Search found 142 matches
- Sun, 25. Nov 12, 15:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
- Replies: 910
- Views: 279670
I have an idea for what I think would be a great addition to this script. I'd like to see the players actions have an effect on the relations between the different races (though Khaak and Xenon should probably be hostile no matter what). This could be done both through passive influence, and direct....
- Sat, 24. Nov 12, 17:35
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] [2012.04.02] Universal Best Buys/Sells Locator v2.51a
- Replies: 232
- Views: 155979
I get a "403 - Forbidden" error when I try to download this mod. I think that GameFront is disallowing access from some countries because they don't want to get sued. Either that, or some countries are disallowing access to GameFront files because of copyright violations. Here they are on 4Shared *...
- Fri, 23. Nov 12, 19:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script] JumpPoint v1.40b (19/10/2011)
- Replies: 84
- Views: 46151
Yup. Here - I put a copy up on 4shared.Midnightknight wrote:Seriously?
- Fri, 23. Nov 12, 18:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script] JumpPoint v1.40b (19/10/2011)
- Replies: 84
- Views: 46151
The link in the post directly before yours worked just fine for me.Midnightknight wrote:Was trying to use Salvage and repair to link 2 broken gates together in AP and the scrip wasn't working, so i wanted to give a try to this one, but link is broken.
Anywhere to find it? Does it work in AP? Thank you.
- Fri, 23. Nov 12, 10:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] Super Tractor (v1.07 - 24.12.08)
- Replies: 84
- Views: 68708
If you want to rewrite it, feel free to butcher it any way you like. If you can follow the twisted logic of my code, you could have written it yourself anyway. =P Yeah, I'm not so sure of that. :lol: I did make a few changes and got it working for my purposes (largely moving asteroids to more usefu...
- Thu, 22. Nov 12, 20:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Add Orbital Weapons Platforms to Argon Prime Shipyard v1.01 - 19.12.08
- Replies: 50
- Views: 53273
Re: [SCRIPT] Add Orbital Weapons Platforms to Argon Prime Shipyard v1.01 - 19.12.08
Does it work in AP? And any chance of it being updated to add them to one of the Terran Shipyards as well?xiriod wrote:It adds Small, Medium and Large OWPs to the Shipyard in Argon Prime.
- Thu, 22. Nov 12, 13:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] The Galactic News System (BBS 2.0) (V.105)
- Replies: 68
- Views: 100603
Yup. And it's in my list.nankura wrote:would this work in AP?
AP Compatibility Check on Community Scripts and Mods
- Wed, 21. Nov 12, 20:00
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3:TC] I need speed
- Replies: 17
- Views: 2852
Regarding docking, you probably do not yet have a docking computer? It is an upgrade for your ship's computer; sold at many equipment docks and orbital defense stations. It speeds up docking dramatically. I recommend doubling the docking computer distance. Otherwise you will have difficulty using i...
- Wed, 21. Nov 12, 18:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3:TC] I need speed
- Replies: 17
- Views: 2852
- Wed, 21. Nov 12, 17:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] Super Tractor (v1.07 - 24.12.08)
- Replies: 84
- Views: 68708
Some (especially terran) stations alone are bigger than 10 km. Yeah, but the way 'distances' work is pretty weird. Does the number given by the script command give the same value as that given with the in-game targeting system? If so then you can get to 10km of 'nearest docking point'(?) even on th...
- Wed, 21. Nov 12, 17:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] Super Tractor (v1.07 - 24.12.08)
- Replies: 84
- Views: 68708
The X3 engine has major issues with big objects. Most likely the ship is "evading" the mine a lot... That's why Aldrin is such a war zone. A war against your autopilot. I tried radically increasing the distance allowed ... got a "Locked On" once, but it seemed to lose lock after that(?). How about ...
- Wed, 21. Nov 12, 10:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117965
Yes. And it's in my list. :Pnankura wrote:would this work with AP?
AP Compatibility Check on Community Scripts and Mods.
- Tue, 20. Nov 12, 14:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] Super Tractor (v1.07 - 24.12.08)
- Replies: 84
- Views: 68708
I tried using this with X3 AP, a mobile mining base ship and an Ore Mine L. Didn't work. It seems to send my ship off wandering away from the target while my Ore Mine stays exactly where it was. :-/ If the tow ship is in the same sector as the towee it will fly to this target and leash it. That is a...
- Mon, 19. Nov 12, 19:00
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR
- Replies: 692
- Views: 186504
Q1) Are you running the latest version? It's the same version given in the first post of this thread. (I just checked) Q2) Are you flying a TP class ship? Yes. Q3) Do you have a save prior to the first dock attempt where you can go and free up space for another marine? Probably. :P No, I do have on...
- Mon, 19. Nov 12, 17:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR
- Replies: 692
- Views: 186504
Er, having some trouble again. ^ ^; Got as far as "Pick up Spc. Henry Case, USC Operative" only I don't know where he is to be picked up. :-( I've docked at the Military Outpost in Asgard and nothing seemed to happen (maybe because the first time I docked I had a full compliment of Marines on board ...
- Mon, 19. Nov 12, 10:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3117965
Just a suggestion, could it be possible to have some m7m set to missile defence convoy for the AI? Otherwise it really is too easy to take down the generations, i soloed them with just one cobra and a TL with loads of missiles. You're doing better than I am - I still haven't found the HQ! :lol: I t...
- Sun, 18. Nov 12, 18:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Forays Into The Unknown (Officially "Cancelled" Pending Analysis Of Rebirth!)
- Replies: 215
- Views: 18190
Hope you're not too angry! Not at you, anyway. :lol: I'm sending around the Monopolies and Mergers Commission to blow up Ore Mines that are conducting anticompetitive practices. :P Talking about price fixing ... I presume it isn't possible to directly affect product pricing in NPC stations. Is it p...
- Sun, 18. Nov 12, 17:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Forays Into The Unknown (Officially "Cancelled" Pending Analysis Of Rebirth!)
- Replies: 215
- Views: 18190
- Sat, 17. Nov 12, 18:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
- Replies: 1603
- Views: 1066041
- Sat, 17. Nov 12, 14:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Request] Permanently Destroy All Asteroids in Sector
- Replies: 11
- Views: 829
Ah, I didn't know that STO 1.57 could do that. Thanks for the info.