Search found 1016 matches

by dizzy
Fri, 20. Aug 21, 07:18
Forum: X4: Foundations
Topic: Post your GPU scores - to prep for next gen cpu's I have 1080ti 3080ti 6900xt included
Replies: 113
Views: 11499

Re: Post your GPU scores - to prep for next gen cpu's I have 1080ti 3080ti 6900xt included

Using the graphical settings from the first post, I get 132-133 FPS in the first few seconds of the main menu. Computer specs: - CPU: AMD Ryzen 5900X - GPU: AMD Radeon RX6800 (ReBar is enabled and functional) - RAM: 4x8G 3600 16-16-16-36 - Storage: 1TB SK Hynix P31 NVMe PCI 3.0 SSD (not that it matt...
by dizzy
Thu, 29. Jul 21, 07:36
Forum: X4: Foundations - Technical Support
Topic: [FIX][1341][4.0 HF3 SV COH] BUG: Police Authority breaks with many owned sectors
Replies: 1
Views: 625

[FIX][1341][4.0 HF3 SV COH] BUG: Police Authority breaks with many owned sectors

Hi, It appears that the "police authority" page (where you can set up illegal goods list in player governed sectors) breaks when the list of player owned sectors is too long (my guess is when the list doesn't fully fit on the screen anymore). Going back in save games it worked fine when I had owned ...
by dizzy
Thu, 17. Jun 21, 08:30
Forum: X4: Foundations - Technical Support
Topic: [FIX][K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull - Fix in a future build.
Replies: 4
Views: 382

Re: [K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull

Save file link: https://www.filemail.com/d/hcvczyvmjtgptdd (expires in 7 days) This save was done with the mods disabled, not sure if that helps. As you load the game, you should be at the player Defense Platform in Unholy Retribution. Near the opposite gate there should be a bunch of Asgards an Syn...
by dizzy
Wed, 16. Jun 21, 09:21
Forum: X4: Foundations - Technical Support
Topic: [FIX][K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull - Fix in a future build.
Replies: 4
Views: 382

[FIX][K0024][4.0 HF3 SV COH] Immortal PAR station, stuck at 2% hull - Fix in a future build.

Hi! I think I have run into a bug in my game. I am unable to destroy a certain PAR station (I've managed to destroy all of their stations so far). It refuses to drop under 2% hull. I have over 15 Asgards and a couple of Syn attacking it OOS. No problems taking any other station with much fewer ships...
by dizzy
Fri, 10. Apr 20, 06:05
Forum: X4: Foundations - Spoilers
Topic: X4 SV: Did I miss the plot? (twice?)
Replies: 2
Views: 637

X4 SV: Did I miss the plot? (twice?)

Hi, TL;DR in the Split Free Families start are you expected to be able to destroy the ships that are targeted at the start of the plot by the main mission? Sorry, this is probably one of those things that I'll probably feel silly when I realize the mistake I did but here it goes... So I started X4 S...
by dizzy
Thu, 2. Jan 20, 23:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

So in my LU save all my Traders stopped using their jumpdrives, I'm having the same problem in Mayhem but when I tested it, it was coming from LU. I am using OK Traders, but I know it's not the issue because even a normal UT doesn't use the jumpdrive. 1. check that they have a jump drive 2. ensure ...
by dizzy
Tue, 13. Aug 19, 01:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 883670

Re: [X3LU] Mayhem 2.9.9

dreamer2008 wrote:
Thu, 8. Aug 19, 11:15
Soo, what comes after 2.9.9?
Nothing. Because of lack of version numbers all Mayhem development will freeze and no updates will ever be made again.
by dizzy
Fri, 9. Aug 19, 22:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

Could be some issues again with the attack script logic that applies to large ships. Lots of changes there in LU (and then later on updated to fix various issues) vs vanilla game. Possibly SWLU is creating problems. Try a new game without SWLU and see if the same issues show up.
by dizzy
Fri, 15. Mar 19, 01:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

To my knowledge there are no known issues between latest AP and latest LU (well, you'll get a warning dialog every time you start it complaining about the game version but you can ignore that). Make sure you are following all LU installation instructions correctly, especially the Clean Install part ...
by dizzy
Thu, 21. Feb 19, 23:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

When you start the game do you get the LU start option list (Demyath ...) or the original/vanilla game start list? If the latter, make sure you remove addon/t/gamestarts.pck and restart the game, then start a new game. This is also explained in the LU game installation instructions: http://litcube.x...
by dizzy
Wed, 16. Jan 19, 03:13
Forum: X Rebirth Universe
Topic: So how good is this game now after patching?
Replies: 21
Views: 12922

Re: So how good is this game now after patching?

I've put about 100h into Rebirth and I disagree that X-Rebirth puts X4 to shame in almost every aspect. There are lots of things better in current (5 years patched) X-Rebirth than X4, but that's not a surprise, let's see how X4 is in 5 years from now. I played about 50h in X4 after release and becau...
by dizzy
Fri, 11. Jan 19, 10:03
Forum: X4: Foundations
Topic: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.
Replies: 79
Views: 4846

Re: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.

The hype saved X4, actually it is X rebirth that saved X4. If X4 was released directly after X3, I am sure it would have received criticism similar to X-rebirth. But X-rebirth (despite being a decent game imo) was received so badly, and was so broken at release, that people were happy just with the...
by dizzy
Fri, 11. Jan 19, 00:36
Forum: X4: Foundations
Topic: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.
Replies: 79
Views: 4846

Re: After playing 413 hrs, I can say X4 Foundation 1.5 is just 60% full released.

This game situation is closely similar to fallout76, unfinished, lack of real interesting things to do... OK... I'll be the first to say that X4 release was not a very complete game (which for me was totally within my expectations and I was actually positively surprised how good of a release it was...
by dizzy
Wed, 9. Jan 19, 07:49
Forum: X Rebirth Universe
Topic: Ship stuck at Shipyard
Replies: 6
Views: 4789

Re: Ship stuck at Shipyard

Besides Teladi Outpost and Home of Light this is the list of the Extensions I'm using: * 5km Scan Range * better_highway_alphas * Fly-by InfoScan * HS_InitiateSmalltalk * Realistic Highways * No Highway Music * FED young females I could be wrong but I don't think any of those change the savegame. He...
by dizzy
Tue, 8. Jan 19, 22:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

Yeah I specifically avoid being in sector where I have my HQ and MLCC docks, otherwise I run the risk of losing ships to collisions and it's just going to slow down everything (ex. all those Freighters bringing stuff to the HQ end up taking forever to dock compared to OOS). If I need anything on the...
by dizzy
Tue, 8. Jan 19, 08:15
Forum: X Rebirth Universe
Topic: Ship stuck at Shipyard
Replies: 6
Views: 4789

Re: Ship stuck at Shipyard

Thanks for your answers! 1) Contact the ship dealer on that shipyard responsible for relevant ship type (L/XL). If the ship is still undergoing some procedure (repair, upgrade, etc.), there would be a dialog option "Show Resource Status", which will open the resource page. It's not showing any wares...
by dizzy
Tue, 8. Jan 19, 03:33
Forum: X Rebirth Universe
Topic: Ship stuck at Shipyard
Replies: 6
Views: 4789

Ship stuck at Shipyard

I have a miner that I boarded stuck at an NPC shipyard. I don't remember if I ordered it to be repaired or just get some drones but it's been stuck there for a long time. One of the 2 L ship traders on that shipyard is showing as busy (can't buy ships through them) while the other seems fine, likely...
by dizzy
Mon, 7. Jan 19, 19:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

I also noticed that unless MLCC military is docked, that those ships are unavailable - so i'm not sure i could even just use the tactical jump part for in-sector jumping around, after a big battle already in that sector - afterward wanting to jump my slow M2 from somewhere around the center to the ...
by dizzy
Sat, 5. Jan 19, 02:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

Ships jumping on each other in-sector is a problem as old as X games. Or colliding in flight or when trying to dock. You just have to deal with it by trying to avoid risky situations (like jumping multiple capitals at the same time in your sector at a gate) and/or docking capitals in sector. In LU y...
by dizzy
Fri, 4. Jan 19, 22:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1394207

Re: Litcube's Universe

@just_dan You can use more than 0 for sector trading range after the ST levels up a bit, initially it has to be 0. I'm quite surprised it prompts for the trading range when you start a brand new ST, I thought it was supposed to prompt only after leveling up once at least. Anyway, being able to confi...

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