Search found 1213 matches
- Sat, 29. Aug 20, 09:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.1d
I'm starting to ramp up a bit of a mobile mining operation for the crystals, and now my ships are also taking on Minerals. What exactly are you supposed to do with Minerals? I can't find any use for them, or any station that buys them. Are they just trash?
- Wed, 19. Aug 20, 17:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Randomized Universe? Anyone?
- Replies: 3
- Views: 1015
- Sun, 16. Aug 20, 20:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.1b
The second post (on the first page) lists the changelog, and above it, the save game compatibility options. For 3.1, it's YESazxcvbnm321 wrote: ↑Sun, 16. Aug 20, 20:51This might be a stupid question, but if I'm playing Mayhem 3.0 right now, can I install Mayhem 3.1B on top and continue with my game?
- Sun, 16. Aug 20, 19:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.1a
99 little bugs in the code
99 little bugs
Take 1 down, patch it around
127 little bugs in the code...
99 little bugs
Take 1 down, patch it around
127 little bugs in the code...
- Sat, 15. Aug 20, 18:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
Ok, that was WAY too close for comfort
Damn Pirate corvettes
Damn Pirate corvettes
- Fri, 14. Aug 20, 23:27
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
I did indeed blacklist Waste as soon as I noticed that little trade going on... What a waste of travel time. More advanced, I have a Pirate Outpost virtually next door, which is probably my main roadblock right now. I have 10-ish M3 fighters, is that enough to get started on destroying it? I don't r...
- Fri, 14. Aug 20, 20:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
So, I am enjoying my gameplay, but I'm also kinda stuck. 16 hours in, I have my first sector and a few stations, but I'm struggling super hard. I took the Tax perk to pay for maintenance, and my fleet is slowly growing from bailed M3 fighters and TS for traders/agents to keep everything running, but...
- Thu, 13. Aug 20, 20:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
That looks like the LU player console. The Mayhem player console looks different.
- Mon, 10. Aug 20, 08:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
Interestingly, the "Full" logistics template does not include waste or food. But I think those are pretty important to add.
- Sun, 9. Aug 20, 09:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
According to the encyclopedia, when a trader sells something, it locks that item at the destination. For example, a factory needs 3000 waste and your trader wants to sell 3000 waste to that factory. The trader will lock that resource so that other traders will not sell the same item to the same fac...
- Sat, 8. Aug 20, 23:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 3.0
Well I'm finally going back to trying out Mayhem, and I'm already feeling lost on the first few hours. One particularly frustrating tidbit is that manual trade seems MUCH harder now, because the AI actually has sufficient ships to do the work. When I finally do find a factory with a full inventory, ...
- Sun, 14. Oct 18, 12:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 2.7.6
3) I bought a mammoth for 13kk in the sector of earthlings. I installed the jump engine, but I cannot give the command to jump. It's bug? There must be something wrong in your installation. You can't buy ships. You can buy damaged ships that are flying around, through missions. But those ships can ...
- Sat, 13. Oct 18, 20:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353845
Re: Litcube's Universe
Fenrir is nice. But I prefer the Cougar.
But in general it depends on my Race. I try to stick to the ships of 1 or 2 races at most.
But in general it depends on my Race. I try to stick to the ships of 1 or 2 races at most.
- Sat, 13. Oct 18, 14:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353845
- Thu, 11. Oct 18, 19:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353845
Re: Litcube's Universe
There is a best ship for every play style.
For example, personally I think the Appallox is the best M6, and the Kvasir is the best M7.
Other people think they suck, and they are just as correct.
For example, personally I think the Appallox is the best M6, and the Kvasir is the best M7.
Other people think they suck, and they are just as correct.
- Tue, 2. Oct 18, 12:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
Re: [X3LU] Mayhem 2.7.4
We already have a Mayhem-like. It's called Mayhem.
- Mon, 24. Sep 18, 20:49
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
- Sun, 23. Sep 18, 21:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880
- Thu, 20. Sep 18, 15:06
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Day 2 Phanon problem
- Replies: 5
- Views: 1246
That M1 only comes when you attack the station. So do as you always do, attack traders instead. If you attack the TS in the same sector as their factory is, the M1 jumps to a gate. Then you continue as normal blowing up the TS, finishing long before the capital ship gets anywhere near you, and then ...
- Tue, 18. Sep 18, 19:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857880