Search found 7221 matches

by Scoob
Tue, 30. Apr 24, 18:00
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 beta 3] VE Goggles feedback
Replies: 4
Views: 90

Re: [7.0 beta 3] VE Goggles feedback

I think, as they're zoom, zoom, zoom and back to normal, there's no harm in them staying put at the level of zoom requested. It would also be nice if the sensitivity was reduced by zoom level too. I have a mouse which, at the touch of a button, can become less sensitive so I'm fine, but it's a bit i...
by Scoob
Tue, 30. Apr 24, 17:34
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Observation Module Feedback
Replies: 12
Views: 307

Re: [7.0 Beta 2] Observation Module Feedback

Thanks for the added orientation indicator, placement is clear now. Some additional feedback on the module: Whenever I'm in an Observation Modules, I'll stand to the left or right of the table to get a clear view of the action. While the circular Window looks like the perfect place to stand, it's a ...
by Scoob
Tue, 30. Apr 24, 17:31
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Ships refuse to attack Capture target (Save) - WAI since 7.00
Replies: 3
Views: 126

Re: [7.0 Beta 2] Ships refuse to attack Capture target (Save) - WAI since 7.00

I'd actually forgotten about this one, but just noticed it'd been marked as WAI. Part of the reason I forgot about was, on a subsequent boarding mission, my Fighter wing were happily attacking my boarding target with Marines already aboard. I'm just a little confused now if them NOT attacking with M...
by Scoob
Tue, 30. Apr 24, 16:56
Forum: X4: Foundations
Topic: X-TRA POLLS Round #3 | How long have you been playing your current savegame?
Replies: 31
Views: 1573

Re: X-TRA POLLS Round #3 | How long have you been playing your current savegame?

I'm at over 200hrs in the current v7.0 beta alone. As someone who generally plays with mods, this is quite the endorsement. I do tend to start again when there's a major update or DLC. I also like to start again to try doing things a different way.
by Scoob
Tue, 30. Apr 24, 16:25
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 b3] Bug when trying to repair multiple fighters
Replies: 2
Views: 61

Re: [7.0 b3] Bug when trying to repair multiple fighters

That's interesting. I have a slightly different result. Previously, if I'd selected a load of Fighters (for example) I'd get individual repair options when selecting that tab. So, I select ten ship, six of which need repairs, I'd see six ships listed for repairs in the repair tab. Currently, in Beta...
by Scoob
Tue, 30. Apr 24, 12:13
Forum: X4: Foundations - Public Beta Feedback
Topic: [BUG in 7.0 - 529848] Boarded Xen H - Hostile defense drones still docked inside.
Replies: 2
Views: 88

Re: [BUG in 7.0 - 529848] Boarded Xen H - Hostile defense drones still docked inside.

I captured my first Xenon H last night and it too has a Xenon-affiliated Defence Drone aboard. Ship has been for outfitting, but there were some old drones left over. While I can see just one Xenon drone docked to the landing pad, ship information says FIVE drones are deployed. It's been a couple of...
by Scoob
Mon, 29. Apr 24, 23:28
Forum: X4: Foundations - Public Beta Feedback
Topic: v700b529848 - Ships not honoring Automatic Resupply = OFF
Replies: 6
Views: 152

Re: v700b529848 - Ships not honoring Automatic Resupply = OFF

This issue isn't about the opposite nor about station managed subordinates, another issue. Yes, but perhaps they're related as the Automatic Resupply option isn't working properly in either case. Resupply when NOT desired, and no resupply when desired. Maybe this suggest a problem with the setting ...
by Scoob
Mon, 29. Apr 24, 23:25
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 [feedback] formation flying
Replies: 2
Views: 71

Re: Beta 7 [feedback] formation flying

I've observed that formations are a lot more cohesive if said group remains within a given sector. As soon as a group's orders mean it'll traverse more than one sector, formations are totally broken. For example, I have regular Civilian ships - M-Class Miners and Transporters - escorted by groups of...
by Scoob
Mon, 29. Apr 24, 22:59
Forum: X4: Foundations - Public Beta Feedback
Topic: v700b529848 - Ships not honoring Automatic Resupply = OFF
Replies: 6
Views: 152

Re: v700b529848 - Ships not honoring Automatic Resupply = OFF

As I posted in my own thread, I'm actually having the exact OPPOSITE problem, with my ships (Automatic Resupply: HIGH) not returning to be repaired at all, and only very rarely (like once before it breaks again) return to rearm. Rather than using a Support ship, such as the Nomad, I've built a STATI...
by Scoob
Mon, 29. Apr 24, 22:52
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Subordinates lagging behind leader (Save)
Replies: 2
Views: 39

Re: [7.0 Beta 3] Subordinates lagging behind leader (Save)

Hi, I have another example of this here if you'd care to take a look. Once loaded, pause to buy yourself time. Open the map and look for my station "07 Warehouse: Ore / Silicon | All Liquids", expand it to select Alpha group "Frigate - Cerberus V. (Drones)". Double-click to centre on this ship and y...
by Scoob
Mon, 29. Apr 24, 20:24
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7.00 V3 Build 529848 - Game become modified for unknown reason - resolved
Replies: 5
Views: 107

Re: Beta 7.00 V3 Build 529848 - Game become modified for unknown reason

No idea, sorry. Last time this happened to be, it was due to a borked GoG update. I was still able to test, as game was technically vanilla, but I had to put an "It's GoG's fault" caveat on every Save I uploaded. While you've remove all Extensions, is it possible something in the main folder (not ex...
by Scoob
Mon, 29. Apr 24, 20:14
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
Replies: 4
Views: 93

Re: [7.0 Beta 3] Ships not docking for repairs (Save)

Hello again, After playing a bit longer last night, and just getting back in-game today, repairs are certainly not working. After manually docking repairing and rearming the ships, ships that ran out of Missiles did indeed appear to replenish themselves, but just ONCE. No ship has returned just for ...
by Scoob
Mon, 29. Apr 24, 17:28
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 1] Problem Talking to NPC's
Replies: 4
Views: 105

Re: [7.0 Beta 1] Problem Talking to NPC's

Keep trying to find a way to reliably reproduce the issue. :) I suspect this might be one of those issues that a Save / Reload cycle prevents from happening again. Had it happen again last night - I was just going to buy a BP. Interestingly, I've found that often simply double-clicking on the NPC, ...
by Scoob
Mon, 29. Apr 24, 01:16
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Ships don't flee explosions?
Replies: 0
Views: 51

[7.0 Beta 3] Ships don't flee explosions?

Hi, I'm having a problem. I regularly lose Fighters to capital ships, which is to be expected. However, as I have quite an overwhelming force of Fighters a Xenon Capital ship doesn't last long. The thing is, my Fighters are getting destroyed AFTER the Xenon Capital ship is dead - they get caught in ...
by Scoob
Mon, 29. Apr 24, 00:31
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
Replies: 4
Views: 93

Re: [7.0 Beta 3] Ships not docking for repairs (Save)

Further update, long gaming session this evening... After the ship simply not repairing and rearming, I tried restarting the game fully, not just reloading and it made no difference. I played a bit longer and, so I'd not lose any more ships, manually ordered the ships to repair and rearm. After doin...
by Scoob
Sun, 28. Apr 24, 22:26
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
Replies: 4
Views: 93

Re: [7.0 Beta 3] Ships not docking for repairs (Save)

I've been running for a couple of hours or so since my post, and the attrition among my ships is high. They're simply not returning for repairs, so can fall quickly to an attacker, plus they're running out of both Flares and missiles, becoming more vulnerable to missiles as well as not dealing the d...
by Scoob
Sun, 28. Apr 24, 20:51
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
Replies: 4
Views: 93

[7.0 Beta 3] Ships not docking for repairs (Save)

Hi, Something doesn't appear to be working quite right when it comes to ship docking for repairs. Check out this saved game as an example. Upon loading you'll see guidance has been set to my ship "Eclipse (Pulse) (UZQ-764)" - open the map and you'll see it. This ship reports to my station "08 Defenc...
by Scoob
Sun, 28. Apr 24, 20:16
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Rescue: "No room for additional crew" failed order (Feedback)
Replies: 0
Views: 41

[7.0 Beta 3] Rescue: "No room for additional crew" failed order (Feedback)

Hi, If I deploy a ship with room for two additional crew, to rescue two spacesuits, it works but it shows the ship as having a FAILED order when it did not. It successfully perfectly collected the two spacesuits it was asked to. However, despite this is shows a failed order suggesting it didn't have...
by Scoob
Sun, 28. Apr 24, 18:37
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] PiP is upside down (Save + Screenshot)
Replies: 0
Views: 61

[7.0 Beta 3] PiP is upside down (Save + Screenshot)

Hi, Sometimes, when a Pilot of one of my ships comm's me, their picture is upside down. Please see this screenshot and this saved game. In order to recreate this for yourselves, do the following. - Load the save and Pause, to give yourself time. - Open the Map and go to Morning Star III. - Select al...
by Scoob
Sun, 28. Apr 24, 17:48
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Missiles use: Fighter vs. Capital Ship (Feedback)
Replies: 1
Views: 58

Re: [7.0 Beta 3] Missiles use: Fighter vs. Capital Ship (Feedback)

Sorry, hit Submit rather than Preview again by mistake... What's particularly interesting about the Fighter's behaviour is that after they've launched their missiles at the Core of the ship, they then will use their Bolts to attack Surface Elements. So, they are perfectly capable of engaging surface...

Go to advanced search