Search found 3070 matches

by Rei Ayanami
Tue, 30. May 23, 12:57
Forum: X4: Foundations - Spoilers
Topic: Request: Xenon Revival Protocol
Replies: 8
Views: 1363

Re: Request: Xenon Revival Protocol

Anyhow, the Xenons don't really need a quest for them to come back. They're immortal machines, and don't actually need the accelerators in order to move about. They could just slow boat from a remote place of a system back into the known network. They could even have made strongholds in deep space,...
by Rei Ayanami
Thu, 11. May 23, 12:10
Forum: X4: Foundations
Topic: Defense platforms are overpowered
Replies: 41
Views: 2788

Re: Defense platforms are overpowered

In my current game (no mods) defense stations can be rather strong, especially against fighters. Heck, I have some NPC factories which are loaded full of plasma weapons and coincidentally in the flying path of well-used routes, so they obliterate Xenons better than any defense station. On the other ...
by Rei Ayanami
Mon, 8. May 23, 20:00
Forum: X4: Foundations
Topic: X universe... is kinda silly
Replies: 112
Views: 4307

Re: X universe... is kinda silly

So in X2 we had human building the jump gates, but it turns out they had no idea what they were doing, the gates are actually ancient magitech aliens (*vommit*) Aside from Terrans having built a gate pre-XBTF (not X2): No, there are several kinds of gates : The very few ones the Terrans made and th...
by Rei Ayanami
Wed, 19. Apr 23, 15:17
Forum: X4: Foundations
Topic: Does Egosoft nerfed Xenon?
Replies: 40
Views: 1830

Re: Does Egosoft nerfed Xenon?

Xenons can beat Asgards, happens in my game rather frequently. While Xenon capitals may have a hard time, a swarm of fighters can beat it rather easily, it just needs to be a LOT of fighters. Usually it takes a while for them to take down the Asgard's shield. Sometimes they hit it for 10+ minutes w...
by Rei Ayanami
Wed, 19. Apr 23, 15:15
Forum: X4: Foundations
Topic: Does 'find build tasks' ever find any?
Replies: 5
Views: 513

Re: Does 'find build tasks' ever find any?

I never got my builder ship to find any build task. Even when I place it right next to a friendly NPC station that needs construction (fresh new plot), it ignores the station and wanders off into other sectors.
by Rei Ayanami
Wed, 19. Apr 23, 15:13
Forum: X4: Foundations
Topic: This game’s optimization does not exist
Replies: 136
Views: 7318

Re: This game’s optimization does not exist

Just curious : How about testing fps in a game start where there are no other sectors, like the tutorials or the station planner mode, or a custom mod universe where there is only one, but very busy, sector? Might be a good way to test whether it's really the rest of the universe that is eating up f...
by Rei Ayanami
Tue, 18. Apr 23, 12:57
Forum: X4: Foundations
Topic: Does Egosoft nerfed Xenon?
Replies: 40
Views: 1830

Re: Does Egosoft nerfed Xenon?

Asgard's strong, but it's not invincible. Unless playing as a loyal Terran tend to prioritise completing the Terran & Yaki plots. Let's just say (to avoid spoilers) that my decisions at the end of those plots aren't necessarily in the Terran Protectorate's best interests. Their Asgards, powerful as...
by Rei Ayanami
Tue, 18. Apr 23, 12:46
Forum: X4: Foundations
Topic: This game’s optimization does not exist
Replies: 136
Views: 7318

Re: This game’s optimization does not exist

star citizen [,,,] CYBERPUNK has working 4K Comparing X4 with these games is rather naive. Neither Star Citizen nor Cyberpunk have fully persistent and fully active universes. Star Citizen uses a server for it's NPC calculations, which takes a huge load off your pc, while X4 is entirely running on ...
by Rei Ayanami
Thu, 13. Apr 23, 01:14
Forum: X4: Foundations
Topic: Um... I don't want to be THE party Pooper...
Replies: 3
Views: 593

Re: Um... I don't want to be THE party Pooper...

I don't see any problem with her, I like her.
And Borons have always been known to talk a lot and elaborate on everything, so it's very fitting.
by Rei Ayanami
Fri, 10. Mar 23, 08:09
Forum: X4: Foundations - Spoilers
Topic: Leap of faith accessibility
Replies: 4
Views: 773

Re: Leap of faith accessibility

If i remember correctly the Tide goes active once every hour (+-5 minutes).
You can access Leap of Faith after every tide, for ( i think ) one minute, through the same anomaly you did during the campaign.
by Rei Ayanami
Tue, 31. Jan 23, 05:20
Forum: X4: Foundations - Public Beta Feedback
Topic: [#656][6.0 Beta 2] Tide moving resource probes
Replies: 2
Views: 150

Re: [6.0 Beta 2] Tide moving resource probes

Related post : https://forum.egosoft.com/viewtopic.php?f=192&t=451256&p=5157013#p5157013 Apologies, since I can't edit my initial post- this effect doesn't appear to apply to lasertowers, satellites, or nav beacons- so far it's just been resource probes. I have observed similar phenomena in Avarice....
by Rei Ayanami
Mon, 30. Jan 23, 06:25
Forum: X4: Foundations
Topic: To many undocumented features
Replies: 16
Views: 2055

Re: To many undocumented features

KextV8 wrote:
Mon, 30. Jan 23, 04:17
Rei Ayanami wrote:
Mon, 30. Jan 23, 03:37
I wish there was a better solution where the create plot tool wouldn't be able to spoil locations of objects, but I can't think if any way.
Easy fix, can't place a plot where you currently don't have vision via ship or satellite.
Oh yea, didn't think about that. That could work.
by Rei Ayanami
Mon, 30. Jan 23, 03:37
Forum: X4: Foundations
Topic: To many undocumented features
Replies: 16
Views: 2055

Re: To many undocumented features

Opening the claim plot interface still remain the BEST way to find large sector objects, but again undocumented. I'm fairly certain this is undocumented because using the "create plot" menu is probably not really supposed to just let you know where undiscovered objects are. Using it as a cheap chea...
by Rei Ayanami
Sun, 29. Jan 23, 03:29
Forum: X4: Foundations
Topic: Salvage randomly stopped working
Replies: 6
Views: 493

Re: Salvage randomly stopped working

Khaak ships are, as far as I know, supposed to have no scrap value at all. Also, Tug ships should ignore Khaak ships (due to them not having any scrap value). This was a known problem during 5.X betas, where Tug ships/Scrap Processors bugged out when a Tug tried to dump a Khaak ship, but that got su...
by Rei Ayanami
Thu, 26. Jan 23, 13:24
Forum: X4: Foundations
Topic: Salvage randomly stopped working
Replies: 6
Views: 493

Re: Salvage randomly stopped working

1. Blocked by pending trade - there was a incoming delivery when I first noticed the issue, however I cancelled it and changed the trade rule to same-faction only. Possible this is the cause. If that's the case, some questions that might help us decide whether this might have been the cause : What ...
by Rei Ayanami
Wed, 25. Jan 23, 09:01
Forum: X4: Foundations
Topic: Enthüllung von X TECH 5 und Start der Public Beta 6.00
Replies: 133
Views: 15505

Re: Enthüllung von X TECH 5 und Start der Public Beta 6.00

Wenn jetzt noch das Leitsystem nicht dauernd umswitcht, damit der Autopilot funktioniert, wäre nen Traum. Es reicht doch, wenn ein Schiff/Station/Tor mit "t" aufgeschaltet habe, damit der Autopilot weiß, wo er hinterher fliegen soll. WARUM, muss noch zusätzlich dieses Leitsystem auf das Objekt gesc...
by Rei Ayanami
Mon, 23. Jan 23, 04:06
Forum: X4: Foundations - Public Beta Feedback
Topic: [#573][6.0 Beta 1] Mass Driver/Boson Lance no longer generate Initial Heat - Fix in a future build.
Replies: 3
Views: 246

Re: [6.0 Beta 1] Mass Driver/Boson Lance no longer generate Initial Heat

I highly recommend NOT giving them their original, extreme heat generation back. The reason why these weapons were so unpopular/underutilized is, at least as far as I have experienced it, because they were generating so much heat while being very hard to aim and not producing enough burst damage com...
by Rei Ayanami
Sun, 22. Jan 23, 14:36
Forum: X4: Foundations - Public Beta Feedback
Topic: [#656][6.0 b1] - Avarice tide effect changes?
Replies: 0
Views: 105

[#656][6.0 b1] - Avarice tide effect changes?

There is one changelog point I need to talk about: Fixed ships that are about to dock or are executing trades in Avarice ignoring Tide warning. If I understand the script correctly, it gives the tide update, and thus tide flee orders, to any ships that are - already notified about the tide - any shi...
by Rei Ayanami
Fri, 20. Jan 23, 14:40
Forum: X4: Foundations - Spoilers
Topic: Help me out here. Who are HOF, or Holy Order Faithful?
Replies: 5
Views: 1175

Re: Help me out here. Who are HOF, or Holy Order Faithful?

HOF, aka the fanatics of HOP, is a faction that is, to my knowledge, not used in the general game, but, if ever, at one or two battles during the paranid plot. at the end it's just a sinkhole of money and resources giving nothing to the player). Well, it gives the player the option to largely effect...
by Rei Ayanami
Fri, 20. Jan 23, 14:32
Forum: X4: Foundations
Topic: Introducing X TECH 5 and kicking off 6.00 Public Beta
Replies: 143
Views: 22710

Re: Introducing X TECH 5 and kicking off 6.00 Public Beta

I'm not at home to test myself, but what exactly does the "bombardment" assignment do? Does it affect target selection (e.g. "only attack stations and capital ships")? Does it affect range to target (e.g. "only stay at maximum weapon range and retreat if target gets too close")? Does it affect weapo...

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