Search found 46 matches
- Sat, 31. Jul 10, 20:07
- Forum: X²: The Threat - Scripts and Modding
- Topic: Top Gun Mod V2.5
- Replies: 1187
- Views: 305108
- Fri, 23. Jul 10, 22:08
- Forum: X²: The Threat - Scripts and Modding
- Topic: X2 Empire building help?
- Replies: 7
- Views: 2271
- Fri, 23. Jul 10, 19:19
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
- Fri, 23. Jul 10, 19:13
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
- Fri, 23. Jul 10, 19:07
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
- Fri, 23. Jul 10, 19:04
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
- Fri, 23. Jul 10, 18:48
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
- Fri, 23. Jul 10, 18:34
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
- Fri, 23. Jul 10, 18:21
- Forum: X Trilogy Universe
- Topic: X2 without plot?
- Replies: 11
- Views: 1075
X2 without plot?
Hey i know you can go into a Custom universe without a plot but is their anyway to get into the Normal universe without the plot? and if i try starting in custom all i have is that dumb Example map....help?
- Thu, 22. Jul 10, 16:58
- Forum: X²: The Threat - Scripts and Modding
- Topic: About how many people are staying loyal to X2 here?
- Replies: 161
- Views: 124459
- Thu, 22. Jul 10, 16:53
- Forum: X²: The Threat - Scripts and Modding
- Topic: Removing the Xenon Invasion script
- Replies: 15
- Views: 3491
that might work...and also i lost that save game where i had control over Xenon 472 so now i have to take it over (and switch to my ownership) to test if they will spawn back.......which brings something else to my attention.....wonder if the whole "not spawning when i own sector" will work if i own...
- Thu, 22. Jul 10, 04:28
- Forum: Creative Universe
- Topic: Keeping the Xenon at bay.
- Replies: 36
- Views: 5623
- Fri, 11. Jun 10, 16:58
- Forum: X²: The Threat - Scripts and Modding
- Topic: Removing the Xenon Invasion script
- Replies: 15
- Views: 3491
- Fri, 11. Jun 10, 16:56
- Forum: Creative Universe
- Topic: Keeping the Xenon at bay.
- Replies: 36
- Views: 5623
- Thu, 10. Jun 10, 18:48
- Forum: X²: The Threat - Scripts and Modding
- Topic: Removing the Xenon Invasion script
- Replies: 15
- Views: 3491
A question: if the race of the xenon sectors becomes "unknown", will the xenon shipyard still replace the xenon ships destroyed in the former xenon sectors? :? I dont think they will....i changed a xenon sector ownership to myself and they didnt respawn...although a few jumped in from a different s...
- Thu, 10. Jun 10, 06:04
- Forum: X²: The Threat - Scripts and Modding
- Topic: Removing the Xenon Invasion script
- Replies: 15
- Views: 3491
PLAN B: How many jumps away from the xenon sectors must be a station TO NOT broadcast a XI mission in its BBS? If the stations must be inside a certain number of jumps from the xenon sectors to show them, then I could empty the sectors around the xenon territory and make the XI to not appear in my ...
- Thu, 10. Jun 10, 04:25
- Forum: Creative Universe
- Topic: Keeping the Xenon at bay.
- Replies: 36
- Views: 5623
- Wed, 9. Jun 10, 18:40
- Forum: Creative Universe
- Topic: Keeping the Xenon at bay.
- Replies: 36
- Views: 5623
- Tue, 8. Jun 10, 02:30
- Forum: Creative Universe
- Topic: Keeping the Xenon at bay.
- Replies: 36
- Views: 5623
- Sun, 6. Jun 10, 17:51
- Forum: Creative Universe
- Topic: Keeping the Xenon at bay.
- Replies: 36
- Views: 5623