Search found 781 matches
- Sun, 28. Apr 24, 01:31
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 3] Can't claim Tharka's Cascade XV with all XEN Defence station destroyed
- Replies: 2
- Views: 97
Re: [7.0 Beta 3] Can't claim Tharka's Cascade XV with all XEN Defence station destroyed
There is probably one station way way way of axis.
- Wed, 17. Apr 24, 20:39
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 2] No "Load" option? Moving to single save? - no, it's in the Play Open Universe menu
- Replies: 2
- Views: 69
Re: [7.0 Beta 2] No "Load" option? Moving to single save?
Well, let's talk about that...
Could you maybe add an option to the game that allows you to have the load savegame on the main page instead of clicking through the play open universe menu in the Game Settings?
- Wed, 17. Apr 24, 20:35
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [DUP][7.0 Beta 2] Cannot order Attack on Unbuilt Station - fix after beta 2
- Replies: 2
- Views: 112
Re: [7.0 Beta 2] Cannot order Attack on Unbuilt Station
Even worse: they try to attack, but can't, so they are stuck in a loop until you manually destroy them.
- Tue, 9. Apr 24, 14:55
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1909][7.0 Beta 1] Xenon Ships can't be recyled anymore? WAD? - fixed in future update
- Replies: 9
- Views: 344
Re: [Bug Report][7.0 b 1]New Ships have 0 Raw scrap Value
Seemingly this is not only tied to the new Xenon-Ships: even a lot of old ships does not have any raw scrap value anymore Ships that i've found having no raw scrap value anymore Xenon M Xenon N Defense Drone (not sure if it had any before) Lasertower MK2 ARG Elite Vanguard ARG Mercury Vanguard PIO B...
- Tue, 9. Apr 24, 13:04
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#1909][7.0 Beta 1] Xenon Ships can't be recyled anymore? WAD? - fixed in future update
- Replies: 9
- Views: 344
[Bug Report][7.0 b 1]New Ships have 0 Raw scrap Value
When destroying some of the new Xenon-Ships, the Raw Scrap Value is now 0 or Empty. So they can't be recycled: Ships that i've found having 0 scrap value: Xenon PE : Empty (0) Raw Scrap-Value Xenon SE : Empty (0) Raw Scrap-Value I am right now in a totally new playthrough, so probably many or all ne...
- Tue, 19. Mar 24, 12:25
- Forum: X4: Foundations - Scripts und Modding
- Topic: Fehler mit der aktivierung von Mods
- Replies: 4
- Views: 244
Re: Fehler mit der aktivierung von Mods
Hat sich erledigt, ist aber ein Bug seitens Egosoft: ich habe nicht gemerkt dass mein ganzer Speicher auf dem Laufwerk wo X4 installiert ist, voll war. Aufgrund dessen konnten die Mods nicht mehr richtig installiert werden und daher konnte ich natürlich auch die Mods nicht mehr aktivieren. Hier würd...
- Tue, 19. Mar 24, 01:22
- Forum: X4: Foundations - Scripts und Modding
- Topic: Fehler mit der aktivierung von Mods
- Replies: 4
- Views: 244
Fehler mit der aktivierung von Mods
Ich habe seit kurzem ein Problem: keines der Mods das ich mir im Workshop abonniert habe kann aktiviert werden; ich hab hier 2 verschiedene Fehlermeldungen: bei fast allen taucht folgende Fehlermeldung auf: https://www.directupload.net/file/d/8498/m326zjht_jpg.htm Bei der einen Mod aber kommt eine e...
- Sat, 20. May 23, 01:00
- Forum: X4: Foundations - Technical Support
- Topic: LAG 6.0 everywhere :-( - fixed by driver update and improved cooling
- Replies: 15
- Views: 871
Re: LAG 6.0 everywhere :-(
@Scoob Be careful limiting your pagefile; while it seems quite antique to need it, Windows react badly when you disable it; also with SSDs nowadays the pagefile actually has some uses compared to the HDD-days. I personally rather give enough space to the pagefile and don't have any stuttering issues...
- Thu, 18. May 23, 20:12
- Forum: X4: Foundations - Spoilers
- Topic: Xenon I + K besiegen
- Replies: 73
- Views: 12867
Re: Xenon I + K besiegen
Lasertürme, massen an Lasertürmen; keine K kann es mit 200 Lasertürmen aufnehmen, verglichen mit all den anderen Tipps 100 Minen die danach weg sind oder Ausrüstung die man erst freischalten muss; bringt aber meistens gar nichts wenn man keine Reputation dafür hat und Minen sind immer ein zweischnei...
- Tue, 2. May 23, 15:35
- Forum: X4: Foundations
- Topic: How to build PHQ when Boso Ta is nowhere to be found?
- Replies: 13
- Views: 2837
Re: How to build PHQ when Boso Ta is nowhere to be found?
For all players who want to play the old questline: DEACTIVATE KINGDOM END AT THE BEGINNING OF YOUR GAME. This change is part of Kindom End, just deactivate it, and you can play through the old questline. Once you have your PHQ, you can activate it whenever you want and play the old questline (that ...
- Tue, 2. May 23, 15:29
- Forum: X4: Foundations
- Topic: Suggestions for X4 (and hopefully X5)
- Replies: 18
- Views: 693
Re: Suggestions for X4 (and hopefully X5)
FOR X4: - fixing of terran fighter designs (remove wings if they don't have the collision, make them look military/aggressive, rather than luxury shuttles. Actually, just remove most wings, they serve no purpose - especially the Kukri. That thing would never fly in atmosphere, and why would terrans...
- Fri, 28. Apr 23, 19:58
- Forum: X4: Foundations
- Topic: Schiffe bestellt - nie gebaut
- Replies: 17
- Views: 681
Re: Schiffe bestellt - nie gebaut
Leider super typisches Phänomen in jedem meiner Spiele bisher. Selbst die Schrottsammler die in ihren Systemen nichts anderes machen als den ganzen Tag Hüllenteile in ihren Systemen zu produzieren, bekommen es scheinbar nicht hin die Hüllenteile an ihre eigene Schiffswerft paar Kilometer weiter zu ...
- Thu, 27. Apr 23, 19:19
- Forum: X4: Foundations
- Topic: Schiffe bestellt - nie gebaut
- Replies: 17
- Views: 681
Re: Schiffe bestellt - nie gebaut
Ich vermute mal wie immer es liegt an den Hüllenteilen. Wenn nichts gebaut wird, dann liegt es immer nur an den Hüllenteilen. Daher musst du einspringen, und Erz liefern wo immer es auch geht: ja, Silikon bringt mehr Kohle, aber Erz ist es, das die Wirtschaft am laufen hält.
- Thu, 27. Apr 23, 18:32
- Forum: X4: Foundations
- Topic: Xenon going nuts
- Replies: 3
- Views: 237
Re: Xenon going nuts
No, since "The Void" (Die Leere in Deutsch) now has a gate to "Last Frontier" ("Letzte Grenze") that's a neutral Zone and then you have a xenon Shipyard and Dock; both of them can output vast amounts of Ships if HoP is not focussing of taking over the Xenon-Sectors. The backbone there is far too str...
- Fri, 21. Apr 23, 23:22
- Forum: X4: Foundations
- Topic: Boron ships and weapons are diverse, powerful and unique - So when will you rebalance the Terran ships and arsenal?
- Replies: 145
- Views: 5725
Re: Boron ships and weapons are diverse, powerful and unique - So when will you rebalance the Terran ships and arsenal?
As a terran advocate when i read it: ähm no. I think that yes, the turrets could be a bit buffed, i don't want them to be totally overpowered; but i would love to see some additions: TER M+L Beam: don't increase the damage, just make it so that ships while getting hit by a terran beam can't boost or...
- Tue, 14. Mar 23, 17:44
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [RES][#898]BUG 6.0 Beta 5 - Terran Pests, Getsu Fune; Custom Start - Fixed in b6.
- Replies: 23
- Views: 1185
Re: [#898]BUG 6.0 Beta 5 - Terran Pests, Getsu Fune; Custom Start
Modified Start here: I have exactly the same issue Terran Cadett start Quest: Terran Pests Getsu Fune Mission Ship I go to one station, the quest marker jumps to the next, i try to scan the whole station, nothing, i go to the next station, the station itself jumps to the next, i try to scan the whol...
- Sat, 9. Oct 10, 07:40
- Forum: X Trilogie Universum
- Topic: Deep Silver und Egosoft kündigen X Superbox an
- Replies: 507
- Views: 66210
- Sat, 9. Oct 10, 07:35
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung
- Topic: Superbox: X3 TC bei Steam registrieren?
- Replies: 75
- Views: 10712
- Fri, 8. Oct 10, 20:19
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung
- Topic: Superbox: X3 TC bei Steam registrieren?
- Replies: 75
- Views: 10712
- Fri, 8. Oct 10, 20:16
- Forum: X Trilogie Universum
- Topic: X3: Terran Conflict 3.0 ist da!
- Replies: 137
- Views: 50633