Search found 110 matches

by Loky77
Wed, 5. Aug 09, 23:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

KaZTek wrote:Since this is only for 2.0a, are there any problems using it with 2.1?
You can use it with 2.1 :P

Cheers

Loky
by Loky77
Thu, 30. Jul 09, 13:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Why can't we jump like the ai
Replies: 10
Views: 1339

Well i don't want to spoil this thread so answer will be quick, if you need further details on my mod please use the appropriate thread :P

For the flash, use standard jump command and relocate :)

Cheers

Loky
by Loky77
Tue, 28. Jul 09, 22:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Why can't we jump like the ai
Replies: 10
Views: 1339

The jump flash you see from the AI is the mean for the game to "create" ships via jobs and mission as Cycrow said. But I was in the same case as you, wanting the jump "eye candy" flash AND the point to point jumping So i made it myself based on a old X2 script There is some video if you want to have...
by Loky77
Sat, 18. Jul 09, 12:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
Replies: 97
Views: 45234

Re: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links

Loky77 wrote: Colors:

Currently, due to some hard coded behavior in X3TC, colors are working
differently between incoming messages/log book, and the rest of X3TC UI. You can still use the color tags provided, but messages will be empty.
This is an unfortunate known issue :cry: .
by Loky77
Sun, 12. Jul 09, 02:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Ok I tried it out and it's awesome. One thing though, the sounds for the hyperdrive... I am reminded of a certain demo I played about ten years ago for a game called battlecruiser 3000AD or something similar. That seems an awfully long way back to go for sounds. Glad it is now working. For the soun...
by Loky77
Fri, 10. Jul 09, 12:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Gha, don't know why filefront and mediafire are linking the non emp version to a 21k files despite a complete and suceeding re-uploading. :evil: :evil: :evil: So i uploaded the non EMP version to 2 new servers, they may require you to wait between 10 and 30sec before you can start the download thoug...
by Loky77
Thu, 9. Jul 09, 14:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Also I don't suppose you could reupload the file to somewhere for me could you? I'd love to try it out, especially the gates, I need more expensive things to buy. Files Re-uploaded on filefront. Both download locations are working. About the Ecliptic projector. Yes when it is on, it creates the gri...
by Loky77
Fri, 3. Jul 09, 13:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
Replies: 97
Views: 45234

Thanks medevel for the head up and fixing.

This will be integrated in next version with enhanced feature and new ones.

Just have very few time those days but it will eventually come.

Stay tuned


Loky
by Loky77
Fri, 3. Jul 09, 13:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

what do i need to get the quantum space jump activated? I cant find the command in the navigation menu and theres not hotkey aswell. From the opening post Requirements: Quantum jump (Navigation Menu): Quantum Hyperbolic Drive Navigation Software Mk1 Singularity Slope Tension Converter (optional): Q...
by Loky77
Mon, 22. Jun 09, 12:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [script] Universe Explorers v2.4.0: Update Sep 5
Replies: 218
Views: 130169

@Khas Before you post in the AHD thread i know why your AHD-enabled ship are zipping back to the sector center. First you have auto-drive activated, that's why you are zipping as soon as you are 15km away from the center, anyway the AHD script is not the culprit here. I explain. When auto-drive is a...
by Loky77
Wed, 10. Jun 09, 16:52
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Slipstream Drive V1.10 : Updated 09/06/2009
Replies: 97
Views: 66196

That remind me the Quantum Drive from AHD http://forum.egosoft.com/viewtopic.php?t=235225 Cycrow's advanced drive reminded me a bit of point to point jump in AHD, now this one :=) It seems Cycrow is stalking me :) Maybe next will be a gate creation system ? Anyway, i don't really care, user choice a...
by Loky77
Tue, 9. Jun 09, 22:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
Replies: 97
Views: 45234

Hello,

Sorry, I delayed a bit the post, because I wanted to post the new version, with the propositions made by moggy2 and dcarver.
I'm currently still facing some issues with the wings, so, I posted the previous version (1.7).

I hope to deliver the next version soon.
by Loky77
Tue, 9. Jun 09, 22:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Ok, I'm sad to report that this script isn't working. As soon as I load it with the X Plugin manager, and load a saved game, I get the ping sound announcing that its been installed, followed immidiately by the game freezing. It then makes an odd clicking sound for about 30 seconds, then crashes to ...
by Loky77
Mon, 25. May 09, 15:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Humm ... According the the community "script command use" list, there shouldn't be any conflict between travel drive and Auto.drive. For the ship tools script, i can' t find it on the list so i don't know what commands it is using. So can't be of any help in here. Sorry. Ask Lucike what command he i...
by Loky77
Thu, 7. May 09, 13:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

You got it already: Force position instead of set position, and the disable collision command. Getting size of object is not really an option, it would mean getting the size of every kind of station, going trial an error to where to put the object based on that, some station are big enough and not "...
by Loky77
Thu, 7. May 09, 12:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Loky: How do you disable auto pilot collision detection, then? You can always disable collisions entirely on the ship while it's quantum jumping, and if you do that and remove the collision detection bits then it'd work pretty well, I think. It will work only for the travel course, as the last posi...
by Loky77
Thu, 7. May 09, 11:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

So, no way to make it move without using the autopilot, and no way to make the autopilot ignore collision detection? That sucks:( I haven't looked at models in this game yet - is it possible to make the collision regions smaller without altering the asthetics of the station? Nope nothing can really...
by Loky77
Tue, 21. Apr 09, 11:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

Re: Game Freeze

I'm having some trouble... I have the steam version of TC, and even on a clean install the game freezes up as soon as I start a new game or load a saved game. I tried both the EMP and non EMP versions, but got the same result. The game acts like it is trapped in an infinite loop. If I bring up the ...
by Loky77
Sun, 19. Apr 09, 15:13
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT]Advanced HyperDrive(AHD) v2.0 [Apr.09.2009] with video demo TC2.0a compatible
Replies: 285
Views: 126992

SilverStar95 wrote:---
Are you sure it has energy cells to engage quantum jump and maintaining it during the trip ?


@SFAddict

Mirrored both version on filefront :P

Enjoy

Loky
by Loky77
Thu, 16. Apr 09, 19:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] SSBM V2.7 & Cmod3-SSBM
Replies: 708
Views: 125868

Hey SFAddict , seems AHD has come to a stable usable version, no comments or bug reports in more than a week :) You'd like to be informed about it so here it is :P Also i think, if you still think AHD is a neat addition to your mod that you redirect people to AHD instead of including it straight in ...

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