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by Xenon_Slayer
Thu, 25. Apr 24, 16:46
Forum: X4: Foundations - Technical Support
Topic: 6.20 Bug: Missions are gone after reloading.
Replies: 4
Views: 224

Re: 6.20 Bug: Missions are gone after reloading.

Hi, I've just had a look at your save. It does look like it's slightly corrupted which is causing issues after loading. This is likely caused by a RAM issue during saving so we'll suggest that you run a RAM test and see if it picks up anything. If you do, please let us know the result as it may help...
by Xenon_Slayer
Wed, 17. Apr 24, 11:03
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 B2] Bug - Damaged stations don't spawning upkeep missions - no repro
Replies: 3
Views: 99

Re: [7.00 B2] Bug - Damaged stations don't spawning upkeep missions

I've loaded up the save and looked at that station [VJO-512]. It doesn't look like it needs any repair as all modules are operational. If I wreck one of the modules then it deconstructs and after a while the upkeep mission does pop up.
by Xenon_Slayer
Wed, 3. Apr 24, 12:12
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Existential Crisis
Replies: 298
Views: 13543

[FEEDBACK] Existential Crisis

Info With latest build the Existential Crisis is available to be tested. This is a new system that evaluates player progress to then activate and manage the Crisis, creating a new late game challenge. We would like for you to have a gander and give feedback on it. Crisis triggers upon reaching arou...
by Xenon_Slayer
Wed, 23. Aug 23, 17:03
Forum: X4: Foundations - Technical Support
Topic: [#1441]Station suddenly refuses to trade - explained
Replies: 11
Views: 950

Re: [#1441]Station suddenly refuses to trade

In that save, the manager is assigned to the station but en-route. They'll get there in a few minutes and then things operate as normal. You mentioned that you tried reassigning the manager. Was that before making this save?
by Xenon_Slayer
Tue, 22. Aug 23, 11:40
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1431][Beta 7 510851] Grand Exchange 1 Headquarter Vendor is my Ship Pilot - Prevented in a future build.
Replies: 2
Views: 2219

Re: [#1431][Beta 7 510851] Grand Exchange 1 Headquarter Vendor is my Ship Pilot

Thanks for the report. Turns out it was a shady guy trader who happened to be spawned on the HQ while it was under Terran control. Will be fixed in the next build.
by Xenon_Slayer
Wed, 16. Aug 23, 11:33
Forum: X4: Foundations - Public Beta Feedback
Topic: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
Replies: 8
Views: 2308

Re: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7

These are different issues but related to the same change.

This is specifically for Teladi Trading stations, which are rather annoyingly special, and their trade corners being missing. So yeah, please retest in the next build after B7.
by Xenon_Slayer
Fri, 11. Aug 23, 11:52
Forum: X4: Foundations - Public Beta Feedback
Topic: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I
Replies: 3
Views: 2231

Re: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I

Xenon_Slayer tries to think how to spin this issue This is currently expected. The Boron docks are rather large and complicated...and beautiful :boron:. On some machines, it may take quite some time for the NPCs to appear. The wharf is particularly troublesome as the dockareas are far from each oth...
by Xenon_Slayer
Thu, 10. Aug 23, 18:12
Forum: X4: Foundations - Public Beta Feedback
Topic: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
Replies: 8
Views: 2308

Re: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7

There should now only be 1 ship dealer per shipyard/wharf now, but potentially multiple trade corners. When you say that the Boron ones were not functioning, do you mean there were multiple ship dealer shops but some had no trader, or was it the normal ships with no trader?
by Xenon_Slayer
Thu, 10. Aug 23, 17:14
Forum: X4: Foundations - Technical Support
Topic: [#1425][6.20 Beta 4] Station marker without a station
Replies: 10
Views: 958

Re: [6.20 Beta 4] Station marker without a station

It's a bit tricky to figure out how it got into that state. This station in particular has never been attacked, nor its build storage. It's likely supposed to be a defence station but not sure how it's aborted its build. It's a long shot but I'll ask if you have an earlier save. Also, have you seen ...
by Xenon_Slayer
Thu, 10. Aug 23, 16:07
Forum: X4: Foundations - Public Beta Feedback
Topic: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
Replies: 8
Views: 2308

Re: V6.20 BETA BUG: No Trade Rooms in Trade Station

Thanks for the report. This will be fixed in the next build.
by Xenon_Slayer
Tue, 8. Aug 23, 17:34
Forum: X4: Foundations - Technical Support
Topic: [#119][BUG] Budgeted game start - Casino blueprint (5.10) - Fix in a build after 6.10 HF1.
Replies: 16
Views: 1581

Re: [#119][BUG] Budgeted game start - Casino blueprint (5.10)

Erm. Sorry for the delay on this one. It'll be fixed in an upcoming build.
by Xenon_Slayer
Mon, 24. Jul 23, 12:30
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1410][6.20 Beta] 509518 a reproducible bug related to the casino and non-responsive npcs
Replies: 5
Views: 2258

Re: [6.20 Beta] 509518 a reproducible bug related to the casino and non-responsive npcs

Thanks for the report. These NPCs aren't supposed to be hireable. How did you manage to do it? As you've said, the comm conversation doesn't work.
by Xenon_Slayer
Fri, 21. Jul 23, 09:41
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1379]6.20 - 508755 - Slow save file -- part 2 *trader inventory has no stock* - Fix in a future build.
Replies: 6
Views: 315

Re: [#1379]6.20 - 508755 --- Slow save file. ---- part 2 *trader inventory has no stock*

Fixed in an upcoming build. The item trader shouldn't have appeared that early. They'll be there once the ownership is transferred to you and have correct stock.
by Xenon_Slayer
Fri, 21. Jul 23, 09:39
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1384]6.20 - 508755 --- Slow save file. ---- part 3 *missing rooms in home base* - Fix in a future build.
Replies: 4
Views: 308

Re: [#1384]6.20 - 508755 --- Slow save file. ---- part 3 *missing rooms in home base*

Fixed in an upcoming build. None of those internal rooms will be reachable until the ownership changes to you, after which all rooms will be available.
by Xenon_Slayer
Thu, 6. Jul 23, 13:36
Forum: X4: Foundations - Public Beta Feedback
Topic: [RES]Weird issue with comms - some ships unreachable
Replies: 4
Views: 228

Re: Weird issue with comms - some ships unreachable

Thanks for the save. I happened to find one of the affected ships and the cause of the issue. It will be fixed in the next build.

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