Search found 39 matches
- Tue, 25. Sep 18, 09:41
- Forum: Off Topic English
- Topic: [@ Egosoft] have you been playing around with ray tracing for X4?
- Replies: 32
- Views: 5217
I just wish they would stop calling it ray-tracing since that implies something that isnt technically possible at current date. If you watch the tubes you will quickly see that the stunt is working since people arent aware that its not a ray-tracer. I would be totally okay with it all if they would ...
- Mon, 24. Sep 18, 10:09
- Forum: Off Topic English
- Topic: [@ Egosoft] have you been playing around with ray tracing for X4?
- Replies: 32
- Views: 5217
I hate to be that person but lets not forget its not "real" ray-tracing. Its a vendor specific implementation of a subset of the features of ray-tracing. So calling it ray-tracing isnt correct :evil: . Ray-tracing a single frame can take up to hours so that probably isnt going to be happening any ti...
- Tue, 12. Sep 17, 10:11
- Forum: X4: Foundations
- Topic: Limited co-op multiplayer
- Replies: 121
- Views: 16615
Adding multiplayer is one of the few things that would make me reconsider buying the game. Implementing multiplayer in some way is going to change the game and I dont want that. I loathe the way that so many single-player games tacks on multiplayer in some form and change the game to accomodate it a...
- Fri, 4. Aug 17, 16:51
- Forum: X Rebirth VR Edition
- Topic: [4.20 HF1] ISSUE - Tutorial says "LS to Choose" but nothing happens
- Replies: 6
- Views: 1549
Theese are good questions , sadly I can only answer one of them. 2. They are for different things. A pilot is for smaller ships (One man ships basicly), engineer repairs (Skunk modules and capital ships) things and the marine officer is for recruiting marines to board other ships. A captain is for a...
- Fri, 4. Aug 17, 10:39
- Forum: X4: Foundations
- Topic: X4 - UI and scripting
- Replies: 39
- Views: 12527
- Sun, 30. Jul 17, 00:36
- Forum: X Rebirth VR Edition
- Topic: [4.20 release] FEEDBACK - Shady vault station placement - WAD
- Replies: 3
- Views: 1407
- Sat, 29. Jul 17, 21:19
- Forum: X Rebirth VR Edition
- Topic: [4.20 release] FEEDBACK - Trade agent availability - IMPROVED IN HF1 and HF2
- Replies: 6
- Views: 2407
[4.20 release] FEEDBACK - Trade agent availability - IMPROVED IN HF1 and HF2
Since focus have been moved away from walking around on stations is there any plans to change the way we aquire trade agents? With the less amount of NPC's to small talk to I get the feeling that it takes longer to get a chance for "small talk" than before. So its alot of waiting to get one. I know ...
- Sat, 29. Jul 17, 19:45
- Forum: X Rebirth VR Edition
- Topic: [4.20 release] FEEDBACK - Shady vault station placement - WAD
- Replies: 3
- Views: 1407
[4.20 release] FEEDBACK - Shady vault station placement - WAD
The URV parts supply I station in shady vault is too far away from the other and becomes its own zone. So its a "empty space" zone
- Thu, 24. Mar 16, 11:35
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 102132
- Sun, 20. Mar 16, 14:17
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
- Wed, 16. Mar 16, 17:23
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
- Wed, 16. Mar 16, 09:32
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
- Tue, 15. Mar 16, 15:05
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
- Tue, 15. Mar 16, 12:52
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
- Tue, 15. Mar 16, 11:16
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
I have only installed CWIR and nothing else. All other things are untouched with a fresh install from steam. With a new game start ofc. I used the Ambitious Entrepreneur to test it as fast as possible. I tried it before with a save game with a finished plot. That's where it first happened but it's n...
- Tue, 15. Mar 16, 09:40
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 402413
I think I have found a bug in the current version. You have to be present in the system while you do this. It's selecting the ship (rarely) or changing the defense officer settings (always) while there is combat in the zone freezes the game. It might be that the ship itself has to be in combat for i...
- Mon, 14. Mar 16, 09:45
- Forum: X Rebirth Universe
- Topic: SETA needs to stop less
- Replies: 12
- Views: 2214
- Tue, 10. Jun 14, 09:37
- Forum: X Rebirth - Scripts and Modding
- Topic: AI Galaxy Trade v0.1 (9th June 2014)
- Replies: 57
- Views: 6834
- Tue, 10. Jun 14, 09:33
- Forum: X Rebirth - Scripts and Modding
- Topic: AI Galaxy Trade v0.1 (9th June 2014)
- Replies: 57
- Views: 6834
Last time I built a URV forge in devries the drones just sat there and didnt get bought. To be forced to steal/build a specific station seems a bit excessive to solve the issue of getting 10 cargolifters. especially since you have to steal ships every time you need to build a ship. I did that for a ...
- Tue, 10. Jun 14, 09:13
- Forum: X Rebirth - Scripts and Modding
- Topic: AI Galaxy Trade v0.1 (9th June 2014)
- Replies: 57
- Views: 6834
Yeah, making the player trading useless is a risk with that. Maybe traders with a very small amount of drones? Only 10-15 or so once in a while? So there's a chance for the player to get atleast 10 or so drones on their ship. That way the drones trickle in very slowly on the SY. I dont know how fast...