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by linolafett
Mon, 29. Apr 24, 12:09
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback][7.0 beta] Fewer colours on new E ships?
Replies: 18
Views: 517

Re: [Feedback][7.0 beta] Fewer colours on new E ships?

As we can see taste is a very personal thing.
There is no way to make it optional, as its tied to the ship geometry.
by linolafett
Fri, 26. Apr 24, 15:16
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.0 beta 3 - ship model issues
Replies: 1
Views: 105

Re: 7.0 beta 3 - ship model issues

Most GFX related issues have been resolved.

Orange light is intended.
Weapon compatibility is a different question and i cant answer it. Please do not mix report like that in one thread.
by linolafett
Tue, 23. Apr 24, 09:28
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Observation Module Feedback
Replies: 12
Views: 318

Re: [7.0 Beta 2] Observation Module Feedback

I have added a small arrow geometry into the holograph of the module in the editor. It points into the diretion the deck is facing.
Please have a look in the next beta, if thats ok or if its still confusing.
by linolafett
Mon, 22. Apr 24, 11:02
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Observation Module Feedback
Replies: 12
Views: 318

Re: [7.0 Beta 2] Observation Module Feedback

If you zoom in to the module in the build menu, you should see the room as a holo display on top of the penthouse. Based on this display, you are able to see the direction the room is facing. There is currently a bug, that the room is displayed rotated by 180° compared to the real position in game. ...
by linolafett
Mon, 22. Apr 24, 10:39
Forum: X4: Foundations
Topic: Any Idea why a dock is unplaceable here...
Replies: 4
Views: 305

Re: Any Idea why a dock is unplaceable here...

It should be placeable.
Could you try enabling "allow module overlap" in the settings of this menu (cog wheel in to upper right hand side) and see if you can place the module then?
by linolafett
Thu, 18. Apr 24, 17:18
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1937]Beta 7.0 (528286) Broken selection of surface elements.
Replies: 9
Views: 150

Re: [#1937]Beta 7.0 (528286) Broken selection of surface elements.

Now i need to know why do you need to select them while flying your ship? Do you need to select them only in third person view, or is there a reason you would need to be able to select them in the cockpit view as well? For various reasons. It's strange if you can select elements of other ships but ...
by linolafett
Thu, 18. Apr 24, 17:10
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Impossible to complete Torus sequence
Replies: 2
Views: 146

Re: [7.0 Beta 2] Impossible to complete Torus sequence

Just as a side note: I played this mission in beta 2 and did not get stuck, so its not a always reproduce able issue.
by linolafett
Thu, 18. Apr 24, 16:50
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2016][7.0 beta] floating turrets and shield on Boron defence platform - fixed in future update
Replies: 1
Views: 66

Re: [#2016][7.0 beta] floating turrets and shield on Boron defence platform

Thank you for the report.
The geometry has been reexported with the missing part to resolve the issue.
by linolafett
Thu, 18. Apr 24, 16:25
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1937]Beta 7.0 (528286) Broken selection of surface elements.
Replies: 9
Views: 150

Re: [#1937]Beta 7.0 (528286) Broken selection of surface elements.

No. This only happens on a player-piloted ship. Always. The rest of the ships and my ship when I get up from the pilot's seat - the elements are selected normally. I recorded another video. It clearly shows that while I am piloting the ship, the elements have a very narrow area for selection. If I ...
by linolafett
Thu, 18. Apr 24, 13:56
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1937]Beta 7.0 (528286) Broken selection of surface elements.
Replies: 9
Views: 150

Re: [#1937]Beta 7.0 (528286) Broken selection of surface elements.

I can not reproduce. Yes you try to select a surface element from multiple KM away, yes it is small, but you can still select it. The external view on my ship did not make it easier to select the same turrets. As we have added the visual enhancement goggles ("y" or "z" key depending on layout) you c...
by linolafett
Thu, 18. Apr 24, 11:07
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2] Xenon F headlights on while docked - fixed in future update
Replies: 1
Views: 80

Re: [7.00 Beta 2] Xenon F headlights on while docked

This has been fixed for the next beta (3).
Thank you for the report.
by linolafett
Wed, 17. Apr 24, 17:27
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1949][7.0 Beta 1] Misaligned equipment hardpoints on Crane E
Replies: 2
Views: 142

Re: [#1949][7.0 Beta 1] Misaligned equipment hardpoints on Crane E

This has been resolved for beta 3.
Thank you for the report and images.
by linolafett
Wed, 17. Apr 24, 16:56
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1966] Graphical error on ARG Eclipse Vanguard
Replies: 4
Views: 170

Re: [#1966] Graphical error on ARG Eclipse Vanguard

Thank you for the report and images.
This is fixed for the upcoming build (beta 3)
by linolafett
Wed, 17. Apr 24, 16:33
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1977][7.0 beta] faulty(?) texture on TER S/M dock
Replies: 1
Views: 132

Re: [#1977][7.0 beta] faulty(?) texture on TER S/M dock

This has been improved for the upcoming build (beta 3).
Thank you for the report.
by linolafett
Wed, 17. Apr 24, 16:06
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1984][7.0 Beta 1] Glow of Boron S/M Dock hitting a "Box"
Replies: 2
Views: 102

Re: [#1984][7.0 Beta 1] Glow of Boron S/M Dock hitting a "Box"

This has been resolved for the upcoming build (beta 3). Though i have to say that on both of my monitors here the cut off line is almost invisible. Maybe check if your monitor is not set to a wrong gamma or it otherwise not properly calibrated, it might have made the issue more visible than it usual...
by linolafett
Wed, 17. Apr 24, 11:55
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2051]Elevator call button missing inside the Xenon B
Replies: 4
Views: 171

Re: [#2051]Elevator call button missing inside the Xenon B

There is a button on the left handside railing you can interact with to call the elevator.
As this button was not obvious enough, i remodelled it and made it a dedicated panel. Hope its more visible now.
by linolafett
Tue, 16. Apr 24, 17:45
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2003][7.0 beta] Player logo clipped on Kyd - fixed after beta 2
Replies: 1
Views: 49

Re: [#2003][7.0 beta] Player logo clipped on Kyd

This has been resolved for beta 3.
Thank you for the report.
by linolafett
Tue, 16. Apr 24, 17:42
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2067]v700b528865 - Behemoth Vanguard Dock Clipping - fixed in future update
Replies: 1
Views: 47

Re: [#2067]v700b528865 - Behemoth Vanguard Dock Clipping

This will be fixed in the next build (beta 3)
Thank you for the report.

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