Search found 44828 matches
- Thu, 2. May 24, 22:26
- Forum: X4: Foundations - Technical Support
- Topic: 6.2 X4 CTD quite often (X4 has stopped responding)
- Replies: 4
- Views: 40
Re: 6.2 X4 CTD quite often (X4 has stopped responding)
The driver crashes don't necessarily mean there's a problem with the drivers themselves. It could be similar to some of the game crashes, where the crash is just a symptom of something that's actually elsewhere. That said, it's always worth doing a clean graphics driver install after running somethi...
- Thu, 2. May 24, 21:43
- Forum: X4: Foundations - Technical Support
- Topic: 6.2 X4 CTD quite often (X4 has stopped responding)
- Replies: 4
- Views: 40
Re: 6.2 X4 CTD quite often (X4 has stopped responding)
You've got a real mixed bag of crashes there, some coming from the game and some from drivers. The ones coming from the game are also from a variety of places, at least some of which are unlikely to be caused by the game itself. Start by verifying your installation of the game, and make sure you're ...
- Thu, 2. May 24, 20:09
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Removed
- Replies: 1
- Views: 30
Re: 【7.0 Beta 3】The flame display issue at the muzzle of "Xenon L Seismic Charge Turret MK1"
I know what is stored in the savegame. The purpose of the savegame is to provide a simple way to reproduce the problem, rather than a developer spending hours only to discover that it requires some specific situation that isn't clear from a picture or description. Please stick to providing feedback ...
- Thu, 2. May 24, 19:03
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Removed
- Replies: 2
- Views: 50
Re: Removed
* Discussion of any action taken by a moderator or site administrator is not permitted. This includes discussion of warnings, bans or locked topics, and also the re-starting of a topic that has just been locked. If you disagree with a moderator, PM them. The matter is not up for debate on the publi...
- Thu, 2. May 24, 18:57
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 4] Dal Does Not Shut His Trap
- Replies: 9
- Views: 148
Re: [7.0 Beta 4] Dal Does Not Shut His Trap
You can't adjust the thread title, only your post title, but I've done it for you now.
- Thu, 2. May 24, 18:56
- Forum: X4: Foundations
- Topic: X4: Foundations 7.00 Public Beta now available
- Replies: 74
- Views: 9294
Re: X4: Foundations 7.00 Public Beta now available
Our private beta program, for releases such as new games and expansions which do not have a public beta, is generally by invitation only. If you are interested in getting involved with that, then the best way to get our attention is by testing the public beta and providing good quality reports.
- Thu, 2. May 24, 18:13
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 4] Dal Does Not Shut His Trap
- Replies: 9
- Views: 148
Re: [7.0 Beta 4] Hal Does Not Shut His Trap
Who is Hal?
- Thu, 2. May 24, 18:00
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [FEEDBACK] Existential Crisis
- Replies: 287
- Views: 12462
Re: [FEEDBACK] Existential Crisis
Please stick to direct feedback on the game feature. This is not a general discussion forum, and definitely not the place for arguing. See the forum rules.
- Thu, 2. May 24, 17:58
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.00 Beta 4] Personnel management display error?
- Replies: 3
- Views: 59
Re: [7.00 Beta 4] Personnel management display error?
Please provide a screenshot and a savegame. It may be that you have set some option or filter that causes the described behaviour, but you've not provided us with enough information (or indeed any of the information requested at the top of the forum) so we can't tell whether what you're seeing is in...
- Thu, 2. May 24, 17:55
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 2] No "Load" option? Moving to single save? - now back in top level of main menu
- Replies: 4
- Views: 119
Re: [7.0 Beta 2] No "Load" option? Moving to single save? - no, it's in the Play Open Universe menu
The rude remarks are unnecessary. We've listened to the feedback and have put the Load Game option back in the top level of the menu.
- Thu, 2. May 24, 17:14
- Forum: X4: Foundations - Technical Support
- Topic: burning CPU
- Replies: 3
- Views: 67
Re: burning CPU
If your CPU is overheating then that's a system cooling issue, not a game problem.
That aside, there were no major changes between versions that would make a major difference to CPU usage.
That aside, there were no major changes between versions that would make a major difference to CPU usage.
- Thu, 2. May 24, 09:06
- Forum: Off Topic English
- Topic: Wordle, a Daily Frustration.
- Replies: 3971
- Views: 151065
Re: Wordle, a Daily Frustration.
Wordle 1,048 5/6
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I'm not surprised you're making errors at that time in the morning!
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Spoiler
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DREAM,GENUS,CHOSE,SPICE,SLICE
- Thu, 2. May 24, 09:02
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.00 Beta 1] Steam Deck - Crash on launch - workaround explained
- Replies: 8
- Views: 146
Re: [7.00 Beta 1] Steam Deck - Crash on launch - workaround explained
It does run on the Steam Deck, as described above. Please don't add to threads that have already been resolved, especially with comments that are not really helpful.
- Thu, 2. May 24, 09:00
- Forum: X4: Foundations - Public Beta Feedback
- Topic: 7.0 Beta 3: Can't buy anything at Segaris Space Lab
- Replies: 8
- Views: 151
Re: 7.0 Beta 3: Can't buy anything at Segaris Space Lab
I mean I have the save game if the devs want to investigate what's wrong with the station. Please don't wait to be asked before providing a savegame. We pretty much always do want one, which is why this is among the information requested in the rules at the top of the forum. Not providing it just d...
- Wed, 1. May 24, 18:51
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Ships not accessible in map unless flipped upside down.
- Replies: 4
- Views: 108
Re: Ships not accessible in map unless flipped upside down.
We can't diagnose what's happening from just pictures, and reproducing it from scratch is unlikely to be practical. Please provide a savegame showing the situation.
- Wed, 1. May 24, 12:23
- Forum: X4: Foundations - Public Beta Feedback
- Topic: 【7.0 Beta 3】The flame display issue at the muzzle of "Xenon L Seismic Charge Turret MK1"
- Replies: 3
- Views: 56
Re: 【7.0 Beta 3】The flame display issue at the muzzle of "Xenon L Seismic Charge Turret MK1"
Please provide a savegame. We can't diagnose what's happening from a picture alone.
- Wed, 1. May 24, 10:12
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 b3] Player clip through geometry using 8M npc dock elevator
- Replies: 4
- Views: 65
Re: [7.0 b3] Player clip through geometry using 8M npc dock elevator
Savegames showing the exact locations where this happens are pretty much the only way we will be able to identify what's going on here.
- Wed, 1. May 24, 09:42
- Forum: Off Topic English
- Topic: Wordle, a Daily Frustration.
- Replies: 3971
- Views: 151065
Re: Wordle, a Daily Frustration.
Wordle 1,047 2/6
⬛🟨🟩🟨⬛
🟩🟩🟩🟩🟩
⬛🟨🟩🟨⬛
🟩🟩🟩🟩🟩
Spoiler
Show
GRAIN,DIARY
- Wed, 1. May 24, 09:35
- Forum: X4: Foundations
- Topic: Salvage bug?
- Replies: 5
- Views: 726
Re: Salvage bug?
Please don't dig up a 2 year old thread. Old threads which refer to previous versions of the game often contain outdated information that can confuse new players. Just start a new thread of your own. If you're having a problem and think it might be a bug then you need to post in Tech Support, descri...
- Wed, 1. May 24, 09:07
- Forum: X4: Foundations
- Topic: Beta 3 Capital ships have too small scanning area. Under 500m?
- Replies: 4
- Views: 176
Re: Beta 3 Capital ships have too small scanning area. Under 500m?
Something not working the way you personally would like it to does not constitute a bug. And the fact that you acknowledge that it's been like that since long before 7.00 means that it has nothing to do with the public beta. As I said before, it's a feature request, and it belongs in this forum.