Search found 68 matches

by LowkeeDragon33
Tue, 20. Sep 16, 15:19
Forum: X Trilogy Universe
Topic: [X3R] Mk3 traders are not showing a destination
Replies: 3
Views: 2663

Weird, I could have sworn I used to be able to see the destination from the property menu, just like when a ship has a docking command:

Image

Thanks though.
by LowkeeDragon33
Mon, 19. Sep 16, 19:41
Forum: X Trilogy Universe
Topic: [X3R] Mk3 traders are not showing a destination
Replies: 3
Views: 2663

[X3R] Mk3 traders are not showing a destination

Hi all :) I pulled Reunion of the shelf the other week. I decided to buy it through steam, I'm not running any mods other than the bonus package. I'm having trouble with my Mk3 software, the location entry of the property screen is incorrect. It does not show any destination, I've taken a picture fo...
by LowkeeDragon33
Wed, 14. Nov 12, 23:06
Forum: X³: Reunion - Scripts and Modding
Topic: Array Alloc: size ...
Replies: 2
Views: 616

Hmm, think I understand. I guess "null" is a "data type" just as much as a Number or String, not a null pointer. Thus changes made in one array are visible in all other arrays referencing the same data. So one would need to clone an array if the original's contents must not be touched (otherwise, an...
by LowkeeDragon33
Wed, 14. Nov 12, 21:17
Forum: X³: Reunion - Scripts and Modding
Topic: Array Alloc: size ...
Replies: 2
Views: 616

Array Alloc: size ...

What are the benefits of allocating space for an array? If a script returns an array with a known size, should I allocate (thus declare) the array before the script call? What if that script allocates the space for the array that it will return?

Thanks.
by LowkeeDragon33
Sat, 10. Nov 12, 17:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: General Scipt Editor Question (compare to Reunion)
Replies: 2
Views: 328

Okay, thankyou.

~Btw, good to see the same moderators around :)~
by LowkeeDragon33
Sat, 10. Nov 12, 16:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: General Scipt Editor Question (compare to Reunion)
Replies: 2
Views: 328

General Scipt Editor Question (compare to Reunion)

Thought I would start a game of Reunion up again, this time using scripts as much as possible. I'm finding a few things "tedious" about the script editor, and wonder if the editor in Albion Prelude is more "robust". The main question I have is if one can simply type into the editor rather than use t...
by LowkeeDragon33
Tue, 2. Aug 11, 14:48
Forum: X³: Reunion - Scripts and Modding
Topic: Stopping a While [TRUE]
Replies: 2
Views: 503

if your not checking the return value in the parent script then it wont matter what you return, as it will simply be ignored. The return is False for a loop that is checking for True in the While. This won't work? best you can do it kill the script. This is where it gets tricky. Let me say that thi...
by LowkeeDragon33
Tue, 2. Aug 11, 02:38
Forum: X³: Reunion - Scripts and Modding
Topic: Stopping a While [TRUE]
Replies: 2
Views: 503

Stopping a While [TRUE]

I have a script that runs in "While=[TRUE]" form, and I want it to stop. The issue is that there are a lot of ships running it already, so I can't just script it to stop (appears to be a global script, can't just give the ships "none" command). During the loop, the script calls another script. If I ...
by LowkeeDragon33
Sun, 24. Jul 11, 16:20
Forum: X Trilogy Universe
Topic: X-Rebirth MMO
Replies: 93
Views: 10151

Prexxus wrote:I would hate to see this game become a mmo but I would LOVE to see some private games you could play with a friend or two.
Even if all the friends could do is pilot one ship that you own.
by LowkeeDragon33
Tue, 19. Jul 11, 14:55
Forum: X³: Reunion - Scripts and Modding
Topic: !Move.Jump Jumpdrive check editing/Change autojump on all ships in universe
Replies: 14
Views: 1545

Is there a streamlined way to say, make every ES script editable in SE. The !Move.Jump. script, which I believe is a pck already, is off limits to me. I have to open it with NSIS, and change some things around to get it editable in-game. My Disco Raider, with built in FCS 1&2, will automatically ini...
by LowkeeDragon33
Mon, 18. Jul 11, 22:25
Forum: X³: Reunion - Scripts and Modding
Topic: [QUESTION] Script Related
Replies: 11
Views: 892

It makes more sense to keep in the same thread, right?

I have written a script that finds all stations/asteroids/gates and multiplies their position by 1.5. I don't want to force objects into the atmosphere though. Is there a way to manipulate it?
by LowkeeDragon33
Mon, 18. Jul 11, 19:22
Forum: X³: Reunion - Scripts and Modding
Topic: The Elite Project - Ship Downloads
Replies: 10
Views: 1223

I hope this answers some of your questions :) Sure does, thanks. As for textures, I make them for terrain in Sim City 4. A major difference between these games is that the textures in SC4 have to be seamless. I use a program called Texture Maker for them. It is pretty powerful even with non-seamles...
by LowkeeDragon33
Mon, 18. Jul 11, 16:12
Forum: X³: Reunion - Scripts and Modding
Topic: The Elite Project - Ship Downloads
Replies: 10
Views: 1223

Okay, got it working. It's been years since I added a custom ship. Some issues off the bat, this hardly is an M4. You have 20x1mj shields, why not 4x5mj? Going 270 with 20mj of shields is pretty high. The Xenon M, which has 20mj shields, goes 180. Your freight bay is 80 M wares, making it smaller th...
by LowkeeDragon33
Mon, 18. Jul 11, 04:23
Forum: X³: Reunion - Scripts and Modding
Topic: The Elite Project - Ship Downloads
Replies: 10
Views: 1223

I must be stupid, cause the ship is invisible in-game. Used Crycrows installer, I have XTM. Is this a simple me thing?
by LowkeeDragon33
Sat, 16. Jul 11, 19:23
Forum: X³: Reunion - Scripts and Modding
Topic: Newb to the game
Replies: 2
Views: 637

The biggest thing you can do is add XTM . It adds a whole lot to the game, probably doubling it. Other things can be found Here I am running Improved Khaak, Pirate Guild, Race Response Fleets, and Xenon Migration. I had some bugs with Yaki Armada, but I have the same bugs with Pirate Guild, so I mig...
by LowkeeDragon33
Sat, 16. Jul 11, 05:15
Forum: X Trilogy Universe
Topic: Factories: not profitable unless self sufficient?
Replies: 34
Views: 2304

Thanks, I'll have to give that a shot. Don't have the money yet, but eventually. Is 5 sectors a sort of 'soft cap' for how far NPC traders will reliably show up at your station when you're trying to supply a resource demand? I believe the jump radius only effects your ships, not the NPCs. I would s...
by LowkeeDragon33
Fri, 15. Jul 11, 14:27
Forum: X Trilogy Universe
Topic: X3R on a new rig, WOW and what the....
Replies: 12
Views: 896

Non multi-core games are basically unplayable on my computer (which is a dual core xp, nothing special). Anytime I have an issue I just remember to set the affinity to the "1" CPU, and games run like a charm. There are also potentially command line alterations you can do, as well as third party prog...
by LowkeeDragon33
Fri, 15. Jul 11, 14:21
Forum: X Trilogy Universe
Topic: Factories: not profitable unless self sufficient?
Replies: 34
Views: 2304

You can also use the online Complex Calculators (For Reunion , and for Terran Conflict ). These will show you gain/loss per hour. If you were to own a station, when you change the buying price of resources, you will see a number in brackets near the product change. This number is the cost per one un...
by LowkeeDragon33
Tue, 12. Jul 11, 21:29
Forum: X³: Reunion - Scripts and Modding
Topic: [QUESTION] Script Related
Replies: 11
Views: 892

Dang, I could really use that for formations. Moving on though. Flying around, forcing the position of a wingman to 5km in front of me; I think the trajectory script is bug free. The end goal is a "Target Nearest Enemy", but from a position 2km (or something good, haven't been in a dogfight yet) ahe...
by LowkeeDragon33
Tue, 12. Jul 11, 15:05
Forum: X³: Reunion - Scripts and Modding
Topic: [QUESTION] Script Related
Replies: 11
Views: 892

[THIS] set speed (insert number) Wait a second... really? Where is this command? I am working on a script that gets a position that is directly ahead of me. So I get the rotations and fixed sin/cos, but having some trouble after that, and I guess it is the way Reunion returns these values. My premi...

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