Search found 201 matches

by LordSuch
Fri, 30. Mar 07, 17:50
Forum: X Trilogy Universe
Topic: Ore/Silicon Wafers per asteroid yield formula in X2
Replies: 5
Views: 1580

From the Sector Planner FAQ Work out the time it takes your mine to produce one product in seconds. I.e. if a mine produces 4 products in 3 minutes, each product takes 45 seconds seconds. Lets call this "prod_time". If the mine is a silicon mine: yield = ((25*96) / (prod_time-1)) - 1 If the mine is ...
by LordSuch
Fri, 30. Mar 07, 01:45
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Squelch, I'll bare the complex handling in mind, however I have yet to build a station in my own game..... It may be that once I start building complexes I'll come up with a sensible way to handle them. However for the time being just setting the prices to zero is the only option. On a related note,...
by LordSuch
Fri, 30. Mar 07, 00:26
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

As some people seem to have realised, due to a pretty hideous year or so I haven't had the time or the inclination to update sector planner until now. So I apologise for my absence. As a teaser, I can confirm that I have released an updated version of X3SP that fixes all of the problems I am aware o...
by LordSuch
Sat, 8. Apr 06, 13:09
Forum: X Trilogy Universe
Topic: X2 - Best Factory for Argon Space??
Replies: 4
Views: 1558

As has been stated a SPP is a good bet. In fact you have to try hard to find a sector where you can't make a healthy profit from a SPP in X2! Although once you have built you SPP you could sell a lot of Dylexian Wheat in and around Home of Light. If you haven't already, you might want to check out t...
by LordSuch
Sat, 8. Apr 06, 03:37
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Sorry for not getting back to those that have had issues recently, but real life has been making big demands on my time... Alrik - I have dropped you a PM, if you let me know the details I can probably get to the bottom of it. Tazlik2fly - I assume you have since managed to access the site? Flon - T...
by LordSuch
Sun, 19. Mar 06, 12:19
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

X3: Sector Planner v1.2 sp1 Released As usual within a day of release a bug or two has been found! This release fixes these bugs. The bug fixes are: * X3SP now correctly prompts for a file name when saving a new file for the first time. * Fixed an error with the import routine that did not set the ...
by LordSuch
Sat, 18. Mar 06, 13:00
Forum: X Trilogy Universe
Topic: Looking for a station
Replies: 4
Views: 830

If you're looking for locations of NPC AHEPT complexes, X3: Sector Planner (see my sig) tells me the locations to find them are: Cloudbase S.E. Aladna Hill Emperor's Ridge Interworlds Preachers Refuge Pontiflex' Seclusion (x2) Note that in your game some of these could have "vanished" and others cou...
by LordSuch
Fri, 17. Mar 06, 19:02
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

X3: Sector Planner v1.2 Released An update to X3: Sector Planner has been released which adds the long awaited universe import functionality. The full details of how to enable the universe import are covered in the new help file. The major changes are: Script and import functionality now working Nu...
by LordSuch
Thu, 9. Feb 06, 14:43
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Did I read someone had made a partially working script for the purpose of universe import? If so does anybody know who, and where I could find it? How goes your own version of the import script LordSuch? Hopefully well, I just can't keep up! Bergkamp, One of the contributors to X3: SP has written a...
by LordSuch
Mon, 30. Jan 06, 23:28
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Hi LordSuch, Sorry if I wrote this again, I send this message from your Website, I don't know if it has been sent or no... I would like ti give you an help in traslating this great tool in Italian, is it possible? RobyX, I did get your message. It would be great if you could translate Sector Planne...
by LordSuch
Mon, 30. Jan 06, 23:05
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Re: Import for Sector Planner

XU Stats script is ready. I have taken on the job of scripting for Logaan (he's very busy), and have a script ready for the X3 Stats. I can get the information required for the Sector Planner (including the NPC fabs if desired) import, but I need the required information and line formats. I can ret...
by LordSuch
Sun, 22. Jan 06, 22:41
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

This is a great tool, but I now have a problem... which arose right about the time of v1.3 There's too many changed stations in my universe, possibly every sector, would it be possible for you to do some sort of import details script? Similar to what Logaan (sp?) did with X2, and presumably X3. It ...
by LordSuch
Sun, 22. Jan 06, 14:36
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

X3: Sector Planner v1.1 Released Firstly thank you to all those who have donated. Development couldn't have continued without your support. -- An update to X3: Sector Planner has been released which should fix the majority of the inconsitencies with product prices and factory production. The fix li...
by LordSuch
Tue, 10. Jan 06, 22:36
Forum: X Trilogy Universe
Topic: XL factory yields?
Replies: 4
Views: 819

budforceuk wrote:sorry yes 552, you are absolutely right.

But does that mean the larger factories are more efficient?
No, not really as they all use 1 crystal to make 138 energy cells.

HTH

LS
by LordSuch
Fri, 16. Dec 05, 01:23
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Yeah that was the one I found today also! :P At some point when I have some time, I need to do a bit of testing on this as I really haven't had the time since the beta of X3: SP was released back in early November. However it shakes down, SP is not that far off the mark at the moment. Ultimately SP ...
by LordSuch
Thu, 15. Dec 05, 12:43
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

It probably was about TWare Relvalue fields. There are two of them and they represent the production time in seconds. The latter one is for player. The (average) price of ware ought to be Constant*Relvalue. I think that the Constant is about 80 for ships, or at least for some classes of ships. Thus...
by LordSuch
Thu, 15. Dec 05, 00:17
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Now I remember. You corrected the NPC mines to have yield 40 in the latest X2 SectorPlanner. I assume that the data for that is relatively recent? This was based upon information from Rapier (the person who created the Utopia spreadsheet for X-T). To be honest I have never spent that much time inve...
by LordSuch
Wed, 14. Dec 05, 22:26
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

jlehtone, This is an interesting set of data. Unfortunately I'm pretty certain I don't have my data from X2 any more and even if I do, its on a machine with a broken graphics card! However I am willing to entirely trust your data and can therefore only assume that either something changed at some po...
by LordSuch
Wed, 14. Dec 05, 15:11
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

jlehtone, Have you actually validated your formula under X2 or X3? I validated mine under X2 but have only had a very brief check in X3 and the values looked pretty much the same - also the game files seem to back this up. On the Sector Planner FAQ there is a formula for converting cycle time (prod_...
by LordSuch
Wed, 14. Dec 05, 12:32
Forum: X Trilogy Universe
Topic: X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Replies: 120
Views: 103503

Thread added to Players Guides Excellent work! Thanks! To stay at least vaguely on topic: How does Sector Planner (the greatest playing aid since sliced bread) convert yield to standard factory units? I came up with my equation, but what would I know? Like X2 it works on the principal that a 25 yie...

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