Search found 1027 matches
- Tue, 7. Dec 21, 01:12
- Forum: X4: Foundations
- Topic: Feature request: Let station managers buy substitutes for destroyed ships
- Replies: 14
- Views: 1229
Re: Feature request: Let station managers buy substitutes for destroyed ships
Make a mod request. Would have coded that a long time ago if i had more time and less things piling up. Should be fairly easy to code.
- Sun, 5. Dec 21, 00:52
- Forum: X4: Foundations - Technical Support
- Topic: [1517][4.1 / 4.2 b4] Target seeking missiles fired in third person target the player camera by default
- Replies: 1
- Views: 226
[1517][4.1 / 4.2 b4] Target seeking missiles fired in third person target the player camera by default
That's kind of a fun one. :D When pressing 2x F2 (free camera seems to work more reliably, it doesn't work often in the locked one), and not having a target selected when firing target seeking missiles, the missiles will instead target the camera and come after the player. https://media.discordapp.n...
- Mon, 29. Nov 21, 23:31
- Forum: X4: Foundations - Technical Support
- Topic: [BUG] capital ship turrets not firing on station modules
- Replies: 6
- Views: 804
Re: [BUG] capital ship turrets not firing on station modules
You are correct that these are well-reported issues and with several recent or even still-active threads about them. You could wait for 4.20 release or try a test run of the current 4.20 public beta where, I believe, issues to do with several currently disappointing elements of IS and OOS combat ar...
- Sat, 27. Nov 21, 01:27
- Forum: X4: Foundations
- Topic: Not another DLC without any highways
- Replies: 43
- Views: 1677
Re: Not another DLC without any highways
The ring highway is a horrible idea. "Let's connect our systems directly with the core systems of our enemy, so the hostile fleets can attack us anywhere they like". I'd be ok with highways that connect the core systems of each faction separately, but connecting the entire ring??? Terrible idea for ...
- Thu, 25. Nov 21, 20:59
- Forum: X4: Foundations
- Topic: Myth Busting: repair crew
- Replies: 11
- Views: 1590
Re: Myth Busting: repair crew
I got a little annoyed about fighters not being repaired years ago. This little script allows repair drones of the squad leader to slowly repair fighters aswell if the leader currently doesn't require repairs. Works with M, L, XL and stations.
https://www.nexusmods.com/x4foundations/mods/397
https://www.nexusmods.com/x4foundations/mods/397
- Sat, 23. Oct 21, 12:19
- Forum: X4: Foundations - Technical Support
- Topic: [FIX][1457][X4 4.00] Invisible Tokyo - still happening in 4.10 - Fix in a future build.
- Replies: 5
- Views: 537
Re: [1457][X4 4.00] Invisible Tokyo - still happening in 4.10
I just had a simliar bug, but in my case it seems that my station couldn't recognize the Xenon K sitting right next to it and killing it. For context: Creative game start, created hq and terran admin station in savage spur II. When a Xenon K attacked my admin module station i had 1 other ship in sta...
- Tue, 19. Oct 21, 09:08
- Forum: X4: Foundations
- Topic: Somethings not right?
- Replies: 27
- Views: 2242
Re: Somethings not right?
Ya, that front facing weapons dont have a miss chance has been asked to be addressed for quite some time now. Hopefully ego will listen and replace the oos calculation with something that makes any sense. :/
- Tue, 19. Oct 21, 02:23
- Forum: X4: Foundations
- Topic: Somethings not right?
- Replies: 27
- Views: 2242
Re: Somethings not right?
In my case my 10 battleships & destroyers with L plasma turrets should rip appart a station rather quickly while flying circles around it. That is because turrets deal much reduced damage in low attention calculations. If they did not then stations would be instantly vaporised by a Branch 9 Destroy...
- Mon, 18. Oct 21, 22:28
- Forum: X4: Foundations
- Topic: Somethings not right?
- Replies: 27
- Views: 2242
Re: Somethings not right?
Xenon stations are not indestructible. If you park the destroyers facing the station and in range of main batteries the station dies fairly quickly, even with the known bug of stations ordering reconstruction when in combat (that is fixed in a future version). It may take a few minutes before signi...
- Mon, 18. Oct 21, 09:59
- Forum: X4: Foundations - Technical Support
- Topic: [4.10] Invincible L/XL OOS faction battles
- Replies: 13
- Views: 1404
Re: [4.10] Invincible L/XL OOS faction battles
In that case it still doesnt explain why my ~10 asgards and destroyers did almost no damage against stations that were fully equipped with plasma L turrets. The turrets should habe been enough to rip the stations appaert, same as IS. And just to mention it, i had 12 katanas yesterday that failed to ...
- Sun, 17. Oct 21, 17:50
- Forum: X4: Foundations
- Topic: What next ??? We need more new DLCs !!!
- Replies: 33
- Views: 2365
Re: What next ??? We need more new DLCs !!!
And what kind of CPU will be able to handle even more ships and stations? So far I always had to upgrade my computer with each of X games (except XBTF and X-Tension), I certainly don't plan to upgrade twice for X4... Ahoy will, hopefully, just make some "minor" updates to Pirate factions allowing t...
- Sat, 16. Oct 21, 18:52
- Forum: X4: Foundations - Technical Support
- Topic: [4.10] Invincible L/XL OOS faction battles
- Replies: 13
- Views: 1404
Re: [4.10] Invincible L/XL OOS faction battles
Can confirm the issue aswell, capital ships and occasionally m sized ships have issues applying their damage OOS which leads to incredibly long engagements. And it would be really nice if you could add a few more parameters to the OOS calculation like miss chance for main guns against smaller target...
- Sat, 16. Oct 21, 16:18
- Forum: X4: Foundations
- Topic: Somethings not right?
- Replies: 27
- Views: 2242
Re: Somethings not right?
The 4.1 release version has 3 major bugs that make it pretty much unplayable. 1. OOS damage calculations are screwed. Capital ships apply almost no damage, fights go on forever -> Universe stagnates https://forum.egosoft.com/viewtopic.php?f=180&t=442483 2. Stations simply don't die at 0% hp as the p...
- Sat, 16. Oct 21, 14:15
- Forum: X4: Foundations
- Topic: Has Scale Plate Pact reputation been locked in 4.10?
- Replies: 12
- Views: 1961
Re: Has Scale Plate Pact reputation been locked in 4.10?
Yup, their rep is locked at -5. The "pirate" gameplay content is basically non existent in X4, but there is a dlc in the works that focuses on pirate gameplay.
- Sun, 10. Oct 21, 12:06
- Forum: X4: Foundations - Technical Support
- Topic: [FIX]4.0 BUG L Beam Turrets can't hit targets - Fix in a build after 4.10 release.
- Replies: 7
- Views: 1035
Re: [FIX]4.0 BUG L Beam Turrets can't hit targets - Fix in a build after 4.10 release.
Issue also applies to m sized ship's turrets, not just capitals. They stop firing during a skirmish unless aligned back to their initially chosen ship / target.
- Thu, 27. May 21, 20:05
- Forum: X4: Foundations - Scripts and Modding
- Topic: planet shadow
- Replies: 9
- Views: 1627
Re: planet shadow
Plot twist: add another star.
- Fri, 21. May 21, 23:57
- Forum: X4: Foundations - Technical Support
- Topic: [4.0 HF3] Fleeing causes entire fleets to get stuck in a fleeing suicide loop
- Replies: 6
- Views: 563
Re: [4.0 HF3] Fleeing causes entire fleets to get stuck in a fleeing suicide loop
It's not really possible to tell what's happening from a screenshot. Can you provide an unmodified savegame showing what you're describing? Seems like this happens very often if global attack response is set to escape, so should be reproducible. In that screenshot they're trying to manually order t...
- Sun, 16. May 21, 00:54
- Forum: X4: Foundations - Technical Support
- Topic: [4.0 HF3] Fleeing causes entire fleets to get stuck in a fleeing suicide loop
- Replies: 6
- Views: 563
[4.0 HF3] Fleeing causes entire fleets to get stuck in a fleeing suicide loop
Hey guys, the fleeing mechanic may require some closer inspection. I lost 2 Syns today, due to the ai's way of fleeing. Edit: 21 Syns the next day, when they never managed to get away from a trading station due to being locked into repeatedly fleeing back towards it. https://media.discordapp.net/att...
- Sun, 25. Apr 21, 01:49
- Forum: X4: Foundations
- Topic: [Poll] Salaries and/or upkeep for less profit nerfing?
- Replies: 77
- Views: 2462
Re: [Poll] Salaries and/or upkeep for less profit nerfing?
Great poll... with the best option missing, lol. Keep the changes that were badly needed and introduce fleet upkeep.
- Tue, 9. Jun 20, 15:19
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Request] Ship health decays over time while flying
- Replies: 18
- Views: 2421
Re: [Request] Ship health decays over time while flying
I'll shelf my approch then, altho i was aiming for a bit more realism i guess. Didn't realize someone was taking that on already. Pretty glad tho, too much on my plate already. Maxbe consider the following: - apply it to npc aswell, otherwise it doesn't make much sense - maybe rethink the bonus repa...