WooHoo! Communication! Rule!
Thanks for the update!
(I too understand BurnIt about life interrupting more enjoyable adventures, it was mostly the lack of communication that was frustrating)
Search found 39 matches
- Sun, 15. Feb 04, 18:07
- Forum: X²: The Threat - Scripts and Modding
- Topic: @ Burnit
- Replies: 33
- Views: 6166
- Mon, 9. Feb 04, 08:22
- Forum: X²: The Threat - Scripts and Modding
- Topic: @ Burnit
- Replies: 33
- Views: 6166
First off, I want to throw in my support for BurnIt. He's been a great asset to this community and deserves a lot more than he gets, whatever it is he's getting ;) (snip) Personally I just don't see these problems you're talking about. I'm not constantly here and keeping up with every little event,...
- Sun, 8. Feb 04, 19:11
- Forum: X²: The Threat - Scripts and Modding
- Topic: @ Burnit
- Replies: 33
- Views: 6166
Remeber the definition of "estimated." BurnIt said "estimated January 2004", not "certainly January 2004," nor "not a day later than January 31, 2004." It is barely 8 days into February. Have some patience. Also, why do people always expect "official" responses to everything? and you have a full-ti...
- Thu, 1. Jan 04, 00:04
- Forum: X Trilogy Universe
- Topic: "Xtreme Mode"
- Replies: 21
- Views: 2679
and the reason it has 5% hull left is cause you sold off the TP equipment, if not it has 5% hull damage max, that 90% missing equates to wroughly how much it would cost to repair it. so cheating at that point Costs you more than it's good for you. Actually, it costs about 80,000 credits to repair t...
- Wed, 31. Dec 03, 23:56
- Forum: X Trilogy Universe
- Topic: No signal on mini monitor from remote ship
- Replies: 9
- Views: 950
The game engine is optimized to only render objects in the same system as you. This means that no matter what, if you are in a different system than something you are attempting to look at, you will always get "No Signal". This includes Advanced Satellites with their misleading description of being ...
- Tue, 30. Dec 03, 19:42
- Forum: X Trilogy Universe
- Topic: Has anyone Befriended the pirates yet?
- Replies: 6
- Views: 1248
I believe the Pirates are hard-coded to be your enemy always. I set all of my ships to have Pirates as "Friend", including my global setting. I tell my M6 to "Attack All Enemies" in the sector i've set up to be my home base, and so need to keep clear of Khaak. When a Pirate enters the sector, the M6...
- Sat, 27. Dec 03, 19:15
- Forum: X Trilogy Universe
- Topic: Creating Shipyards
- Replies: 24
- Views: 3637
Reading all this a question comes to mind. When the online universe starts up and you've added all this new scripting to your game program , Is the game going to be compatible with your new scripted one and the online universe. Another is if you use scripting now how will you do on the online versi...
- Sat, 27. Dec 03, 19:06
- Forum: X²: The Threat - Scripts and Modding
- Topic: The Script Editor / Galaxy Editor
- Replies: 112
- Views: 271579
(pssst, they didn't give us the script editor, they still think we aren't bright/mature enough to use it without full documentation, a third-party figured it out and released it, they are just admitting to it now that the "cat is out of the bag" and the earth didn't explode) Though yes, a seperate f...
- Thu, 25. Dec 03, 21:24
- Forum: X Trilogy Universe
- Topic: Script editor access 'cheat code'.
- Replies: 141
- Views: 22532
- Wed, 24. Dec 03, 20:17
- Forum: X Trilogy Universe
- Topic: Data gathering help requested
- Replies: 1
- Views: 413
Data gathering help requested
I plan on making a small database driven webpage that will help a player balance station supply lines and so forth. The site will be dynamic, so that one can select what they have already, or what they would like, and it will show them what they will need to support that idea. It will show, for exam...
- Tue, 23. Dec 03, 03:40
- Forum: X Trilogy Universe
- Topic: A Tip on keeping your empire safe.
- Replies: 11
- Views: 2166
I've noticed that the Khaak tend to appear in sectors that are far away from me, making it more difficult to come to the aid of my transports. So, contrary to a number of reports, my experience is different, so i'm guessing that it is random, and the folks that have stated their experiences are just...
- Sat, 20. Dec 03, 17:45
- Forum: X Trilogy Universe
- Topic: I have a hull full of crystals how do i give them to my SPP?
- Replies: 1
- Views: 719
1.) Select the main menu option, "Adjust Station Parameters". 2.) Scroll down until you see the crystals option, not the price of crystals. You'll know the correct row because on the far right, you'll see two columns listing the contents of the station and your ship. You'll see the number of crystal...
- Sat, 20. Dec 03, 17:22
- Forum: X Trilogy Universe
- Topic: Are you happy with your purchase?
- Replies: 18
- Views: 2655
I selected the second option down, pretty happy. 1.) From what i hear, the storyline is very short, so i'm stretching it out as much as i can. There are theories that after a certain amount of gameplay time, more stuff will show up ala XT, but folks are talking about credits rolling, which is a sure...
- Fri, 19. Dec 03, 18:10
- Forum: X Trilogy Universe
- Topic: help needed with mines (ore and silicone)
- Replies: 11
- Views: 1595
Well, my original ore mine was on an asteroid of type 40, which is where the "24 cells producing 4 units" statement came from. I now have an ore mine on an asteroid of type 44, and now i'm required to supply 30 cells, produce 5 units, and take around 1:10 to complete a cycle. So, this means that it ...
- Thu, 18. Dec 03, 02:16
- Forum: X Trilogy Universe
- Topic: Something about script editor
- Replies: 48
- Views: 7571
I think you should do just a "little" research before opening your mouth. Then i apologize. I apologize for insulting a person holding his "special" knowledge over the rest of the community. "I know and you don't.. nyah, nyah..." I guess i should be taking out my frustration on Egosoft for advertis...
- Wed, 17. Dec 03, 18:25
- Forum: X Trilogy Universe
- Topic: Something about script editor
- Replies: 48
- Views: 7571
Its really great. You are all very inventive and have some great ideas. I wouldn't think of commenting on how close or far from a solution you are. I'm having too much fun reading your ideas. LOL It's funny how many ppl there are that claim to have found the scripting engine, but won't tell anyone....
- Wed, 17. Dec 03, 07:46
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: New glitches I'm encountering with 1.1
- Replies: 16
- Views: 2200
The boost extension, as mentioned in the description (voice and/or text), is used for sudden accelleration. It is used for going from 0 to max in a short amount of time. It does NOT alter the max speed a ship can go. For example, if i am fighting, i tend to stay at a low speed. If i hear "Incoming m...
- Wed, 17. Dec 03, 07:29
- Forum: X Trilogy Universe
- Topic: Patch 1.2 info and more...
- Replies: 78
- Views: 28000
To get access to mulitmonitor modes you can use a dual or tripple head graphic cards or turn on the "horizontal span" in the NVidia NView tool. I have a fully functional, dual monitor setup, but do not have any extra options that are referred to. ATI Radeon 9700 Pro. Windows works great with both m...
- Tue, 16. Dec 03, 19:20
- Forum: X Trilogy Universe
- Topic: X² Ongoing development - UPDATE 11 December
- Replies: 318
- Views: 64557
Re: niiiiice
as I explained in the post that got me banned in the first place (and no doubt, will get this account banned also), I downloaded the "other" version" as a temporary measure. I shall explain again, SLOWLY for the hard of thinking Maybe you need some explanation, given your slow moral standards compa...
- Mon, 15. Dec 03, 18:08
- Forum: X Trilogy Universe
- Topic: help needed with mines (ore and silicone)
- Replies: 11
- Views: 1595
Yield refers to how long the "cycle" lasts for each batch of product. For mines, the higher the yield, the less time it takes to extract a batch of product. Both Ore Mines and Silicon Mines require 24 Energy Cells for each production cycle. An Ore Mine produces 4 product units, and a Silicon Mine pr...