Search found 105 matches
- Fri, 8. Sep 17, 08:22
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Skunk Navigation Lights and more
- Replies: 6
- Views: 1890
- Sun, 20. Aug 17, 00:05
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 384525
- Fri, 18. Aug 17, 13:44
- Forum: X Rebirth Universe
- Topic: VERY Suggestion about Loading
- Replies: 6
- Views: 1036
- Thu, 17. Aug 17, 14:58
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP] X Rebirth: The New Frontier
- Replies: 966
- Views: 158128
- Mon, 14. Aug 17, 10:25
- Forum: X Rebirth - Scripts and Modding
- Topic: [Official Mod Development Bug Reports] A Thread for Mod Creators
- Replies: 238
- Views: 120515
Thanks, UniTrader!
Found the little bugger. So much better now
In case anyone needs to remove these annoying reward comms after killing enemies:
Found the little bugger. So much better now
In case anyone needs to remove these annoying reward comms after killing enemies:
Code: Select all
<diff>
<remove sel="//cue[@name='ReputationTrigger']/actions/do_if/do_if/start_conversation" />
</diff>
- Sun, 13. Aug 17, 19:34
- Forum: X Rebirth - Scripts and Modding
- Topic: [Official Mod Development Bug Reports] A Thread for Mod Creators
- Replies: 238
- Views: 120515
While you're so kind to me, cannot pass up on the opportunity to ask :wink: When I kill random enemies near the stations I get 2 comm events: one saying thanks for taking care of enemies and another about paying me creditsss. Could you point me in the direction of a file where this comm channels are...
- Sun, 13. Aug 17, 17:53
- Forum: X Rebirth - Scripts and Modding
- Topic: [Official Mod Development Bug Reports] A Thread for Mod Creators
- Replies: 238
- Views: 120515
- Sun, 13. Aug 17, 17:13
- Forum: X Rebirth - Scripts and Modding
- Topic: [Official Mod Development Bug Reports] A Thread for Mod Creators
- Replies: 238
- Views: 120515
Found a mod "Silent skunk" that turns off sound of engine and boost but it does not work for me, v4.10 It updates libraries/sound_library.xml <remove sel="//sound[@id='engine_booster']/sample" /> <add sel="//sound[@id='engine_booster']"> <sample start="sfx\dummysilence" /> </add> Tried to change it ...
- Tue, 8. Aug 17, 11:12
- Forum: X Rebirth Universe
- Topic: The hunt for station-embedded lockboxes
- Replies: 22
- Views: 7293
Amazing work guys, thank you so much for compiling the list solntcev and Ezarkal for making it much easier to use with the screenshots! Awesome! Yesterday tried to find the coolant container in Lookout Alpha\Azure Barrier\PMC Metalworks Yard - almost lost all hope, today looked at a screenie and fou...
- Thu, 8. Aug 13, 09:49
- Forum: Off Topic English
- Topic: Removed from "What are you playing..." thread
- Replies: 1
- Views: 189
Removed from "What are you playing..." thread
Warthunder - planes of the 2nd world war time. Fighters, bombers, shturmoviks - pick yours. In the near future players will be able to operate land vehicles and some time after that ships! If you like to feel yourself a real fighter pilot give it a try. If you register via my referral link {removed}...
- Thu, 8. Aug 13, 09:35
- Forum: Off Topic English
- Topic: Warthunder - realistic online game for those who like piloting WWII planes!!!
- Replies: 1
- Views: 150
Warthunder - realistic online game for those who like piloting WWII planes!!!
Warthunder {image linkified} Planes of the 2nd world war time. Fighters, bombers, shturmoviks - pick yours. In the near future players will be able to operate land vehicles and some time after that ships! Always wanted to feel yourself a real fighter pilot? If you register via my referral link {remo...
- Thu, 20. Sep 12, 12:24
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117148
Anyone knows of a place that will buy my trusty Khaak Corvette? Tried several shipyards and showrooms - no luck. Kha'ak ships are coded (via MD files) to be unsellable. This also means you can't reverse-engineer them. The only ways to get rid of it short of editing MD files is to just destroy it. I...
- Wed, 19. Sep 12, 18:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117148
Paul, can something be done with quantum tubes powered repair laser low constant energy alarm? I bought maintenance pod, gave it some quantum tubes and started repairing captured ship. Once I press fire it starts screaming Attention, Low Energy.. and it does it so often that only 1st letter is spoke...
- Wed, 19. Sep 12, 13:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117148
- Tue, 18. Sep 12, 08:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Which Mod/Script Should i Download
- Replies: 372
- Views: 103270
Any mods that will allow me to search for a specific ship making use of my satellite network? Something that works like one of the universal best buy/sells scripts but for ships out putting around. I'd like to be able to find a specific ship type to board without having to click through a 100+ sect...
- Sat, 15. Sep 12, 17:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Detector (Finds Abandoned Ships, Tunings, Hidden Objects) [TC][AP][ALP]
- Replies: 220
- Views: 87515
DrBW, I made a simple experiment, flew next to the abandoned ship and started to rotate around my Z axle. Both front and front-side pings are louder than rear and rear-side ticks, I doubt that my ears are playing tricks on me. Perhaps we have different perception of high/low freq. sounds. But it doe...
- Thu, 13. Sep 12, 11:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117148
Does anyone have an xls file with XRM ships? I find sorting options on the http://www.strikingsoftware.com/xrmstats.html lacking, it's only possible to sort by one column at a time. Thanks
- Thu, 13. Sep 12, 08:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Detector (Finds Abandoned Ships, Tunings, Hidden Objects) [TC][AP][ALP]
- Replies: 220
- Views: 87515
- Mon, 10. Sep 12, 18:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Detector (Finds Abandoned Ships, Tunings, Hidden Objects) [TC][AP][ALP]
- Replies: 220
- Views: 87515
I'm back after having some time off the X3. Glad to see that you're keeping up the good work, Dr BW! Started new game with XRM, and of course had to install latest detector. :wink: My findings: 1. Subtitles are great! But there's a little problem: it reports Nividium as a ship in KE. I remember we h...
- Sun, 9. Sep 12, 16:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
- Replies: 624
- Views: 211819