Search found 481 matches
- Mon, 3. Jul 06, 22:36
- Forum: X³: Reunion - Scripts and Modding
- Topic: RELEASED Truelight seeker m2 size + landing bay
- Replies: 7
- Views: 1478
- Mon, 9. Jan 06, 17:11
- Forum: X³: Reunion - Scripts and Modding
- Topic: Preview of 1st Deadly Ship Mod for X3 (in-game sceeen shots)
- Replies: 108
- Views: 28053
http://www.turbosquid.com/gmax/ gmax 1.2 free with registration they do sell models though if you want to go pro :D have fun guys I just tried to download from that site, and I was getting "file not found." Maybe they removed it? In any case, I think I found the same thing here: http://www.ausgamer...
- Sun, 8. Jan 06, 20:43
- Forum: X³: Reunion - Scripts and Modding
- Topic: Preview of 1st Deadly Ship Mod for X3 (in-game sceeen shots)
- Replies: 108
- Views: 28053
http://www.turbosquid.com/gmax/
gmax 1.2 free with registration
they do sell models though if you want to go pro
have fun guys
gmax 1.2 free with registration
they do sell models though if you want to go pro
have fun guys
- Sun, 8. Jan 06, 20:29
- Forum: X³: Reunion - Scripts and Modding
- Topic: HELP - Adding sheilds to ships (more slots)
- Replies: 10
- Views: 1635
I'll try the jump method, thanks. Oh, and one of the "little" changes I made was adding an extra 52 units (~25%) of cargo hold to my Mamba, which is enough for a 10 unit sheild :) (I also wanted some more jump fuel). yeah I figured you had I just mentioned it to other budding modders out there that...
- Sat, 7. Jan 06, 18:13
- Forum: X³: Reunion - Scripts and Modding
- Topic: HELP - Adding sheilds to ships (more slots)
- Replies: 10
- Views: 1635
OK, I fiddled around wit the file and I made a few other less significant changes while I was there. They all worked. The sheilds didn't. Now I have my ship saying it can mount 2x25MJ sheilds in it's details, but only has one used (sheild bay information, star in freight bay information denoting us...
- Fri, 6. Jan 06, 19:33
- Forum: X³: Reunion - Scripts and Modding
- Topic: HELP - Adding sheilds to ships (more slots)
- Replies: 10
- Views: 1635
Which file do I have to open? I can't find the data. I've heard a lot about tships.whatever, but I don't have this file! For a stock/vanilla X3 game check in the 05.cat file. Use the editor to open the file then look for TShips file. There is a TShips in the 04 file but it is overridden by the TShi...
- Fri, 6. Jan 06, 19:19
- Forum: X³: Reunion - Scripts and Modding
- Topic: External Docking Sorted (real, no scripting) + Custom Asteroid Base (pix)
- Replies: 91
- Views: 39212
excellent work Deadly!!! :) :) :) I'm am looking forward to wreaking havoc and destruction from a secret asteroid base. :twisted: I do have a question though. Would it be possible to add an external M6 dock to an M1? Would you still be able to land fighters internally and an M6 externally? Or would ...
- Tue, 3. Jan 06, 19:12
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
- Wed, 28. Dec 05, 21:20
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
Andras. Dude, the fact that the select target under receptical works on other ships but not on the first stiletto you get and the last ship before the Genesis would suggest that the key is mapped ok. :P If it is just me with the problem, then no worries. It's not just you since I had the same probl...
- Fri, 23. Dec 05, 16:49
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
- Wed, 21. Dec 05, 03:30
- Forum: X Trilogy Universe
- Topic: Installing X3 twice
- Replies: 5
- Views: 1056
Re: Installing X3 twice
check the Exodus Mod thread in the S&M forum I answered your question in therecaptainfred wrote:Can X3 be installed twice on the one system?
I'd like to use the 2nd one for mod testing etc and use the original install for normal gameplay.
- Wed, 21. Dec 05, 03:26
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
I'm a bit behind, sorry Andras. Haven't had a chance to start the test it as yet. What I do want to do this evening (Aussie time) is install X3 a second time so I can use the 2nd one for pure mod testing. Is there a better way of installing X3 a second time? because when I try it normally, it ids t...
- Tue, 20. Dec 05, 23:35
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
kryptyk... well the xenon hate the EFS fleet :) dont forget to use the locate commando and let it fly to the ships.. dont claim it, until you get the message such and such ship has been located. Use the commando until you get that message, then claim the ship. That frees the flag for the next ship....
- Tue, 20. Dec 05, 22:45
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
- Tue, 20. Dec 05, 17:11
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
@Andras Tested the models yesterday. If it's your intent to let players use the Genesis and Claymore as personal ships then you might want to take a look a the docking bay. It's not tall enough to let a Jaguar dock. I had to park it on top of the bay on the Genesis and underneath for the Claymore. U...
- Mon, 19. Dec 05, 18:05
- Forum: X³: Reunion - Scripts and Modding
- Topic: Exodus Fleet Mod
- Replies: 731
- Views: 150900
- Mon, 19. Dec 05, 17:45
- Forum: X³: Reunion - Scripts and Modding
- Topic: Feeling stupid. New ships and text.
- Replies: 2
- Views: 489
Re: Feeling stupid. New ships and text.
Okie dokie. I'm fiddling around with some custom ships, but using a XML file in the /t/ directory I don't seem able to get the ships to get names/descriptions ingames at all, no matter what page ID I use. I've looked around and there's not much on this that I could find. But noone else seems to hav...
- Mon, 19. Dec 05, 17:35
- Forum: X³: Reunion - Scripts and Modding
- Topic: EXODUS FLEET MOD! Help needed! How do i script in Wrecks an visual missions?
- Replies: 1
- Views: 507
Re: EXODUS FLEET MOD! Help needed! How do i script in Wrecks an visual missions?
Ive been looking for it, but obviously ive been blind.. where do i find a explanation/listing of the current Tlaser file? There's one buried in the X2 forum somewhere :D but doubleshadow's X3 editor has all the relevant info to mod quite a few of the T files including TLaser that's the only questio...
- Mon, 19. Dec 05, 17:20
- Forum: X Trilogy Universe
- Topic: More Lies and the Ion D
- Replies: 52
- Views: 4859
- Tue, 13. Dec 05, 16:24
- Forum: X³: Reunion - Scripts and Modding
- Topic: An X3 Editor?
- Replies: 13
- Views: 1481