Search found 39 matches

by Moncada
Tue, 25. Sep 18, 09:41
Forum: Off Topic English
Topic: [@ Egosoft] have you been playing around with ray tracing for X4?
Replies: 32
Views: 5217

I just wish they would stop calling it ray-tracing since that implies something that isnt technically possible at current date. If you watch the tubes you will quickly see that the stunt is working since people arent aware that its not a ray-tracer. I would be totally okay with it all if they would ...
by Moncada
Mon, 24. Sep 18, 10:09
Forum: Off Topic English
Topic: [@ Egosoft] have you been playing around with ray tracing for X4?
Replies: 32
Views: 5217

I hate to be that person but lets not forget its not "real" ray-tracing. Its a vendor specific implementation of a subset of the features of ray-tracing. So calling it ray-tracing isnt correct :evil: . Ray-tracing a single frame can take up to hours so that probably isnt going to be happening any ti...
by Moncada
Tue, 12. Sep 17, 10:11
Forum: X4: Foundations
Topic: Limited co-op multiplayer
Replies: 121
Views: 16615

Adding multiplayer is one of the few things that would make me reconsider buying the game. Implementing multiplayer in some way is going to change the game and I dont want that. I loathe the way that so many single-player games tacks on multiplayer in some form and change the game to accomodate it a...
by Moncada
Fri, 4. Aug 17, 16:51
Forum: X Rebirth VR Edition
Topic: [4.20 HF1] ISSUE - Tutorial says "LS to Choose" but nothing happens
Replies: 6
Views: 1549

Theese are good questions , sadly I can only answer one of them. 2. They are for different things. A pilot is for smaller ships (One man ships basicly), engineer repairs (Skunk modules and capital ships) things and the marine officer is for recruiting marines to board other ships. A captain is for a...
by Moncada
Fri, 4. Aug 17, 10:39
Forum: X4: Foundations
Topic: X4 - UI and scripting
Replies: 39
Views: 12527

I agree with Ketraar that the "casual" way it is now good.
by Moncada
Sun, 30. Jul 17, 00:36
Forum: X Rebirth VR Edition
Topic: [4.20 release] FEEDBACK - Shady vault station placement - WAD
Replies: 3
Views: 1407

So its intentional to split up the sectors into more zones? It looks wierd with a couple of "empty space" zones in the sector with stations in them
by Moncada
Sat, 29. Jul 17, 21:19
Forum: X Rebirth VR Edition
Topic: [4.20 release] FEEDBACK - Trade agent availability - IMPROVED IN HF1 and HF2
Replies: 6
Views: 2407

[4.20 release] FEEDBACK - Trade agent availability - IMPROVED IN HF1 and HF2

Since focus have been moved away from walking around on stations is there any plans to change the way we aquire trade agents? With the less amount of NPC's to small talk to I get the feeling that it takes longer to get a chance for "small talk" than before. So its alot of waiting to get one. I know ...
by Moncada
Sat, 29. Jul 17, 19:45
Forum: X Rebirth VR Edition
Topic: [4.20 release] FEEDBACK - Shady vault station placement - WAD
Replies: 3
Views: 1407

[4.20 release] FEEDBACK - Shady vault station placement - WAD

The URV parts supply I station in shady vault is too far away from the other and becomes its own zone. So its a "empty space" zone
by Moncada
Thu, 24. Mar 16, 11:35
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 102132

I get too application has stopped working aswell
When the program executes windows goes "nope!" and it crashes

Nope! It was user error.
Disregard this
by Moncada
Sun, 20. Mar 16, 14:17
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

Do I understand it right that the npc's are going to build stations they need? Isnt that recreating GoD?

I very much look forward to the next version with npc building
by Moncada
Wed, 16. Mar 16, 17:23
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

soo.... how do I make the aqueduct go boom boom? (is it possible?)
by Moncada
Wed, 16. Mar 16, 09:32
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

I played all night yesterday without a single crash.

So it seems to work but I wonder if any functionality went bye bye because of it.
by Moncada
Tue, 15. Mar 16, 15:05
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

That patch fixed my freezing issue. Atleast for the short while I have been testing it
by Moncada
Tue, 15. Mar 16, 12:52
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

Im going to test another version of the mod and see if the problem is older than the current patch. I really want to play this mod :)
by Moncada
Tue, 15. Mar 16, 11:16
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

I have only installed CWIR and nothing else. All other things are untouched with a fresh install from steam. With a new game start ofc. I used the Ambitious Entrepreneur to test it as fast as possible. I tried it before with a save game with a finished plot. That's where it first happened but it's n...
by Moncada
Tue, 15. Mar 16, 09:40
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 402413

I think I have found a bug in the current version. You have to be present in the system while you do this. It's selecting the ship (rarely) or changing the defense officer settings (always) while there is combat in the zone freezes the game. It might be that the ship itself has to be in combat for i...
by Moncada
Mon, 14. Mar 16, 09:45
Forum: X Rebirth Universe
Topic: SETA needs to stop less
Replies: 12
Views: 2214

I wish I could turn of all messages that wasent critical. I dont want to be asked 500 times if the station manager should transfer the money or keep it. I stopped trading manually because of the message spam gave me a headache.
by Moncada
Tue, 10. Jun 14, 09:37
Forum: X Rebirth - Scripts and Modding
Topic: AI Galaxy Trade v0.1 (9th June 2014)
Replies: 57
Views: 6834

Good luck on the interview!

I'll think about the problem in the meanwhile
by Moncada
Tue, 10. Jun 14, 09:33
Forum: X Rebirth - Scripts and Modding
Topic: AI Galaxy Trade v0.1 (9th June 2014)
Replies: 57
Views: 6834

Last time I built a URV forge in devries the drones just sat there and didnt get bought. To be forced to steal/build a specific station seems a bit excessive to solve the issue of getting 10 cargolifters. especially since you have to steal ships every time you need to build a ship. I did that for a ...
by Moncada
Tue, 10. Jun 14, 09:13
Forum: X Rebirth - Scripts and Modding
Topic: AI Galaxy Trade v0.1 (9th June 2014)
Replies: 57
Views: 6834

Yeah, making the player trading useless is a risk with that. Maybe traders with a very small amount of drones? Only 10-15 or so once in a while? So there's a chance for the player to get atleast 10 or so drones on their ship. That way the drones trickle in very slowly on the SY. I dont know how fast...

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