Search found 232 matches
- Sun, 19. Nov 06, 15:57
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Plugin] Self Repairing Hull Technology 1.2 23/4/06
- Replies: 182
- Views: 69102
Can you modify this to make "hull repair lasers" that install on small ships making theme useful? Sorta like the Homeworld repair ships. You could balance it so like takes a dozen m4/m5 fully equipped with hull repair lasers to do the equivalent repair of a single repair kit. No money sink of the ex...
- Sun, 19. Nov 06, 15:52
- Forum: X Trilogy Universe
- Topic: "Homeworld" type hull repair lasers
- Replies: 5
- Views: 2053
Ok, I'm taking my grovelling back to the script&mod forum. May want to leave this thread here since it seems a lot of people think its in the game for use. Maybe someone got drunk playing Homeworld then came here and posted about repair lasers or else someones already made such a script but is too e...
- Sun, 19. Nov 06, 06:03
- Forum: X Trilogy Universe
- Topic: "Homeworld" type hull repair lasers
- Replies: 5
- Views: 2053
"Homeworld" type hull repair lasers
I read someone in a post mention having ships (in X3) with hull repair lasers and asked in the script&mod section and someone mentioned they thought it was in the game. The hull repair script is nice for capitol ships but I would prefer repair lasers that could be fitted to my fleet of tiny cannon f...
- Sun, 19. Nov 06, 05:55
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script Request] Repair laser?
- Replies: 5
- Views: 2920
Really? Are they reward for some mission or just random when you get super high rankings? If repair lasers are in game, can someone post at least a hint of which part of the galaxy or what type of mission reward? I'm the merchant and cappin type and haven't done any missions beside the first 3 arcad...
- Sun, 19. Nov 06, 05:50
- Forum: X³: Reunion - Scripts and Modding
- Topic: DDRS Rebalance V2.5 with 55 custom ships and 6 custom shipyards
- Replies: 226
- Views: 38068
- Sat, 18. Nov 06, 21:55
- Forum: X³: Reunion - Scripts and Modding
- Topic: DDRS Rebalance V2.5 with 55 custom ships and 6 custom shipyards
- Replies: 226
- Views: 38068
Can you make an "unbalanced" version? I'm not a hardcore junky I just like to fly neat ships and to be able to dock TS in my TL and higher carriers and a single fighter or two in the corvette. ( m6? its been awhile since playing x3 and its hard to remember ship designations since they don't make sen...
- Sat, 18. Nov 06, 21:46
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script Request] Repair laser?
- Replies: 5
- Views: 2920
No replys at all? I would think it would be easy to just modify one of the "hull repair" mods to do this. The only problem is, the smaller ships (m5? Its been awhile and I forget the designations since they don't make sense anymore anyway) would be repairing other ships. But the carrier ships with t...
- Fri, 17. Nov 06, 13:01
- Forum: X Trilogy Universe
- Topic: Unlocking new characters, any difference at startup?
- Replies: 9
- Views: 1868
Its been a long time since I started a new game but how many different unlocked characters are there? And are they just the 3 shown in the manual Aspiring Explorer, Humble Merchant, and Bankrupt Assasin? I thought those were available right from the start. I would really like to know this and don't ...
- Thu, 16. Nov 06, 16:17
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script Request] Repair laser?
- Replies: 5
- Views: 2920
[Script Request] Repair laser?
I saw a post about hull damage where someone said they used small ships with repair lasers to fix their ships hull damage like the repair ships in Homeworld, but I searched and couldn't find any scripts or mods that added REPAIR LASERS to X3. I did find the mod that gives you capital ship crewmember...
- Fri, 9. Jan 04, 05:57
- Forum: X Trilogy Universe
- Topic: No capturing with turrets on a ship?
- Replies: 15
- Views: 1742
I immediately strafe out of range soon as the pilot starts saying, "here, take ship!" Havent had a turrent kill a captured ship since then though they still try. Well maybe an ocassional mandalay or bayamon. With a dragon those ships tend to blow before the pilot can even finish his speil. I did put...
- Fri, 9. Jan 04, 05:32
- Forum: X Trilogy Universe
- Topic: how do i outfit my disco so i can capture some ships?
- Replies: 17
- Views: 2309
At least before patch1.1 the Disco made a very fine capture ship. Just max it out on shields and weapons, not too expensive since its max equipment capabilities are quite low. My first capture was a Barricuda, the very first ship I fired upon- beginners luck I guess. The pilot didnt even shoot back,...
- Fri, 9. Jan 04, 04:59
- Forum: Creative Universe
- Topic: The Universal Nova Capturing Confederation
- Replies: 1982
- Views: 164032
- Fri, 9. Jan 04, 04:01
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Low FPS a way to increase?
- Replies: 18
- Views: 1667
This was mentioned on another thread a week or so ago but cant remember exactly but the gist is this: If you have stuttering in the gfx try cranking UP the resolution, turn OFF AQC, (no shadows tho) and force 4x or higher AA. I know it doesnt seem to make sense but it really sped up and smoothed out...
- Wed, 31. Dec 03, 21:12
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: I am not able to play this game! fu**ed up steering!
- Replies: 73
- Views: 8512
I've experienced the same problem as the original poster but only AFTER the 1.1patch. However, I also have no control problems as several fanbois posted. How is that? Well, it seems all the fanbois are flying M6 corvettes (they are almost capital ships sort of like the corvettes in Star Wars, defini...
- Wed, 31. Dec 03, 20:59
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: loosing money, don't understand.
- Replies: 23
- Views: 3379
back to the topic, I havent had any copy protection type problems ( I dont think) but it seems that the best buy/sell, your ships will buy for higher than you specified in the factory settings which will cause you to lose money even though on paper, your factory by that point should just be making 1...
- Sun, 21. Dec 03, 03:31
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: A possible discovery on what causes jerkiness
- Replies: 18
- Views: 2684
I just did about the same thing the other day but didn't notice any difference at the time except everything looked alot better. But after reading your comments I think you are onto something. I'm only running at 4x AA and 2x AF at 1024 res, but if you stop to think about it thats amazing considerin...
- Sun, 21. Dec 03, 03:08
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Strafe needs a fix
- Replies: 7
- Views: 743
Could you imagine if x2 was massively multiplayer? A newbie logs in looks around then asks, noob: "is my video card messed up or is everyone flying their ship sideways?" old knowitall: "nah, your gfx is fine but you have to speak in character young padwan" noob: "Yessir, grand poobah please shareth ...
- Sun, 21. Dec 03, 02:51
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: For all those with a joystick problem...
- Replies: 3
- Views: 673
I found something that does the same thing. Just put up your m3 and smaller craft (for combat) and get an m6. Those are just TL with gun turrents where combat consists of wallowing around in a big circle -to keep enemy from ramming you- while your turrents do all the work. Obviously it seems alot of...
- Sat, 20. Dec 03, 16:23
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: "protect me" ai bug
- Replies: 7
- Views: 1182
- Sat, 20. Dec 03, 16:05
- Forum: X Trilogy Universe
- Topic: Khaak Ship Info Obtained :-)
- Replies: 27
- Views: 7734
Oh, BTW, what is the needed rank to get the ship specs? I been dragging my heels through the plot and havent even gone to meet Bret in Priest Rings yet. However, just from the plot that I've seen so far the jump drive only needs coordinates, which I assume is a location relative to a jump gate. So,...