Search found 145 matches

by unity100
Wed, 15. May 19, 00:44
Forum: X4: Foundations
Topic: Some starting advice please - should i get mods? Should i make the game more difficult? Anything i should watch out for?
Replies: 15
Views: 1007

Re: Some starting advice please - should i get mods? Should i make the game more difficult? Anything i should watch out

Wow. Very good tips and points, thanks. Some of these could be a game breaker for me.

I am like started-ish, but its just discovering the game and experimenting yet. If i start for good i will implement some of the advice like making the start a bit more difficult with mods, and the hq thing.
by unity100
Sun, 12. May 19, 22:02
Forum: X4: Foundations
Topic: Some starting advice please - should i get mods? Should i make the game more difficult? Anything i should watch out for?
Replies: 15
Views: 1007

Re: Some starting advice please - should i get mods? Should i make the game more difficult? Anything i should watch out

Well, yeah. Apparently i should go ahead with the playthrough from what your feedback...

My only hesitation at this point is that the progression may be too fast as some say. Should this be a concern? I dont like endless grind but i dont prefer too fast progression either.
by unity100
Sun, 12. May 19, 18:17
Forum: X4: Foundations
Topic: Some starting advice please - should i get mods? Should i make the game more difficult? Anything i should watch out for?
Replies: 15
Views: 1007

Some starting advice please - should i get mods? Should i make the game more difficult? Anything i should watch out for?

Because X games require a lot of time investment, i want to plan my start very carefully, as you may understand. I am experienced with X games and i put a lot of time into X3 AP. I already went through various guides, watched videos, checked out here and there to get a feel about X4. There is very v...
by unity100
Sun, 12. May 19, 18:03
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Space Diversity and Justice
Replies: 86
Views: 23761

Re: [MOD] Space Diversity and Justice

Racism is racism. If the mod was named differently one could defend it. But it is named 'space JUSTICE' and it only removes blacks from the game. On top of that it has the wording 'diversity' in the name. From whatever angle you approach this, it screams to be a white supremacist/racist reactionary ...
by unity100
Thu, 27. Feb 14, 18:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
Replies: 1603
Views: 1067233

i cant unpack spk file to get to the scripts inside. i found a spk tool at crycrows site, but i cant find download link for that tool anywhere on the website.
by unity100
Thu, 27. Feb 14, 15:58
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Trading Distribution Network V1.01 : Update 04/10/2006
Replies: 77
Views: 46381

will this work with x3 ap xrm installations ?
by unity100
Thu, 27. Feb 14, 15:57
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] BBS Extras V1.61 : Updated 04/12/2006
Replies: 325
Views: 147656

since xrm already has some bbs stuff, will this work with xrm ?
by unity100
Thu, 27. Feb 14, 15:48
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Capitol Ship Crews V1.31 : Update 24/01/2007
Replies: 419
Views: 196354

is this compatible with xrm ?
by unity100
Thu, 27. Feb 14, 15:45
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPTS] Collection of my Scripts : Updated 21/11/2007
Replies: 607
Views: 320725

ircwhore links are dead. cant get the map revealer script/.
by unity100
Sat, 22. Feb 14, 00:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

It was due to x3 editor saving the pbd file with .txt extension. I corrected it and now model loads, allowed docking of m6+, allowed docking of a TS (superfreighter) with it, accepted a khaak fighter into its internal bay. An additional superfreighter and an additional m6 were not able to dock thoug...
by unity100
Fri, 21. Feb 14, 23:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

well. no go. 'docking denied'.

I just saved the tships.pck opened from vfs to same place from vfs.

specifying ships\Yaki\Yaki_TL_scene_m6docking in tships.pck didnt work apparently, for yaki Ryu model is missing in the game.
by unity100
Fri, 21. Feb 14, 23:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Ok now i will try replacing the lines from split elephant scene file below : P 17; B ships\props\tstp_extdock_dummy; N ships\props\tstp_extdock_dummy; // idx 17 { 0x2002; -61071; 5142; -157437; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 18; B ships\props\tstp_extdock_dummy; N ships\prop...
by unity100
Fri, 21. Feb 14, 23:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Check the path in the title bar. Your description of your process is correct, but something is not working as expected. Only you can figure out what that is. Alright this clears it out : I have checked x3 editor, it had profile for x3 tc. I created a profile for x3 ap and then followed the path to ...
by unity100
Fri, 21. Feb 14, 23:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Paul just told you. You are looking at the wrong scene. With x3 editor : Open from vfs, vfs - types - TShips - Elephant under model tab it shows : Ship scene : ships\split\split_TL_scene After that i go to : open from vfs : vfs - objects - ships - split - split_TL_scene.pbd thats the scene file i p...
by unity100
Fri, 21. Feb 14, 22:49
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Here is split elephant scene file I do not see an external dock in the scene you posted. Just follow Paul's original advice to use an external dock from another ship (Panther). Or, you know... follow the tutorial. ;) How to add Docking Bays to Any Ship (Part 2) Then how can this be happening : adva...
by unity100
Fri, 21. Feb 14, 22:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Yep. Then it is correct. so ONE thing in the below text allows M6 docking. but i cant tell what is that. Im including dummies.txt below too. Im sure there is a link in between the docking types shown in the split elephant scene file with one of these here, but i still wasnt able to find which one. ...
by unity100
Fri, 21. Feb 14, 22:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Im looking from virtual file sytem from under objects - ships - split Don't do that... use the scene path specified in TShips instead. The scene path specified is this one : ships\split\split_TL_scene I get here by opening ships.pck from virtual filesystem, going to elephant, and checking its model...
by unity100
Fri, 21. Feb 14, 21:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

The split elephant scene file i posted was named split_TL_scene.pbd and it ends at #15, exactly as i posted. There are other parts in the virtual file system for elephant, these are : split_TL.pbb with content : BOB1INFO$PATH: F:\SRC\X3.5\X3\objects\ships\split\split_TL.bob SRC: \\Ego2008\f_old\SRC\...
by unity100
Fri, 21. Feb 14, 21:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3129166

Elephant docks Advanced Heavy Osprey externally, under one of its wings. It landed under left wing, neatly tucked under the wing quite nice.

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