Search found 3051 matches
- Thu, 7. May 20, 20:15
- Forum: X4: Foundations
- Topic: Thank you for sending out that new feature survey
- Replies: 79
- Views: 3122
Re: Thank you for sending out that new feature survey
That survey made me realise that Egosoft are catering to an entirely different audience than me.
- Mon, 13. Apr 20, 20:26
- Forum: X4: Foundations
- Topic: The Xenon...Why?
- Replies: 161
- Views: 12398
Re: The Xenon...Why?
I'm not having much fun playing X4 because of the Xenon. Back to Minecrat for me, I can handle the pillagers.
- Sat, 28. Mar 20, 16:26
- Forum: X4: Foundations
- Topic: thanks Egosoft for the X Series and Bye
- Replies: 42
- Views: 3064
Re: thanks Egosoft for the X Series and Bye
I think he means it's hard to make any money manual trading as by the time you arrive at the buy or sell point the prices change substantially creating frustration. This caused by how trade reservation works as a Large trader can preorder the whole stock of your chosen station from the other side o...
- Sat, 28. Mar 20, 01:42
- Forum: X4: Foundations
- Topic: thanks Egosoft for the X Series and Bye
- Replies: 42
- Views: 3064
Re: thanks Egosoft for the X Series and Bye
Absence of trade? Completely overlooked? Are we playing the same game? There are plenty of trading opportunities and options. Perhaps not exactly as you would have imagines, but still. Trade isn't absent. Realistic opportunities for the player to use their own ship to trade are absent. When I say "...
- Sat, 28. Mar 20, 01:39
- Forum: X4: Foundations
- Topic: thanks Egosoft for the X Series and Bye
- Replies: 42
- Views: 3064
Re: thanks Egosoft for the X Series and Bye
No, I only played a couple of hours of XR. I did, however, play hundreds of hours of X:Tension and X2, most of them in a TS class ship, trading.
- Fri, 27. Mar 20, 16:23
- Forum: X4: Foundations
- Topic: S Mining/Trade Ships
- Replies: 5
- Views: 550
Re: S Mining/Trade Ships
I'm curious how playing a single ship trader compares to X3. In that game being a trader was very viable early on, since missions were difficult and the pay out wasn't huge till you built enough rep. But now, in X4 ,missions have such a huge pay out and are much easier. Which effectively let's you ...
- Fri, 27. Mar 20, 15:56
- Forum: X4: Foundations
- Topic: thanks Egosoft for the X Series and Bye
- Replies: 42
- Views: 3064
Re: thanks Egosoft for the X Series and Bye
My grumble is just the absence of "Trade" in "Trade, Fight, Build, Think". I wanted to trade in a Courier, saving up to upgrade to a Mercury. Unfortunately, using the player piloted ship for trade appears to have been completely overlooked as a gameplay option.
- Sun, 26. Jan 20, 03:22
- Forum: X4: Foundations
- Topic: Feature request: Manual trading with the player ship
- Replies: 0
- Views: 208
Feature request: Manual trading with the player ship
I'd like to fly my cargo freighter around, buying and selling wares for profit. My NPC pilots can do this, but I can't, because I can't reserve a selling price at my destination. I'd like to be able to select a station's buy offer on the map, and fulfil it myself, without having to order my NPC pilo...
- Wed, 6. Mar 19, 14:49
- Forum: X4: Foundations
- Topic: What's the point of Carriers?
- Replies: 21
- Views: 1002
Re: What's the point of Carriers?
Using a carrier to attack into another sector is a good reason to have rapid launch ability, send the carrier in and then launch all the fighters, but even then there's not really a reason why you would need the carrier, you could just send all the fighters through. Bit of a niche case, I know, but...
- Wed, 6. Mar 19, 14:35
- Forum: X4: Foundations
- Topic: Please improve interaction menu
- Replies: 11
- Views: 284
Re: Please improve interaction menu
I've taken to hitting pause to work around the UI in this game so frequently, that I'm wishing I had a fancy mouse with extra buttons so that I could pause with that.
- Tue, 5. Mar 19, 22:01
- Forum: X4: Foundations
- Topic: Guns and turrets flamboyance
- Replies: 1
- Views: 134
Re: Guns and turrets flamboyance
The front and back of a Xenon I would easily break the sound barrier if it turned like that in air.
- Tue, 5. Mar 19, 21:51
- Forum: X4: Foundations - Technical Support
- Topic: Linux Support (Beta)
- Replies: 765
- Views: 268557
Re: Linux Support (Beta)
Well, I could explore this more, but mine failed to go on a venture after I loaded the save in Windows again.
- Thu, 28. Feb 19, 23:25
- Forum: X4: Foundations
- Topic: Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.
- Replies: 16
- Views: 1096
Re: Getting crew to repair ship seems almost impossible if ship small.
Have you tried taking off, and exiting your ship right there above the landing pad? You can use your suit then, and repair whichever ships are nearby (even if they're landed). You can enter a landed ship using your space suit, although it can be a squeeze to get underneath it.
- Thu, 28. Feb 19, 20:56
- Forum: X4: Foundations - Technical Support
- Topic: Linux Support (Beta)
- Replies: 765
- Views: 268557
Re: Linux Support (Beta)
It seems that the Linux beta doesn't sign saved games as valid, and so it isn't really possible to test ventures. works here (i'll test again) but i imported the folder from windows. Also check your save is not modified/moded. I don't know how to check that. I have never modified a saved game or in...
- Wed, 27. Feb 19, 17:16
- Forum: X4: Foundations - Technical Support
- Topic: Linux Support (Beta)
- Replies: 765
- Views: 268557
Re: Linux Support (Beta)
It seems that the Linux beta doesn't sign saved games as valid, and so it isn't really possible to test ventures.
- Wed, 27. Feb 19, 00:06
- Forum: X4: Foundations - Technical Support
- Topic: 2.0 Docking Nemesis on Oddyseus breaks the door
- Replies: 1
- Views: 104
Re: 2.0 Docking Nemesis on Oddyseus breaks the door
In that saved game, you will find that using Shift+D to travel to the bridge of the Oddyseus, it is impossible to interact with the transport room console, the captain or the flight console. This renders it impossible to fly the ship.
- Tue, 26. Feb 19, 23:59
- Forum: X4: Foundations - Technical Support
- Topic: Linux Support (Beta)
- Replies: 765
- Views: 268557
Re: Linux Support (Beta)
I'm seeing a lot more bloom/glow in white objects (such as the transport room door in my ship) on Linux than I experience in Windows.
- Tue, 26. Feb 19, 23:57
- Forum: X4: Foundations - Technical Support
- Topic: 2.0 Radar config bug
- Replies: 3
- Views: 198
2.0 Radar config bug
When using Game Settings to change the radar config, I'm finding that the selection isn't behaving correctly. Expected: Integrated -> Radar appears in centre console Separate -> Radar appears in lower right corner of screen Disabled -> Radar is not rendered Actual: Integrated -> Radar is not rendere...
- Tue, 26. Feb 19, 23:54
- Forum: X4: Foundations - Technical Support
- Topic: 2.0 Docking Nemesis on Oddyseus breaks the door
- Replies: 1
- Views: 104
2.0 Docking Nemesis on Oddyseus breaks the door
To replicate: Land Nemesis on an Oddyseus, get up, and attempt to use the transporter room to leave the ship. Expected: Door opens, console in transport room allows travel to Oddyseus docking area. Actual: Door doesn't open. If player follows the NPC pilot into the transport room, the door closes, l...
- Tue, 26. Feb 19, 16:49
- Forum: X4: Foundations - Technical Support
- Topic: Linux Support (Beta)
- Replies: 765
- Views: 268557
Re: Linux Support (Beta)
The network features of the game authenticate against your account on this forum. Presumably, these libs are required to do that. Kerberos allows the game to get a ticket and stay logged in, while ssh can do whatever ssl does, considering that it's all self-certified.