Search found 571 matches

by Zeron-mk7
Tue, 27. Jun 23, 14:40
Forum: X²: The Threat - Scripts and Modding
Topic: x2_universe.xml question
Replies: 4
Views: 2707

Re: x2_universe.xml question

I asked your question to one very knowledge X2 mod maker in Russian game form and get answer, that most probably that function are defined and worked into the OBJ files.
by Zeron-mk7
Mon, 19. Jun 23, 16:23
Forum: X²: The Threat - Scripts and Modding
Topic: x2_universe.xml question
Replies: 4
Views: 2707

Re: x2_universe.xml question

Quick question when you are looking at the x2_universe.xml and you look at a sector that has say 2 power plants how do you tell which is alpha and which is beta? Into the galaxy map no such definition for the station names index - alpha, beta, ... I'm not sure, maybe that definition add into the ga...
by Zeron-mk7
Mon, 29. May 23, 12:02
Forum: X²: The Threat - Scripts and Modding
Topic: [NEW GALAXY MAPS] New Galaxy Maps 2023
Replies: 1
Views: 3111

Re: [NEW GALAXY MAPS] New Galaxy Maps 2023

New Galaxy Maps 2023 for X2: The Threat ========================================================================================= https://i.ibb.co/z8xqtw1/map1.jpg Mod add 20 new Galaxy maps with 300 sectors, who are randomly generated by using the XUniverseWizard - Random universe generator program...
by Zeron-mk7
Fri, 13. Jan 23, 10:50
Forum: X²: The Threat - Scripts and Modding
Topic: [NEW GALAXY MAPS] New Galaxy Maps 2023
Replies: 1
Views: 3111

[NEW GALAXY MAPS] New Galaxy Maps 2023

New Galaxy Maps 2022 for X2: The Threat ========================================================================================= https://i.ibb.co/Pwgyj0d/x2-new-maps-2022-EN.jpg Mod add 6 new Galaxy maps with 275 - 295 sectors, who are randomly generated by using the XUniverseWizard - Random univer...
by Zeron-mk7
Sun, 13. Nov 22, 15:03
Forum: Creative Universe
Topic: X3:Farnham's Legacy Video Wallpapers 2022+
Replies: 1
Views: 2371

Re: X3:Farnham's Legacy Video Wallpapers 2022+

New video Wallpaper:
Moon Titan
Image
by Zeron-mk7
Wed, 19. Oct 22, 16:26
Forum: X²: The Threat - Scripts and Modding
Topic: Does anyone have a copy of the XaiCorp Auto Mining script?
Replies: 5
Views: 2855

Re: Does anyone have a copy of the XaiCorp Auto Mining script?

I'm looking for the XaiCorp Auto Mining script for X2. I searched XDownloads, but that incorrectly has the later X3 version in X2 Downloads. I also tried to found this script everywhere, but no success, I can't find anywhere this script :( . You are correct, into the website xdownloads.co.uk - XaiC...
by Zeron-mk7
Wed, 19. Oct 22, 16:06
Forum: X²: The Threat - Scripts and Modding
Topic: How to removed hull-eating nebula in Atreus' Clouds?
Replies: 1
Views: 2325

Re: How to removed hull-eating nebula in Atreus' Clouds?

The easiest way to moving station into the different location, install X2 Cheat Pack , use command " Create Ship " - create TL class ship, then use cheat script command " Add Station To TL ", after you add your needed station into the other location, you can using cheat script command " Destroy " - ...
by Zeron-mk7
Sun, 16. Oct 22, 14:23
Forum: Creative Universe
Topic: X3:Farnham's Legacy Video Wallpapers 2022+
Replies: 1
Views: 2371

X3:Farnham's Legacy Video Wallpapers 2022+

In this topic I Will posting new created Video wallpapers from the X3:Farnham's Legacy game (and maybe also from other X-series games) for " Wallpaper Engine " software. You can add these videos as PC desktop animated wallpaper with Wallpaper Engine software. In future, I planning to create more new...
by Zeron-mk7
Tue, 11. Oct 22, 10:31
Forum: X²: The Threat - Scripts and Modding
Topic: X3 Editor 2 not working with X2 any more?
Replies: 2
Views: 2369

Re: X3 Editor 2 not working with X2 any more?

I have the updated version of X3 Editor 2 for Farnham's Legacy and it works fine there. It says it also supports X2 The Threat and I've set up a profile for that. X3 Editor 2 - not supported X2: X3 Editor 2 is program for modifying X3 Reunion, X3 Terran Conflict and X3 Albion Prelude Works with X3 ...
by Zeron-mk7
Sat, 13. Aug 22, 11:47
Forum: X²: The Threat - Scripts and Modding
Topic: Searching for X2BC IDE
Replies: 3
Views: 2455

Re: Searching for X2BC IDE

3D visual X2 modding are very easy, you just need to understand some basic things, then you can easily modified/edited/create new 3D content for X2. As example, add into the game totally new ship 3D model (textured model with X2 textures) take about 2 minutes, when you know all modding basics things...
by Zeron-mk7
Thu, 11. Aug 22, 09:44
Forum: X²: The Threat - Scripts and Modding
Topic: Searching for X2BC IDE
Replies: 3
Views: 2455

Re: Searching for X2BC IDE

Jimmyjamjohnson42 wrote:
Mon, 8. Aug 22, 11:59
I'm looking for the X2 IDE
I never used it :o , I used simply command line, using command line are very easy, I using X2BC many years.
If you need help or instruction, how to used it, I can help, at the moment, I not too often modding X2, but sometimes I still working on something for :x2: .
by Zeron-mk7
Sun, 10. Jul 22, 10:36
Forum: Creative Universe
Topic: X2 - The Return, concept screenshots and video, UPDATED 2022
Replies: 2
Views: 4455

Re: X2 - The Return, concept screenshots and video 2022

I created station scene with animated parts and record video from the game, 1080P - https://youtu.be/f2B4v5994eU
I also add this video into the Steam workshop.
If you using for example Wallpaper engine program, you can add this video as desktop video wallpaper.
by Zeron-mk7
Sat, 9. Jul 22, 12:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Technical Details for 00749.bod ?
Replies: 1
Views: 791

Re: Technical Details for 00749.bod ?

Maybe these will help: Full Flat Map 00749.bod v1.0 - for example, you can using this 00749.bod file for your custom map creation stuff a full flat map bod with 480 sector slots and connections lines. MapTools_V2 - Automatic generation 00749.bod! Also here you find some info about 00749.bod file str...
by Zeron-mk7
Wed, 27. Apr 22, 16:43
Forum: X²: The Threat - Scripts and Modding
Topic: Building X2 Sector maps
Replies: 10
Views: 6361

Re: Building X2 Sector maps

I understand, what you want to make, but I'm not sure, how to defined/calculate object location into the game sector map to the image pixel measure value. Maybe this will somehow help you: :gruebel: If you open galaxy map with X2 Editor , If I understand correctly, then 5 KM are square size - distan...
by Zeron-mk7
Tue, 26. Apr 22, 15:39
Forum: X²: The Threat - Scripts and Modding
Topic: Building X2 Sector maps
Replies: 10
Views: 6361

Re: Building X2 Sector maps

I know a lot about X2 modding, but unfortunately such specific things, I don't known :( .
I don't know, maybe you can try to look on these X2 galaxy editors/generators Projects: Galaxy Editor, XUniverseWizard - Random universe generator, X2 Editor, maybe some things from these will help you.
by Zeron-mk7
Sun, 6. Feb 22, 11:35
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD][X3:FL] Terran Player Headquarter 2022
Replies: 0
Views: 2240

[MOD][X3:FL] Terran Player Headquarter 2022

Terran Player Headquarter for X3: Farnham's Legacy. ============================================== https://i.ibb.co/qCgvgFP/Terran-Player-HQ.jpg https://i.ibb.co/tJch9hw/Terran-Player-HQ.jpg <<< This Mod is only for X3: Farnham's Legacy. >>> Terran Player Headquarter mod replace vanilla Player Headq...
by Zeron-mk7
Fri, 21. Jan 22, 15:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Animation Triggers
Replies: 1
Views: 1541

Re: Animation Triggers

As far I know, that is not possible to do in X3, that's possible only in X4, I think. In ship scenes animations works all time - animation start and end and all the time repeats (and not interact with something). Docking and undocking animations are defined into the docking scenes and they not inter...
by Zeron-mk7
Thu, 6. Jan 22, 15:36
Forum: Creative Universe
Topic: X Online Universe Fan Project
Replies: 7
Views: 4850

Re: Looking for 3D Artists

I have some 3D modeling skills and X2, X3 modding knowledge. More info I sended you in PM.
by Zeron-mk7
Thu, 30. Dec 21, 15:49
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: Need some help in changing targeting reticle colour
Replies: 10
Views: 3560

Re: Need some help in changing targeting reticle colour

However I am still having some issues. One with making the fake patch and two (obviously) with getting the edited file to work. Here is information about False patch . Use any program with DDS plugin (or something similar NVIDIA Texture Tools Exporter ) and try to save DDS texture with DXT5, or DXT...

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