Search found 84 matches
- Sat, 26. Apr 14, 08:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Sector-wide Mineral Scanner Mod?
- Replies: 6
- Views: 628
:D I learned my lesson with TES: Skyrim, spawn a few items here and there to cut corners and next thing you know, I dont even need any loot from the game anymore and there goes all the fun. I try to avoid looking at such complex and wonderful games as engines instead of living breathing worlds to ge...
- Fri, 25. Apr 14, 20:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Sector-wide Mineral Scanner Mod?
- Replies: 6
- Views: 628
You don't need a script or mod for scanning asteroids. There's even a vanilla command for it: Scan Asteroids (under Navigation Commands). Just get a fast M5 class ship with transport class M (e.g. Teladi Kestrel), equip it with Mineral Scanner and Explorer Command Software and let it Scan Asteroids...
- Fri, 25. Apr 14, 18:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Sector-wide Mineral Scanner Mod?
- Replies: 6
- Views: 628
- Fri, 25. Apr 14, 17:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Sector-wide Mineral Scanner Mod?
- Replies: 6
- Views: 628
Sector-wide Mineral Scanner Mod?
I've been looking everywhere for a mod or even some instructions on changing the mineral scanner range myself but there is absolutely nothing out there on the subject.. anyone have any idea? I found some NPC's selling asteroid yields for entire sectors but they are pretty rare and most likely wont b...
- Wed, 23. Apr 14, 15:01
- Forum: X Trilogy Universe
- Topic: X3AP No matter what I do I cant issue orders to my wing with wing hotkeys
- Replies: 4
- Views: 610
- Wed, 23. Apr 14, 14:28
- Forum: X Trilogy Universe
- Topic: X3AP No matter what I do I cant issue orders to my wing with wing hotkeys
- Replies: 4
- Views: 610
X3AP No matter what I do I cant issue orders to my wing with wing hotkeys
EDIT: this is for X3:AP Hey guys, so as the title says, no matter what I do I cant issue orders to my wing with wing hotkeys. I've made my *player* ship the fleet commander through the Landed Ships menu -> Command Console: Landed Ships, and added my second ship to my wing, now it says I have 2 ships...
- Mon, 23. Dec 13, 07:22
- Forum: X Rebirth - Technical Support
- Topic: Is anyone else's cargolifters not docking back into Fedhelm ship after trading?
- Replies: 2
- Views: 138
Is anyone else's cargolifters not docking back into Fedhelm ship after trading?
My cargolifters just turn in circles around the fedhelm after finishing to transport sold goods to my first player owned station. Sometimes they bump into the fedhelm and bounce a few kilometers away then come back and start acting weird and never docking back in. The fedhelm never undocks / leaves ...
- Thu, 5. Dec 13, 23:12
- Forum: X Rebirth Universe
- Topic: XML Savegame editing, USEFULL workarounds for bugs and quests + repair captured ships
- Replies: 80
- Views: 74726
- Thu, 5. Dec 13, 07:50
- Forum: X Rebirth Universe
- Topic: XML Savegame editing, USEFULL workarounds for bugs and quests + repair captured ships
- Replies: 80
- Views: 74726
- Wed, 4. Dec 13, 02:05
- Forum: X Rebirth Universe
- Topic: XML Savegame editing, USEFULL workarounds for bugs and quests + repair captured ships
- Replies: 80
- Views: 74726
I added weapons to the first part and I can progress with upgrading the first section, il keep going till I run out of wepon uprgages. well upgraded weapons, still cant add extension edit:- Ok thanks for the help, cracked it :), I added the weapon systems to the station, added the extension to stat...
- Tue, 3. Dec 13, 22:57
- Forum: X Rebirth Universe
- Topic: XML Savegame editing, USEFULL workarounds for bugs and quests + repair captured ships
- Replies: 80
- Views: 74726
the [DE] of the station that's not building correctly, in the +Management list the architect will be on it NOTE: if it's the plot station, the only thing you can do is land on the ship and dock with it and talk with the architect that way, build something else that has the ready green on it and lea...
- Tue, 3. Dec 13, 22:51
- Forum: X Rebirth Universe
- Topic: XML Savegame editing, USEFULL workarounds for bugs and quests + repair captured ships
- Replies: 80
- Views: 74726
- Tue, 3. Dec 13, 13:47
- Forum: X Rebirth - Technical Support
- Topic: Mining ship assigned to station gets sent to mine 2 sectors away
- Replies: 2
- Views: 179
yeah, seriously. The more i play the game, and the more egosoft fixes critical issues(which im happy about..), the more i realize its gonna take an eternity for this game to behave properly and be enjoyable.. i mean jeez, i could deal with bleak pebble and wipe out everything thats in it, but its ri...
- Tue, 3. Dec 13, 12:41
- Forum: X Rebirth - Technical Support
- Topic: Mining ship assigned to station gets sent to mine 2 sectors away
- Replies: 2
- Views: 179
Mining ship assigned to station gets sent to mine 2 sectors away
So i have a station in Glaring Truth / Darned Hot Air and when I assigned my Fedhelm mining ship to the manager, it sends it mining 2 sectors away in Bleak Pebble where there are a bunch of PMC enemies, even though i set the manager's range of operation to be only in glaring truth, and even though t...
- Mon, 2. Dec 13, 21:21
- Forum: X Rebirth - Scripts and Modding
- Topic: Would be nice to have a mod that resets all trade ships in game for official updates
- Replies: 3
- Views: 303
- Mon, 2. Dec 13, 20:14
- Forum: X Rebirth - Scripts and Modding
- Topic: Would be nice to have a mod that resets all trade ships in game for official updates
- Replies: 3
- Views: 303
Would be nice to have a mod that resets all trade ships in game for official updates
Basically, when egosoft releases freighter ship fixes/trade ship scripts, it works if you remove and re-add to squad your freighters.. but the other freighters in the game, the non-player-owned, they stay stuck.. and so we have to restart a game Would be pretty cool if a mod or a save editor could j...
- Mon, 2. Dec 13, 04:56
- Forum: X Rebirth Universe
- Topic: Opinion on the game from players who have finished the plot (without spoilers)
- Replies: 17
- Views: 1221
I would like to add my two credits to this topic. But my campaign broke halfway through. I had no idea what to do since the guidance system stopped working and I didn't have any information under my mission briefing screen. Oh well. what point of the story did u complete before this happened? for m...
- Mon, 2. Dec 13, 03:28
- Forum: X Rebirth Universe
- Topic: Opinion on the game from players who have finished the plot (without spoilers)
- Replies: 17
- Views: 1221
we literally had to run through these 2 worlds, gate to gate, in less than 2 hours, then the plot was over -_- and really, that escort mission was so out of place man... it was one of the most boring missions ever. i think it took 45 minutes to follow this one little slow ass piece of garbage dump ...
- Sun, 1. Dec 13, 21:38
- Forum: X Rebirth Universe
- Topic: Opinion on the game from players who have finished the plot (without spoilers)
- Replies: 17
- Views: 1221
It feels like 2nd half is a rush job, 1st half is quite tight. Even the sectors and zones feel like they are less developed in a design sense. the quality of the campaign seems to drop after the Scaldis escort mission yeah its pretty obvious they ran out of time and got pushed by someone at the top...
- Sun, 1. Dec 13, 21:31
- Forum: X Rebirth Universe
- Topic: Opinion on the game from players who have finished the plot (without spoilers)
- Replies: 17
- Views: 1221
I finished the plot and i was like......WTF? THATS IT? _THAT_ IS THE WHOLE PLOT? Where things were headed, i was expecting a bunch more things to happen after. BUT NOPE!!!! This is the miserable little sh*t we get for sneaking our way around endless lists of bugs for days. 15 hours of bug workaround...