Search found 1016 matches
- Fri, 20. Aug 21, 07:18
- Forum: X4: Foundations
- Topic: Post your GPU scores - to prep for next gen cpu's I have 1080ti 3080ti 6900xt included
- Replies: 113
- Views: 11499
Re: Post your GPU scores - to prep for next gen cpu's I have 1080ti 3080ti 6900xt included
Using the graphical settings from the first post, I get 132-133 FPS in the first few seconds of the main menu. Computer specs: - CPU: AMD Ryzen 5900X - GPU: AMD Radeon RX6800 (ReBar is enabled and functional) - RAM: 4x8G 3600 16-16-16-36 - Storage: 1TB SK Hynix P31 NVMe PCI 3.0 SSD (not that it matt...
- Thu, 29. Jul 21, 07:36
- Forum: X4: Foundations - Technical Support
- Topic: [FIX][1341][4.0 HF3 SV COH] BUG: Police Authority breaks with many owned sectors
- Replies: 1
- Views: 625
[FIX][1341][4.0 HF3 SV COH] BUG: Police Authority breaks with many owned sectors
Hi, It appears that the "police authority" page (where you can set up illegal goods list in player governed sectors) breaks when the list of player owned sectors is too long (my guess is when the list doesn't fully fit on the screen anymore). Going back in save games it worked fine when I had owned ...
- Thu, 17. Jun 21, 08:30
- Forum: X4: Foundations - Technical Support
- Topic: [FIX][K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull - Fix in a future build.
- Replies: 4
- Views: 382
Re: [K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull
Save file link: https://www.filemail.com/d/hcvczyvmjtgptdd (expires in 7 days) This save was done with the mods disabled, not sure if that helps. As you load the game, you should be at the player Defense Platform in Unholy Retribution. Near the opposite gate there should be a bunch of Asgards an Syn...
- Wed, 16. Jun 21, 09:21
- Forum: X4: Foundations - Technical Support
- Topic: [FIX][K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull - Fix in a future build.
- Replies: 4
- Views: 382
[FIX][K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull - Fix in a future build.
Hi! I think I have run into a bug in my game. I am unable to destroy a certain PAR station (I've managed to destroy all of their stations so far). It refuses to drop under 2% hull. I have over 15 Asgards and a couple of Syn attacking it OOS. No problems taking any other station with much fewer ships...
- Fri, 10. Apr 20, 06:05
- Forum: X4: Foundations - Spoilers
- Topic: X4 SV: Did I miss the plot? (twice?)
- Replies: 2
- Views: 637
X4 SV: Did I miss the plot? (twice?)
Hi, TL;DR in the Split Free Families start are you expected to be able to destroy the ships that are targeted at the start of the plot by the main mission? Sorry, this is probably one of those things that I'll probably feel silly when I realize the mistake I did but here it goes... So I started X4 S...
- Thu, 2. Jan 20, 23:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
So in my LU save all my Traders stopped using their jumpdrives, I'm having the same problem in Mayhem but when I tested it, it was coming from LU. I am using OK Traders, but I know it's not the issue because even a normal UT doesn't use the jumpdrive. 1. check that they have a jump drive 2. ensure ...
- Tue, 13. Aug 19, 01:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 883670
Re: [X3LU] Mayhem 2.9.9
Nothing. Because of lack of version numbers all Mayhem development will freeze and no updates will ever be made again.
- Fri, 9. Aug 19, 22:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
Could be some issues again with the attack script logic that applies to large ships. Lots of changes there in LU (and then later on updated to fix various issues) vs vanilla game. Possibly SWLU is creating problems. Try a new game without SWLU and see if the same issues show up.
- Fri, 15. Mar 19, 01:45
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
To my knowledge there are no known issues between latest AP and latest LU (well, you'll get a warning dialog every time you start it complaining about the game version but you can ignore that). Make sure you are following all LU installation instructions correctly, especially the Clean Install part ...
- Thu, 21. Feb 19, 23:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
When you start the game do you get the LU start option list (Demyath ...) or the original/vanilla game start list? If the latter, make sure you remove addon/t/gamestarts.pck and restart the game, then start a new game. This is also explained in the LU game installation instructions: http://litcube.x...
- Wed, 16. Jan 19, 03:13
- Forum: X Rebirth Universe
- Topic: So how good is this game now after patching?
- Replies: 21
- Views: 12922
Re: So how good is this game now after patching?
I've put about 100h into Rebirth and I disagree that X-Rebirth puts X4 to shame in almost every aspect. There are lots of things better in current (5 years patched) X-Rebirth than X4, but that's not a surprise, let's see how X4 is in 5 years from now. I played about 50h in X4 after release and becau...
- Fri, 11. Jan 19, 10:03
- Forum: X4: Foundations
- Topic: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.
- Replies: 79
- Views: 4846
Re: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.
The hype saved X4, actually it is X rebirth that saved X4. If X4 was released directly after X3, I am sure it would have received criticism similar to X-rebirth. But X-rebirth (despite being a decent game imo) was received so badly, and was so broken at release, that people were happy just with the...
- Fri, 11. Jan 19, 00:36
- Forum: X4: Foundations
- Topic: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.
- Replies: 79
- Views: 4846
Re: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.
This game situation is closely similar to fallout76, unfinished, lack of real interesting things to do... OK... I'll be the first to say that X4 release was not a very complete game (which for me was totally within my expectations and I was actually positively surprised how good of a release it was...
- Wed, 9. Jan 19, 07:49
- Forum: X Rebirth Universe
- Topic: Ship stuck at Shipyard
- Replies: 6
- Views: 4789
Re: Ship stuck at Shipyard
Besides Teladi Outpost and Home of Light this is the list of the Extensions I'm using: * 5km Scan Range * better_highway_alphas * Fly-by InfoScan * HS_InitiateSmalltalk * Realistic Highways * No Highway Music * FED young females I could be wrong but I don't think any of those change the savegame. He...
- Tue, 8. Jan 19, 22:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
Yeah I specifically avoid being in sector where I have my HQ and MLCC docks, otherwise I run the risk of losing ships to collisions and it's just going to slow down everything (ex. all those Freighters bringing stuff to the HQ end up taking forever to dock compared to OOS). If I need anything on the...
- Tue, 8. Jan 19, 08:15
- Forum: X Rebirth Universe
- Topic: Ship stuck at Shipyard
- Replies: 6
- Views: 4789
Re: Ship stuck at Shipyard
Thanks for your answers! 1) Contact the ship dealer on that shipyard responsible for relevant ship type (L/XL). If the ship is still undergoing some procedure (repair, upgrade, etc.), there would be a dialog option "Show Resource Status", which will open the resource page. It's not showing any wares...
- Tue, 8. Jan 19, 03:33
- Forum: X Rebirth Universe
- Topic: Ship stuck at Shipyard
- Replies: 6
- Views: 4789
Ship stuck at Shipyard
I have a miner that I boarded stuck at an NPC shipyard. I don't remember if I ordered it to be repaired or just get some drones but it's been stuck there for a long time. One of the 2 L ship traders on that shipyard is showing as busy (can't buy ships through them) while the other seems fine, likely...
- Mon, 7. Jan 19, 19:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
I also noticed that unless MLCC military is docked, that those ships are unavailable - so i'm not sure i could even just use the tactical jump part for in-sector jumping around, after a big battle already in that sector - afterward wanting to jump my slow M2 from somewhere around the center to the ...
- Sat, 5. Jan 19, 02:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
Ships jumping on each other in-sector is a problem as old as X games. Or colliding in flight or when trying to dock. You just have to deal with it by trying to avoid risky situations (like jumping multiple capitals at the same time in your sector at a gate) and/or docking capitals in sector. In LU y...
- Fri, 4. Jan 19, 22:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1394207
Re: Litcube's Universe
@just_dan You can use more than 0 for sector trading range after the ST levels up a bit, initially it has to be 0. I'm quite surprised it prompts for the trading range when you start a brand new ST, I thought it was supposed to prompt only after leveling up once at least. Anyway, being able to confi...