Thanks. I guessed it was going to be that way. Pretty sure I've found most cargos from ship destruction/capture but I've never found food types from containers...nor silicon or ore.
I have found a lot of nividium but getting rid of it (for cash) is a slow process.
Search found 1081 matches
- Wed, 19. Mar 14, 12:24
- Forum: X²: The Threat - Scripts and Modding
- Topic: Special containers
- Replies: 3
- Views: 2468
- Wed, 12. Mar 14, 11:54
- Forum: X²: The Threat - Scripts and Modding
- Topic: Special containers
- Replies: 3
- Views: 2468
Special containers
Are the contents of containers hardcoded or can any cargo be set to be found (via an editor)?
I'm playing a game where I subsist on picking up containers until I get rich enough to buy factories...but I'd like to be able to find cattle and cahoonas (and other items).
I'm playing a game where I subsist on picking up containers until I get rich enough to buy factories...but I'd like to be able to find cattle and cahoonas (and other items).
- Wed, 12. Mar 14, 11:51
- Forum: X²: The Threat - Scripts and Modding
- Topic: X2 Sector Trader - universe trader
- Replies: 2
- Views: 3247
- Thu, 19. Jul 12, 13:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: Script editor required ?
- Replies: 16
- Views: 10151
- Mon, 7. Nov 11, 17:13
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] Missile trail effect mod v1.0
- Replies: 5
- Views: 2809
- Fri, 4. Nov 11, 11:42
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] Missile trail effect mod v1.0
- Replies: 5
- Views: 2809
- Thu, 3. Nov 11, 10:35
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] Missile trail effect mod v1.0
- Replies: 5
- Views: 2809
- Wed, 17. Jun 09, 10:17
- Forum: X²: The Threat - Scripts and Modding
- Topic: sector trading issues??????????
- Replies: 9
- Views: 1667
- Fri, 24. Apr 09, 12:30
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
In my last small galaxy, I had to manually add a lot of high tech stations to generate demand for resources. This was a game where I had no plans to build my own stations. Even though I'd verified each sector, it was still interesting to explore the new galaxy. If you have a recent enough java it wo...
- Wed, 25. Mar 09, 12:06
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
I edited xml/nebula.xml to edit the hull eating nebulas with blank lines...like this <nebula id="47" colour="turquoise" size="1" backgroundColour="!crimson, !red" /> <!-- id 48: extremely large yellow line, skip --> <!-- id 49: extremely large yellow line, skip --> where 48 and 49 are hull eaters. T...
- Thu, 19. Mar 09, 16:05
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
- Wed, 18. Mar 09, 16:20
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
Chris Gi. Tried editing the nebulae.xml file removing (or commenting) the hull eating lines but the program fails with errors. Don't think it's due to editing mistakes on my part. Seems like I'll have to live with the program as it is and manually edit out anything I don't want. I'm not able to modi...
- Wed, 18. Mar 09, 13:22
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
Thanks, I'll give that a try...I've generated a mini-map (9 by 7) successfully...with a combination of this program and Xehonks editor, I have a nividium asteroid of 86 (yes, 86)... Just for testing purposes of course. I had a quick look at the other files but didn't get far as I've only been on it ...
- Wed, 18. Mar 09, 09:07
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
Spent the weekend trying a new random galaxy...fantastic! A few teething troubles getting it to work and some manual editing to incorporate some custom ships but it's really great exploring a new galaxy. I'm going to have to experiment a bit now I can get it to work. Actually, the nebulas aren't too...
- Fri, 13. Mar 09, 15:10
- Forum: X²: The Threat - Scripts and Modding
- Topic: XUniverseWizard - Random universe generator
- Replies: 66
- Views: 24332
- Fri, 15. Aug 08, 16:25
- Forum: X²: The Threat - Scripts and Modding
- Topic: HELP! My Pirate Bases disapear - dont know why!
- Replies: 4
- Views: 1135
- Tue, 27. May 08, 14:38
- Forum: X²: The Threat - Scripts and Modding
- Topic: Is there anyone...
- Replies: 3
- Views: 1284
- Mon, 21. Apr 08, 15:35
- Forum: X²: The Threat - Scripts and Modding
- Topic: Salvage Script v2.5
- Replies: 131
- Views: 49320
- Tue, 4. Mar 08, 16:25
- Forum: X²: The Threat - Scripts and Modding
- Topic: Script Editor
- Replies: 12
- Views: 2695
- Tue, 4. Mar 08, 09:21
- Forum: X²: The Threat - Scripts and Modding
- Topic: Script Editor
- Replies: 12
- Views: 2695