Search found 37 matches
- Sun, 24. Jun 12, 18:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117870
Paul I don't know if this is possible but maybe you can make the shipyards divide the blueprints into what class a ship is that way when someone builds they could find it more conveniently and have the option to close similar to the stock exchange menu so that if you don't want a TL you can just clo...
- Sun, 17. Jun 12, 08:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117870
I agree with nonames post. I spent almost 2 hours trying to hack a pirate centaur with my hydra and either the it would sever the connection way to fast or I would have no chance at all due to the shields. I ended up just destroying him because I was getting to frustrated. I think it's threshold sho...
- Thu, 14. Jun 12, 18:37
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117870
Hey paul I have a question that I don't understand. Why is the quad scanner M while the jumpdrive is XL. I think it is a little disheartening for me at least that the something that should only be cap ship (quad scanner) is for medium cargo space ships and up where as the jumpdrive is only for the X...
- Tue, 12. Jun 12, 18:39
- Forum: X Trilogy Universe
- Topic: Navagation Relay Satellite Locations?
- Replies: 9
- Views: 549
- Tue, 12. Jun 12, 07:01
- Forum: X Trilogy Universe
- Topic: Navagation Relay Satellite Locations?
- Replies: 9
- Views: 549
I know what ya mean I go to these coords http://roguey.co.uk/x3tc/sectors/get.php?id=84
And still having trouble finding the darn place.
And still having trouble finding the darn place.
- Tue, 12. Jun 12, 06:44
- Forum: X Trilogy Universe
- Topic: Navagation Relay Satellite Locations?
- Replies: 9
- Views: 549
- Tue, 12. Jun 12, 05:37
- Forum: X Trilogy Universe
- Topic: Navagation Relay Satellite Locations?
- Replies: 9
- Views: 549
Navagation Relay Satellite Locations?
Having difficulty finding these for the stupid quest. Can anyone send me in the right way?
- Mon, 11. Jun 12, 07:21
- Forum: X Trilogy Universe
- Topic: Black Crystal Not being able to get picked up.
- Replies: 11
- Views: 536
- Mon, 11. Jun 12, 06:05
- Forum: X Trilogy Universe
- Topic: Black Crystal Not being able to get picked up.
- Replies: 11
- Views: 536
- Mon, 11. Jun 12, 01:03
- Forum: X Trilogy Universe
- Topic: Black Crystal Not being able to get picked up.
- Replies: 11
- Views: 536
Black Crystal Not being able to get picked up.
Okay so I am having issues picking things up in the Xenon 101 sector. I can't figure out whats wrong. I haven't done the Paranid one so maybe that is the issue.
I have no mods I just can't it. What am I doing? I am using STEAM.
I have no mods I just can't it. What am I doing? I am using STEAM.
- Sat, 9. Jun 12, 18:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117870
- Sat, 9. Jun 12, 10:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117870
Well since there are almost 1000 posts in the message I wanted to just ask the question rather then going page by page. Does this work with steam and if how do I do it. This is the first time I have used steam to buy a game so I am a tad new at it. All I see in the posts at the front seem to refer t...
- Sat, 9. Jun 12, 09:14
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
- Fri, 8. Jun 12, 08:14
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
I don't think the script is working right because the Xenon Sector I went to is gone. I will be visiting them all and then I will post here which sectors have stuff and which done. **Edit* So ya the NPC still goes about killing the XENON most of the yaki sections have nothing in them. They are stayi...
- Wed, 6. Jun 12, 22:17
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
- Wed, 6. Jun 12, 21:40
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
Okay will do. Is this for the mission bug or for the A.I. staying in their zones? Also if its possible to add another line to ships that says who owns it with the station because currently since some pirates utilize the A.I. Ships its hard to tell unless you switch to pirates being foe which then pr...
- Wed, 6. Jun 12, 19:37
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
- Wed, 6. Jun 12, 18:24
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
- Wed, 6. Jun 12, 17:14
- Forum: X²: The Threat - Scripts and Modding
- Topic: [WiP] X2-Pandora
- Replies: 66
- Views: 35836
- Wed, 6. Jun 12, 17:04
- Forum: X²: The Threat - Scripts and Modding
- Topic: [MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
- Replies: 782
- Views: 204415
Well what ends up happening in my game is, the invade in the beginning attacking Black Hole Sun and Menalus Cloud. But then the A.I. starts going out obliterating them. I went into LooManckStrat's Legacy the paranid send all their military and destroy the pirate anarchy base. Mi Ton's Revenge all I ...