Search found 730 matches

by Cabrelbeuk
Tue, 30. Mar 21, 17:12
Forum: X4: Foundations
Topic: Should NPC pay only 10% ship price at players shipyard?
Replies: 27
Views: 1752

Re: Should NPC pay only 10% ship price at players shipyard?

I didn't know the nerf was that strong. Is this also the case for Wharf ? I really liked when i finished my first autonomous Wharf, i really got this X achievment feelings and the Increase income clearly make me felt i came into the next phase of the game : being an actual faction. I hope a mode wil...
by Cabrelbeuk
Thu, 25. Mar 21, 14:33
Forum: X4: Foundations
Topic: So what are we up now ? X4 4.00 + 2 expansions
Replies: 43
Views: 1554

Re: So what are we up now ? X4 4.00 + 2 expansions

The game is good if you like the genre. Real good with extensions. Really looking forward seeing the Borons coming in, and how. A lot of ideas has been given about how to make it possible, hopefully now devs have enough to get it started. Another thing i really would like to see is a little diversit...
by Cabrelbeuk
Sun, 7. Feb 21, 02:54
Forum: X4: Foundations
Topic: Still baffled that there isn't a behavior for responding to aggression
Replies: 20
Views: 793

Re: Still baffled that there isn't a behavior for responding to aggression

OOS need a lot of attention honestly. Fight calculation come with very different output when you are out of sector compared to when you in, even if just looking.
by Cabrelbeuk
Fri, 22. Jan 21, 15:04
Forum: X4: Foundations
Topic: I am very sad for the future of X4
Replies: 169
Views: 15037

Re: I am very sad for the future of X4

I'm not. Yes some aspects still need love, I'm thinking personally OOS battle calculations for big ships, but I really like where the game is going and what the 4.0 is adding. Never before any x games went that far into the empire-build game and it's really cool to see all the things i wished i had ...
by Cabrelbeuk
Tue, 12. May 20, 05:18
Forum: X4: Foundations
Topic: 4.0 and Terran DLС [Suggestion]
Replies: 18
Views: 1050

Re: 4.0 and Terran DLС [Suggestion]

I'd really rather have actual diplomaty mechanics than planet gameplay. They were never a thing in any X games, and honestly it doesn't need to except as a resource/goods sink for boosting economy in the game.
by Cabrelbeuk
Wed, 6. May 20, 13:04
Forum: X4: Foundations
Topic: [Suggestions] Endgame mechanics
Replies: 4
Views: 293

Re: [Suggestions] Endgame mechanics

I was thinking about 4X ways of diplomacy, with dedicated screen, possibility to have "non-aggression" pact, variety of alliance pact "defensive, offensive, etc", and co, with a screen also showing status of those between other factions. This would be unlockable, and will give more visibility about ...
by Cabrelbeuk
Tue, 5. May 20, 10:32
Forum: X4: Foundations
Topic: [Suggestions] Endgame mechanics
Replies: 4
Views: 293

[Suggestions] Endgame mechanics

Hello people, From the discussion about pilot trainings systems and lot of topics, people in general thinks the game lack of "things to do" in the endgame (hence why the "pay more for skilled pilots" has not been kept). I didn't answer to that as at that point i didn't reached this part of the game....
by Cabrelbeuk
Wed, 29. Apr 20, 05:59
Forum: X4: Foundations
Topic: Question wharf faction filter
Replies: 1
Views: 232

Re: Question wharf faction filter

Someone on reddit answered my question, should be from logical view.
by Cabrelbeuk
Wed, 29. Apr 20, 05:17
Forum: X4: Foundations
Topic: Question wharf faction filter
Replies: 1
Views: 232

Question wharf faction filter

Hi people,

I'd have a silly question, i know it is possible to filter which faction can or cannot buy at your wharfs but i couldn't figure out where is the option.

Can someone enlight me ?
by Cabrelbeuk
Tue, 28. Apr 20, 06:04
Forum: X4: Foundations
Topic: [3.1] Chimera, the best hunting?
Replies: 20
Views: 3635

Re: [3.1] Chimera, the best hunting?

Same available at ZYA.

But i think pulsar is still serious contender.

Less fast but easier to control.

Less tanky but deadlier with 6 weapon spots.

Side note : more crew which make it more usefull when you are assigning managers in later game.
by Cabrelbeuk
Mon, 27. Apr 20, 05:14
Forum: X4: Foundations
Topic: I miss Rebirth's story campaign and characters
Replies: 68
Views: 4061

Re: I miss Rebirth's story campaign and characters

Absolutly NOT missing x rebirth plot or characters.

Just some missing L/XL ships design. I miss Arawn (not satisfied by the rebirth ship mod pack) and so on.
by Cabrelbeuk
Mon, 27. Apr 20, 05:01
Forum: X4: Foundations
Topic: [3.10] OOS balance problems
Replies: 5
Views: 842

[3.10] OOS balance problems

Hey everyone, I have recently claimed the Nopileo sectors and for some reason, all allies factions has decided to send ships there. It means that TEL, ARG, ANT and SOP are all in the same sectors. And it is a nice fireworks. So i have decided to observe the fights OOS as paranid seems to have advant...
by Cabrelbeuk
Wed, 22. Apr 20, 17:07
Forum: X4: Foundations
Topic: X4 - Textes dans le jeu, signalez les coquilles et les fautes.
Replies: 248
Views: 95723

Re: X4 - Textes dans le jeu, signalez les coquilles et les fautes.

Alors ça a peut être été dit, mais.. Type : maladresse de traduction Contexte : Texte dans la carte, encart en haut à gauche là où il y a un résumé des infos sur le joueur et en particulier sur les crédits : XXX Cr (XX Cr obtenus par le commerce) Devrait être : XXX Cr (XX Cr détenus par le commerce)...
by Cabrelbeuk
Tue, 21. Apr 20, 07:48
Forum: X4: Foundations
Topic: What's the point of M ships?
Replies: 37
Views: 2519

Re: What's the point of M ships?

Well there is a few M (AI controlled) i find usefull. I like gunships as Minotaures to clear fighters around my Carrier. They are awful for anything else but they are good at clearing them with proper flak canons as well as drawing fire away. I use fregates as Cerberus or Cobra as patrol ships or fa...
by Cabrelbeuk
Fri, 17. Apr 20, 08:51
Forum: X4: Foundations
Topic: The fun of this game ends when we see IS battles happen
Replies: 31
Views: 2451

Re: The fun of this game ends when we see IS battles happen

Strategy or not, it is very frustrating to see Behemoth killing themselves on stations and destroyer I by coming stupidly in range of their weapons when themselves have a range of 10km and could just bomb them safely.

Have witnessed multiple suicide like this.
by Cabrelbeuk
Mon, 13. Apr 20, 12:00
Forum: X4: Foundations
Topic: Missiles still overpowered/Turrets still not targetting properly
Replies: 17
Views: 2696

Re: Missiles still overpowered/Turrets still not targetting properly

Missiles/torp are ok in term of damages, counter measure not working so well (the logic is also weird as IA sometimes use counter measure on torpedo as well). However it is true that turret accuracy is pretty bad. Even flak cannon struggle to hit S ships, and that their purpose. Turret on stations a...
by Cabrelbeuk
Sat, 11. Apr 20, 16:39
Forum: X4: Foundations
Topic: Factory and reputation
Replies: 8
Views: 411

Re: Factory and reputation

Actually coupling this limited amount of skilled people for (maybe slightly less) high price with an interface which would allow you to recruit them without having to run all around the (huge) place would be a big step.
by Cabrelbeuk
Sat, 11. Apr 20, 10:25
Forum: X4: Foundations
Topic: Factory and reputation
Replies: 8
Views: 411

Re: Factory and reputation

I find 2 stars on station most commonly, 3 stars and above are still rare and that make this a non viable solution when you wanna buy a 20 traders fleet to cover a new area :D .

Still a progress tho, i agree.
by Cabrelbeuk
Fri, 10. Apr 20, 17:16
Forum: X4: Foundations
Topic: Factory and reputation
Replies: 8
Views: 411

Factory and reputation

Hi guys,

I am trying to improve my reputation with the split and since the traders are now long to upgrade to 3 stars, i decided to build directly stations there.

However i have no idea if it actually works... Are factory trading also improve faction reputation ?
by Cabrelbeuk
Wed, 1. Apr 20, 13:45
Forum: X4: Foundations
Topic: Skill and training Feedback
Replies: 634
Views: 40169

Re: Skill and training Feedback

I don't understand how they thought it was a good idea and good game design, especially when they got feedback about it. The feedback was mixed. Many people understood, and agreed, that not everything in the game should happen quickly, or be tied to the amount of money you have. We will continue to...

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