Search found 3147 matches

by Snafu_X3
Thu, 28. Sep 23, 20:29
Forum: X Wiki Discussion
Topic: XWiki Moderation Team Members wanted!
Replies: 9
Views: 5148

Re: XWiki Moderation Team Members wanted!

Yep, I'm still here.. tho still waiting enough spare cash to upgrade my GFX card so I can play more often :(

TVM for the notification!
by Snafu_X3
Sun, 1. May 22, 05:33
Forum: X4: Foundations
Topic: [Request]Option to disable repair drones being deployed in (M-/)L-/XL-ships
Replies: 21
Views: 1578

Re: [Request]Option to disable repair drones being deployed in (M-/)L-/XL-ships

the repair mechanics could change that repair drones cannot function while the ship is in combat, slowing in combat repairs significantly. This would also make boarding more user friendly since boarded ships will retain their repair drones without the player having to kill them to prevent ship repa...
by Snafu_X3
Sun, 1. May 22, 02:56
Forum: X4: Foundations
Topic: New Feature Sector Taxes
Replies: 40
Views: 1218

Re: New Feature Sector Taxes

Um, if we can own and police a sector, then we should be able to get the funds for the AI buying a plot. Absolutely agreed! The other factions may ignore this ofc (just as <player> can), but there should be minimal if any rep loss for your 'police' dealing with such infractions /while <player> owns...
by Snafu_X3
Tue, 19. Apr 22, 23:17
Forum: X4: Foundations
Topic: Another UI request: Losing selection after comm.
Replies: 2
Views: 137

Re: Another UI request: Losing selection after comm.

If I select a ship, go to the right-side information panel, crew tab and comm the captain. Normally I do this to see if I can give them a seminar to improve skills. Whenever I finish the comm, I have lost the ship selection and have a different captain in the information panel. It is a bit frustrat...
by Snafu_X3
Fri, 17. Sep 21, 18:42
Forum: X³: Farnham's Legacy
Topic: Bugs
Replies: 10
Views: 791

Re: Bugs

Good idea, I presume it affects your missions taken/completed stat or how does that work? I have had taxi missions where there's an undefined (showing up as "a station") destination and therefore the mission is unwinnable. The "a station" mission destinations are deliberate: it means any relevant s...
by Snafu_X3
Thu, 22. Jul 21, 00:57
Forum: X³: Farnham's Legacy
Topic: [BUG] Game Breaking! Changing Ship from Mammoth leaves behind all pilot inventory (LFL, Police Licences, everything!)
Replies: 15
Views: 1951

Re: [BUG] Game Breaking! Changing Ship from Mammoth leaves behind all pilot inventory (LFL, Police Licences, everything!

IIRC this is purely visual: take off in your ship & <pilot> should still have their appropriate personal items (licenses etc). It's annoying, but not game-breaking :(
by Snafu_X3
Thu, 22. Jul 21, 00:35
Forum: X³: Farnham's Legacy
Topic: How do you equip TS ships for Station Managers and Universe Traders?
Replies: 2
Views: 803

Re: How do you equip TS ships for Station Managers and Universe Traders?

-What equipment do you give your traders? I find it kinda hard to know from which upgrades they profit at all, is e.g. a best selling software important? As has been said above, autonomous traders will now auto-upgrade as & when they feel it's necessary (& have the range/cash to do so at a suitable...
by Snafu_X3
Wed, 21. Jul 21, 23:52
Forum: X³: Farnham's Legacy
Topic: A few usefull tips (some spoliers too) for game-play.
Replies: 26
Views: 3828

Re: A few usefull tips (some spoliers too) for game-play.

Question: How many times does it take to steal a blue print for a factory? I could really use the ability to make my own Chelt / Rastar Oil since the Split are my enemy. Lots: it depends upon your rep as well as your diplomat (spy)'s skill. Failed attempts will still increase the future success cha...
by Snafu_X3
Wed, 21. Jul 21, 23:06
Forum: X³: Farnham's Legacy
Topic: Bug - weapons not working
Replies: 13
Views: 1554

Re: Bug - weapons not working

There was a (reported fixed here) problem with a sound file not being correctly copied/installed from (AP or TC, I forget which), but a) IIRC it was for Linux only & b) I can't see how it would impact weps fire in such a way. I'm puzzled..
by Snafu_X3
Wed, 7. Jul 21, 23:37
Forum: X³: Farnham's Legacy
Topic: Carrier Command Software issues
Replies: 4
Views: 584

Re: Carrier Command Software issues

There is no way to turn the ship back to NOT being a carrier anymore as far as I know. Can you not simply transfer the CCS module to another ship? 2. The fighters get released by the carrier, [...] They do not react to orders from the Carrier command group: "Recall local ships" and "Pick up managed...
by Snafu_X3
Sun, 4. Jul 21, 22:57
Forum: X³: Farnham's Legacy
Topic: Pick up them astronauts!
Replies: 9
Views: 1043

Re: Pick up them astronauts!

I just checked three astronauts I had. The reward for delivering them is only around 19050 each. Different pilots have different 'drop-off' values, up to (ISTM) +10% of their hull's value upon ejection plus some bonus(es). The bonus may be from a high-skilled trade pilot (that you could recruit rat...
by Snafu_X3
Fri, 2. Jul 21, 22:41
Forum: X³: Farnham's Legacy
Topic: Finding certains ships
Replies: 7
Views: 764

Re: Finding certains ships

RasecOluap wrote:
Fri, 2. Jul 21, 01:22
When i opened the hub there was a flock of hyperion vanguards entering the sector but i had no tech to cap one..
Not much use to you now, but in future you could open the HUD monitor(s) on potential target(s) to track their location for future opportunities..
by Snafu_X3
Mon, 28. Jun 21, 00:23
Forum: X³: Farnham's Legacy
Topic: All your Jump Beacon are belong to me!
Replies: 36
Views: 4534

Re: All your Jump Beacon are belong to me!

Wou wrote:
Fri, 25. Jun 21, 23:55
yeah, but is there a chance at all? Or is it totally invincible no matter what you throw at it
No idea, sry; however on second thoughts PBEs /may/ do better than IREs due to their faster fire rate, tho their increased hull dmg (even tho minimal) should be watched carefully..
by Snafu_X3
Mon, 28. Jun 21, 00:04
Forum: X³: Farnham's Legacy
Topic: [Bug?] Station manager freighters still asigned to station after complex building
Replies: 8
Views: 390

Re: [Bug?] Station manager freighters still asigned to station after complex building

Hmm.. IMO the removal of the 'plex SM should have allowed you access to the individual (problem) station(s), hence allowing you to un-homebase that/those ship(s), but I haven't progressed so far as to be 'plex building yet.. so ultimately idk :( Were those individual stations still tagged as station...
by Snafu_X3
Sun, 27. Jun 21, 23:35
Forum: X³: Farnham's Legacy
Topic: Bug with upgraded Fusion Beam Cannon Forge
Replies: 11
Views: 787

Re: Bug with upgraded Fusion Beam Cannon Forge

I mean, I don't care about station models,I like both, but station before and after moving are completely different, even in parameters. The different station models referred to are to allow more or less connections/docks than the previous version, so fairly crucial if building 'plexes. The station...
by Snafu_X3
Sun, 27. Jun 21, 23:24
Forum: X³: Farnham's Legacy
Topic: Getting tired of the rep grind :(
Replies: 38
Views: 2673

Re: Getting tired of the rep grind :(

letor wrote:
Sun, 27. Jun 21, 22:34
What interests me most at Farham's Legacy are the plots. And to get through the second plot I need a destroyer.
Which gamestart are you playing; which part of the campaign do you define as "the second plot"& what ship class do you define as a 'destroyer''?
by Snafu_X3
Fri, 25. Jun 21, 23:41
Forum: X³: Farnham's Legacy
Topic: [Bug?] Station manager freighters still asigned to station after complex building
Replies: 8
Views: 390

Re: [Bug?] Station manager freighters still asigned to station after complex building

Novvak wrote:
Fri, 25. Jun 21, 21:51
Remove the Station Manager from the complex and wait for a while - the ships with this complex will soon get "unmanaged" and you will regain full control of it.
Yes: I should have added "then wait until <ship> is docked>" to my post above :(
by Snafu_X3
Fri, 25. Jun 21, 23:38
Forum: X³: Farnham's Legacy
Topic: All your Jump Beacon are belong to me!
Replies: 36
Views: 4534

Re: All your Jump Beacon are belong to me!

Hmm.. so the 'best' method might be a long slog with (eg) IRE fire (to cause lots of (minimal) hull dmg instances & hence random destruction of internals), yes?
by Snafu_X3
Fri, 25. Jun 21, 21:44
Forum: X³: Farnham's Legacy
Topic: All your Jump Beacon are belong to me!
Replies: 36
Views: 4534

Re: All your Jump Beacon are belong to me!

I tried that, the beacon does move if you bump it slowly, [...] And also the beacon can be repaired with the suit laser. But still it would take ages to bump into a gate, so I'm just curious if it actually reaches it, would it go through? Nice idea, but I expect not.. for the same reason you can't ...
by Snafu_X3
Fri, 25. Jun 21, 21:28
Forum: X³: Farnham's Legacy
Topic: [Bug?] Station manager freighters still asigned to station after complex building
Replies: 8
Views: 390

Re: station manager freighters still asigned to station after complex building

Try removing the SM then remove the traders' homebase, then reassign the SM followed (finally) by reassigning the ships to the 'plex?

Go to advanced search