universe.xml question
I asked your question to one very knowledge X2 mod maker in Russian game form and get answer, that most probably that function are defined and worked into the OBJ files.
- Mon, 19. Jun 23, 16:23
- Forum: X²: The Threat - Scripts and Modding
- Topic: x2_universe.xml question
- Replies: 4
- Views: 2702
Re: x2_universe.xml question
Quick question when you are looking at the x2_universe.xml and you look at a sector that has say 2 power plants how do you tell which is alpha and which is beta? Into the galaxy map no such definition for the station names index - alpha, beta, ... I'm not sure, maybe that definition add into the ga...
- Mon, 29. May 23, 12:02
- Forum: X²: The Threat - Scripts and Modding
- Topic: [NEW GALAXY MAPS] New Galaxy Maps 2023
- Replies: 1
- Views: 3104
Re: [NEW GALAXY MAPS] New Galaxy Maps 2023
New Galaxy Maps 2023 for X2: The Threat ========================================================================================= https://i.ibb.co/z8xqtw1/map1.jpg Mod add 20 new Galaxy maps with 300 sectors, who are randomly generated by using the XUniverseWizard - Random universe generator program...
- Fri, 13. Jan 23, 10:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: [NEW GALAXY MAPS] New Galaxy Maps 2023
- Replies: 1
- Views: 3104
[NEW GALAXY MAPS] New Galaxy Maps 2023
New Galaxy Maps 2022 for X2: The Threat ========================================================================================= https://i.ibb.co/Pwgyj0d/x2-new-maps-2022-EN.jpg Mod add 6 new Galaxy maps with 275 - 295 sectors, who are randomly generated by using the XUniverseWizard - Random univer...
- Sun, 13. Nov 22, 15:03
- Forum: Creative Universe
- Topic: X3:Farnham's Legacy Video Wallpapers 2022+
- Replies: 1
- Views: 2368
- Wed, 19. Oct 22, 16:26
- Forum: X²: The Threat - Scripts and Modding
- Topic: Does anyone have a copy of the XaiCorp Auto Mining script?
- Replies: 5
- Views: 2848
Re: Does anyone have a copy of the XaiCorp Auto Mining script?
I'm looking for the XaiCorp Auto Mining script for X2. I searched XDownloads, but that incorrectly has the later X3 version in X2 Downloads. I also tried to found this script everywhere, but no success, I can't find anywhere this script :( . You are correct, into the website xdownloads.co.uk - XaiC...
- Wed, 19. Oct 22, 16:06
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to removed hull-eating nebula in Atreus' Clouds?
- Replies: 1
- Views: 2323
Re: How to removed hull-eating nebula in Atreus' Clouds?
The easiest way to moving station into the different location, install X2 Cheat Pack , use command " Create Ship " - create TL class ship, then use cheat script command " Add Station To TL ", after you add your needed station into the other location, you can using cheat script command " Destroy " - ...
- Sun, 16. Oct 22, 14:23
- Forum: Creative Universe
- Topic: X3:Farnham's Legacy Video Wallpapers 2022+
- Replies: 1
- Views: 2368
X3:Farnham's Legacy Video Wallpapers 2022+
In this topic I Will posting new created Video wallpapers from the X3:Farnham's Legacy game (and maybe also from other X-series games) for " Wallpaper Engine " software. You can add these videos as PC desktop animated wallpaper with Wallpaper Engine software. In future, I planning to create more new...
- Tue, 11. Oct 22, 10:31
- Forum: X²: The Threat - Scripts and Modding
- Topic: X3 Editor 2 not working with X2 any more?
- Replies: 2
- Views: 2366
Re: X3 Editor 2 not working with X2 any more?
I have the updated version of X3 Editor 2 for Farnham's Legacy and it works fine there. It says it also supports X2 The Threat and I've set up a profile for that. X3 Editor 2 - not supported X2: X3 Editor 2 is program for modifying X3 Reunion, X3 Terran Conflict and X3 Albion Prelude Works with X3 ...
- Sat, 13. Aug 22, 11:47
- Forum: X²: The Threat - Scripts and Modding
- Topic: Searching for X2BC IDE
- Replies: 3
- Views: 2449
Re: Searching for X2BC IDE
3D visual X2 modding are very easy, you just need to understand some basic things, then you can easily modified/edited/create new 3D content for X2. As example, add into the game totally new ship 3D model (textured model with X2 textures) take about 2 minutes, when you know all modding basics things...
- Thu, 11. Aug 22, 09:44
- Forum: X²: The Threat - Scripts and Modding
- Topic: Searching for X2BC IDE
- Replies: 3
- Views: 2449
Re: Searching for X2BC IDE
I never used it , I used simply command line, using command line are very easy, I using X2BC many years.
If you need help or instruction, how to used it, I can help, at the moment, I not too often modding X2, but sometimes I still working on something for .
- Sun, 10. Jul 22, 10:36
- Forum: Creative Universe
- Topic: X2 - The Return, concept screenshots and video, UPDATED 2022
- Replies: 2
- Views: 4449
Re: X2 - The Return, concept screenshots and video 2022
I created station scene with animated parts and record video from the game, 1080P - https://youtu.be/f2B4v5994eU
I also add this video into the Steam workshop.
If you using for example Wallpaper engine program, you can add this video as desktop video wallpaper.
I also add this video into the Steam workshop.
If you using for example Wallpaper engine program, you can add this video as desktop video wallpaper.
- Sat, 9. Jul 22, 12:37
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Technical Details for 00749.bod ?
- Replies: 1
- Views: 791
Re: Technical Details for 00749.bod ?
Maybe these will help: Full Flat Map 00749.bod v1.0 - for example, you can using this 00749.bod file for your custom map creation stuff a full flat map bod with 480 sector slots and connections lines. MapTools_V2 - Automatic generation 00749.bod! Also here you find some info about 00749.bod file str...
- Wed, 27. Apr 22, 16:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6346
Re: Building X2 Sector maps
I understand, what you want to make, but I'm not sure, how to defined/calculate object location into the game sector map to the image pixel measure value. Maybe this will somehow help you: :gruebel: If you open galaxy map with X2 Editor , If I understand correctly, then 5 KM are square size - distan...
- Tue, 26. Apr 22, 15:39
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6346
Re: Building X2 Sector maps
I know a lot about X2 modding, but unfortunately such specific things, I don't known .
I don't know, maybe you can try to look on these X2 galaxy editors/generators Projects: Galaxy Editor, XUniverseWizard - Random universe generator, X2 Editor, maybe some things from these will help you.
I don't know, maybe you can try to look on these X2 galaxy editors/generators Projects: Galaxy Editor, XUniverseWizard - Random universe generator, X2 Editor, maybe some things from these will help you.
- Sun, 24. Apr 22, 11:12
- Forum: X²: The Threat - Scripts and Modding
- Topic: [X2 v.1.5] Remove HUD for screenshots - does a mod exist?
- Replies: 2
- Views: 2913
Re: [X2 v.1.5] Remove HUD for screenshots - does a mod exist?
X2 - NO GUI 2022 mod also available on My Patreon page.
- Sun, 6. Feb 22, 11:35
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: [MOD][X3:FL] Terran Player Headquarter 2022
- Replies: 0
- Views: 2240
[MOD][X3:FL] Terran Player Headquarter 2022
Terran Player Headquarter for X3: Farnham's Legacy. ============================================== https://i.ibb.co/qCgvgFP/Terran-Player-HQ.jpg https://i.ibb.co/tJch9hw/Terran-Player-HQ.jpg <<< This Mod is only for X3: Farnham's Legacy. >>> Terran Player Headquarter mod replace vanilla Player Headq...
- Fri, 21. Jan 22, 15:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Animation Triggers
- Replies: 1
- Views: 1541
Re: Animation Triggers
As far I know, that is not possible to do in X3, that's possible only in X4, I think. In ship scenes animations works all time - animation start and end and all the time repeats (and not interact with something). Docking and undocking animations are defined into the docking scenes and they not inter...
- Thu, 6. Jan 22, 15:36
- Forum: Creative Universe
- Topic: X Online Universe Fan Project
- Replies: 7
- Views: 4840
Re: Looking for 3D Artists
I have some 3D modeling skills and X2, X3 modding knowledge. More info I sended you in PM.
- Thu, 30. Dec 21, 15:49
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: Need some help in changing targeting reticle colour
- Replies: 10
- Views: 3560
Re: Need some help in changing targeting reticle colour
However I am still having some issues. One with making the fake patch and two (obviously) with getting the edited file to work. Here is information about False patch . Use any program with DDS plugin (or something similar NVIDIA Texture Tools Exporter ) and try to save DDS texture with DXT5, or DXT...