Search found 406 matches

by Mycu
Wed, 10. Apr 24, 07:46
Forum: X4: Foundations
Topic: Thanks for the pre-Sat circle...
Replies: 3
Views: 253

Re: Thanks for the pre-Sat circle...

Socratatus wrote:
Wed, 10. Apr 24, 01:22
Also when she says "Ship stopping!" I can hear her breathing out very unlike a ship computer. that needs cleaning up (snip away the gasping breath).
I love that particular breath intake tbh.
It makes this sound so human-like.

Ego, make it an option ;)
by Mycu
Sun, 7. Apr 24, 17:56
Forum: X4: Foundations
Topic: 7.0 accesibility options
Replies: 7
Views: 339

Re: 7.0 accesibility options

There's no such thing like 'abusing an option'. If something is an option, than any usage is fine no matter what was the initial purpose. Having devs put time into creating color sets could be considered a waste of time because there would still be players who wouldn't 'like' any of the pre-designed...
by Mycu
Sat, 17. Feb 24, 16:07
Forum: X4: Foundations
Topic: HOTAS/HOSAS setting ingame (VKB) ?
Replies: 3
Views: 243

Re: HOTAS/HOSAS setting ingame (VKB) ?

Hi DaCruz, welcome to the HOTAS/HOSAS family :) X4 can be played very comfortable with a joystick after some initial setup. I started with X56 HOTAS, then switched to VKB NXT + X56 throttle - and now on VKB NXT EVO + VIRPIL CM3. I use this HOTAS using a desk mount for all space activities - and also...
by Mycu
Sat, 17. Feb 24, 08:05
Forum: X4: Foundations - Scripts and Modding
Topic: Mod ?, no action ‘music’ change
Replies: 2
Views: 216

Re: Mod ?, no action ‘music’ change

thomasbkdk wrote:
Sun, 11. Feb 24, 08:45
Do anyone know of a mod that keeps the normal in game music playing and don’t shift to ‘action’ music when there is a battle?
Take a look at https://www.nexusmods.com/x4foundations/mods/172
by Mycu
Fri, 19. Jan 24, 19:36
Forum: X4: Foundations - Scripts and Modding
Topic: Add additional 'description' parameter to the <transfer_money /> action
Replies: 8
Views: 316

Re: Add additional 'description' parameter to the <transfer_money /> action

But maybe it would be possible to introduce a parameter of page type (instead string type), so: <transfer_money from="faction.argon" to="faction.player" amount="200000Cr" description="{1234, 100}" /> Just for the record - correct syntax would rather be like: <transfer_money from="faction.argon" to=...
by Mycu
Thu, 18. Jan 24, 17:18
Forum: X4: Foundations - Scripts and Modding
Topic: Add additional 'description' parameter to the <transfer_money /> action
Replies: 8
Views: 316

Re: Add additional 'description' parameter to the <transfer_money /> action

I guess it's easier to just send an additional, more detailed message to the player's logbook? Cheers Euclid Easier, in the sense that it is possible with the current code base - yes. But it wouldn't make the transaction log more verbose unfortunately, and the strings are still being kept in the sa...
by Mycu
Thu, 18. Jan 24, 17:05
Forum: X4: Foundations - Scripts and Modding
Topic: Add additional 'description' parameter to the <transfer_money /> action
Replies: 8
Views: 316

Re: Add additional 'description' parameter to the <transfer_money /> action

Ah, so the page entry coresponds to the internal type (orderqueue_add, tf_cost, buyoffer). So unfortunately it wouldn't be that useful being limited to 37 types that are available now. But maybe it would be possible to introduce a parameter of page type (instead string type), so: <transfer_money fro...
by Mycu
Thu, 18. Jan 24, 16:23
Forum: X4: Foundations - Scripts and Modding
Topic: Add additional 'description' parameter to the <transfer_money /> action
Replies: 8
Views: 316

Re: Add additional 'description' parameter to the <transfer_money /> action

Logs like this take up a huge amount of space in savegames, so we wouldn't want to store custom text against entries. I was afraid of that reason but hoped no one would figure it out before implementing ;) We currently just store a log event type, which is then resolved to one of the texts on page ...
by Mycu
Thu, 18. Jan 24, 15:17
Forum: X4: Foundations - Scripts and Modding
Topic: Add additional 'description' parameter to the <transfer_money /> action
Replies: 8
Views: 316

Add additional 'description' parameter to the <transfer_money /> action

Currently there is no way to add any kind of description to the <transfer_money /> action. All transactions in the transaction log use the name of the passed object (object is passed as a reference) and some fixed 'type' (like transfer, profit from trade orders, mission reward etc) that is not avail...
by Mycu
Thu, 21. Dec 23, 22:35
Forum: X4: Foundations
Topic: [QoL Request] Enable loadout export in the Ship Overview
Replies: 3
Views: 1026

Re: [QoL Request] Enable loadout export in the Ship Overview

Loltak wrote:
Thu, 21. Dec 23, 11:16
I'm not a avid builder so it's not a big deal I also would appreciate this Qol feature.
You can find a mod on Nexus that enables this feature.
by Mycu
Sun, 3. Dec 23, 15:03
Forum: X4: Foundations
Topic: [QoL Request] Enable loadout export in the Ship Overview
Replies: 3
Views: 1026

[QoL Request] Enable loadout export in the Ship Overview

Could we have this button active in the Ship Overview? https://i.imgur.com/PRB5EhSm.jpg Often I'd like to create a 'clone' from one of my existing ships (that didn't had loadout configuration exported when built) - and it would make things much easier being able to export existing ship's configurati...
by Mycu
Thu, 6. Jul 23, 16:36
Forum: X4: Foundations
Topic: I like the Kingdom End menu screen
Replies: 18
Views: 1011

Re: I like the Kingdom End menu screen

CBJ wrote:
Wed, 5. Jul 23, 11:47
-startmenubackgroundextension random
Just tried and that one is great. Such a small thing making such a huge impact :)
by Mycu
Thu, 6. Jul 23, 15:17
Forum: X4: Foundations - Scripts and Modding
Topic: [help] Convert string to num
Replies: 8
Views: 716

Re: [help] Convert string to num

Have you tried passing in the ship itself into the <name> subnode? <speak actor="player.computer"> <name value="$Ship"/> </speak> I have tried it out. Betty stays mute and doesn't say anything. :( But thanks anyway for your effort. Xenon_Slayer solution should work - not only for ships, but also fo...
by Mycu
Wed, 24. May 23, 07:26
Forum: X4: Foundations
Topic: WinWing HOTAS button limit
Replies: 2
Views: 615

Re: WinWing HOTAS button limit

Try to enable X axis for each virtual device in vJoy. Then X4 should see them as different separate devices.
by Mycu
Fri, 19. May 23, 18:51
Forum: X4: Foundations - Scripts and Modding
Topic: REQ - Logbook only shows rep gained/lost if it actually changes.
Replies: 11
Views: 837

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Hi Nilus, I don't know who's being more stubborn here :D That is another godsent mod of yours you don't want to publish!? Short version is that usually there is not enough time to balance family, work and hobbies fully - so basically I have to watch out what I'm releasing wider, as it also brings a ...
by Mycu
Wed, 17. May 23, 15:59
Forum: X4: Foundations - Scripts and Modding
Topic: REQ - Logbook only shows rep gained/lost if it actually changes.
Replies: 11
Views: 837

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Hello, Do you plan on putting this on Nexusmods or steam workshop? Greetings Hi daBeschi, no I don't plan to release it. Oh man I had no idea how much I needed this tiny change! Mycu, would you be okay with me incorporating this into my quasi-modpack on the nexus? Full credit everywhere to you of c...
by Mycu
Mon, 15. May 23, 19:06
Forum: X4: Foundations
Topic: [Suggestion] 6.0 collisions and 'searching for trades'
Replies: 0
Views: 110

[Suggestion] 6.0 collisions and 'searching for trades'

There's a known issue with the ships colliding each other and sometimes being stuck due to physic engine/collision changes in 6.0. Fallback handling added in HF4 is some kind of solution to the result of the issue, but it didn't solve the reason. TBH this single issue (ships being stuck, teleported ...
by Mycu
Mon, 8. May 23, 18:34
Forum: X4: Foundations
Topic: 6.0 Physics engine is garbage!
Replies: 39
Views: 2405

Re: 6.0 Physics engine is garbage!

Unfortunately it was also my experience. Yesterday I was testing something for few minutes (still haven't played 6.0) and after a short while my trader got 'merged/stuck' with a second ship and both started some weird dance - both trying to get free from each other. Both failed to make it for 10 min...
by Mycu
Sun, 7. May 23, 20:48
Forum: X4: Foundations - Scripts and Modding
Topic: REQ - Logbook only shows rep gained/lost if it actually changes.
Replies: 11
Views: 837

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

daBeschi wrote:
Sun, 7. May 23, 19:23
Hello,
Do you plan on putting this on Nexusmods or steam workshop?
Greetings
Hi daBeschi, no I don't plan to release it.

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