Search found 7787 matches
- Thu, 25. Apr 24, 16:46
- Forum: X4: Foundations - Technical Support
- Topic: 6.20 Bug: Missions are gone after reloading.
- Replies: 4
- Views: 224
Re: 6.20 Bug: Missions are gone after reloading.
Hi, I've just had a look at your save. It does look like it's slightly corrupted which is causing issues after loading. This is likely caused by a RAM issue during saving so we'll suggest that you run a RAM test and see if it picks up anything. If you do, please let us know the result as it may help...
- Wed, 17. Apr 24, 11:03
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.00 B2] Bug - Damaged stations don't spawning upkeep missions - no repro
- Replies: 3
- Views: 99
Re: [7.00 B2] Bug - Damaged stations don't spawning upkeep missions
I've loaded up the save and looked at that station [VJO-512]. It doesn't look like it needs any repair as all modules are operational. If I wreck one of the modules then it deconstructs and after a while the upkeep mission does pop up.
- Wed, 10. Apr 24, 13:25
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1946][7.0 beta] Xenon PE doesn't count as P in Xenon hunt missions
- Replies: 3
- Views: 173
Re: [#1946][7.0 beta] Xenon PE doesn't count as P in Xenon hunt missions
In the next build these missions will switch over to target the PE.
- Wed, 10. Apr 24, 13:24
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1954][7.0 Beta 1] Boarding Pod not launched when Claiming
- Replies: 2
- Views: 119
Re: [#1954][7.1 Beta 1] Boarding Pod not launched when Claiming
Fixed in the next build.
- Wed, 3. Apr 24, 12:12
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [FEEDBACK] Existential Crisis
- Replies: 298
- Views: 13543
[FEEDBACK] Existential Crisis
Info With latest build the Existential Crisis is available to be tested. This is a new system that evaluates player progress to then activate and manage the Crisis, creating a new late game challenge. We would like for you to have a gander and give feedback on it. Crisis triggers upon reaching arou...
- Wed, 23. Aug 23, 17:03
- Forum: X4: Foundations - Technical Support
- Topic: [#1441]Station suddenly refuses to trade - explained
- Replies: 11
- Views: 950
Re: [#1441]Station suddenly refuses to trade
In that save, the manager is assigned to the station but en-route. They'll get there in a few minutes and then things operate as normal. You mentioned that you tried reassigning the manager. Was that before making this save?
- Tue, 22. Aug 23, 11:40
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1431][Beta 7 510851] Grand Exchange 1 Headquarter Vendor is my Ship Pilot - Prevented in a future build.
- Replies: 2
- Views: 2219
Re: [#1431][Beta 7 510851] Grand Exchange 1 Headquarter Vendor is my Ship Pilot
Thanks for the report. Turns out it was a shady guy trader who happened to be spawned on the HQ while it was under Terran control. Will be fixed in the next build.
- Wed, 16. Aug 23, 11:33
- Forum: X4: Foundations - Public Beta Feedback
- Topic: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
- Replies: 8
- Views: 2308
Re: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
These are different issues but related to the same change.
This is specifically for Teladi Trading stations, which are rather annoyingly special, and their trade corners being missing. So yeah, please retest in the next build after B7.
This is specifically for Teladi Trading stations, which are rather annoyingly special, and their trade corners being missing. So yeah, please retest in the next build after B7.
- Fri, 11. Aug 23, 11:52
- Forum: X4: Foundations - Public Beta Feedback
- Topic: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I
- Replies: 3
- Views: 2231
Re: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I
Xenon_Slayer tries to think how to spin this issue This is currently expected. The Boron docks are rather large and complicated...and beautiful :boron:. On some machines, it may take quite some time for the NPCs to appear. The wharf is particularly troublesome as the dockareas are far from each oth...
- Thu, 10. Aug 23, 18:12
- Forum: X4: Foundations - Public Beta Feedback
- Topic: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
- Replies: 8
- Views: 2308
Re: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
There should now only be 1 ship dealer per shipyard/wharf now, but potentially multiple trade corners. When you say that the Boron ones were not functioning, do you mean there were multiple ship dealer shops but some had no trader, or was it the normal ships with no trader?
- Thu, 10. Aug 23, 17:14
- Forum: X4: Foundations - Technical Support
- Topic: [#1425][6.20 Beta 4] Station marker without a station
- Replies: 10
- Views: 958
Re: [6.20 Beta 4] Station marker without a station
It's a bit tricky to figure out how it got into that state. This station in particular has never been attacked, nor its build storage. It's likely supposed to be a defence station but not sure how it's aborted its build. It's a long shot but I'll ask if you have an earlier save. Also, have you seen ...
- Thu, 10. Aug 23, 16:07
- Forum: X4: Foundations - Public Beta Feedback
- Topic: V6.20 BETA BUG: No Trade Rooms in Trade Station - fixed after 6.20 Beta 7
- Replies: 8
- Views: 2308
Re: V6.20 BETA BUG: No Trade Rooms in Trade Station
Thanks for the report. This will be fixed in the next build.
- Tue, 8. Aug 23, 17:34
- Forum: X4: Foundations - Technical Support
- Topic: [#119][BUG] Budgeted game start - Casino blueprint (5.10) - Fix in a build after 6.10 HF1.
- Replies: 16
- Views: 1581
Re: [#119][BUG] Budgeted game start - Casino blueprint (5.10)
Erm. Sorry for the delay on this one. It'll be fixed in an upcoming build.
- Tue, 8. Aug 23, 16:40
- Forum: X4: Foundations - Technical Support
- Topic: [#1406][6.10] Split plot doesn't work after destroying ravenous wight raptor - Fix in a future build.
- Replies: 1
- Views: 280
Re: [#1406][6.10] Split plot doesn't work after destroying ravenous wight raptor
Thanks for the saves. This should be fixed in an upcoming version.
- Mon, 24. Jul 23, 12:30
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1410][6.20 Beta] 509518 a reproducible bug related to the casino and non-responsive npcs
- Replies: 5
- Views: 2258
Re: [6.20 Beta] 509518 a reproducible bug related to the casino and non-responsive npcs
Thanks for the report. These NPCs aren't supposed to be hireable. How did you manage to do it? As you've said, the comm conversation doesn't work.
- Fri, 21. Jul 23, 09:41
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1379]6.20 - 508755 - Slow save file -- part 2 *trader inventory has no stock* - Fix in a future build.
- Replies: 6
- Views: 315
Re: [#1379]6.20 - 508755 --- Slow save file. ---- part 2 *trader inventory has no stock*
Fixed in an upcoming build. The item trader shouldn't have appeared that early. They'll be there once the ownership is transferred to you and have correct stock.
- Fri, 21. Jul 23, 09:39
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1384]6.20 - 508755 --- Slow save file. ---- part 3 *missing rooms in home base* - Fix in a future build.
- Replies: 4
- Views: 308
Re: [#1384]6.20 - 508755 --- Slow save file. ---- part 3 *missing rooms in home base*
Fixed in an upcoming build. None of those internal rooms will be reachable until the ownership changes to you, after which all rooms will be available.
- Wed, 19. Jul 23, 17:32
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1357]Werft produziert nichts obwohl alle Ressourcen voll sind.
- Replies: 8
- Views: 776
Re: [#1357]Werft produziert nichts obwohl alle Ressourcen voll sind.
This will be fixed in an upcoming build (after 6.20 Beta 4)
- Tue, 18. Jul 23, 13:48
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1383]6.20 - 508755 spacesuit. weapon config. - Fixed in a future update.
- Replies: 1
- Views: 197
Re: [#1383]6.20 - 508755 spacesuit. weapon config.
Thanks for the report. Will be fixed in an upcoming build.
- Thu, 6. Jul 23, 13:36
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [RES]Weird issue with comms - some ships unreachable
- Replies: 4
- Views: 228
Re: Weird issue with comms - some ships unreachable
Thanks for the save. I happened to find one of the affected ships and the cause of the issue. It will be fixed in the next build.