Search found 893 matches
- Sat, 28. Jun 08, 23:01
- Forum: X Trilogy Universe
- Topic: its come to my attention, the world is kinda bias
- Replies: 30
- Views: 3351
- Sat, 23. Feb 08, 15:50
- Forum: X³: Reunion - Scripts and Modding
- Topic: Question about !job scripts...
- Replies: 3
- Views: 748
Control of the jobs scripts, and of which ships will run those jobs, is given by the jobs and jobwings files. They reside in the cat/dats in the main X3 directory. Take a look in the tutorial sticky to learn more about them. Ahh thanks... I did a search for the term "job" but came up empty.. I did ...
- Sat, 23. Feb 08, 14:31
- Forum: X³: Reunion - Scripts and Modding
- Topic: questions about script editor and scripts
- Replies: 1
- Views: 424
- Sat, 23. Feb 08, 14:29
- Forum: X³: Reunion - Scripts and Modding
- Topic: Question about !job scripts...
- Replies: 3
- Views: 748
Question about !job scripts...
How are these scripts used by the game engine? I am wanting to change the script !job.patrol and all its associated scripts but there is no command script assigned to these scripts in the !init.ship.globalscriptmap. The command is actually assigned in the script itself as in... 002 [THIS] -> set com...
- Wed, 6. Feb 08, 23:06
- Forum: X³: Reunion - Scripts and Modding
- Topic: Q: Can a "local" task, start a global task?
- Replies: 11
- Views: 1060
Re: Q: Can a "local" task, start a global task?
Q: Can a "local" task, start a global task? Eg can a task on a ship, start a global task? Or will I have to set up a dummy object and start tasks on that? Well, you don't have to start the script as a "task", such as the "start task" command, but yeah you can start scripts that have no objects to r...
- Wed, 6. Feb 08, 16:02
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
Hmm, that's strange, cause I folled Cycrow's guide to registering hotkeys, and the hotkey is there. When I just assigned it to call one of the race search scripts I made, it worked fine. It's just when I tried to make it call the question script to ask what race to search through that it didn't wor...
- Wed, 6. Feb 08, 01:35
- Forum: X³: Reunion - Scripts and Modding
- Topic: add lasers/shields per value and NPCs??
- Replies: 0
- Views: 698
add lasers/shields per value and NPCs??
Anyone know what these script command do, also what are the get random NPC, get NPC personnel ship, spawn NPC, etc used for.
I've been searching the forums/readme for answers but haven't found any yet.
I've been searching the forums/readme for answers but haven't found any yet.
- Wed, 6. Feb 08, 01:06
- Forum: X³: Reunion - Scripts and Modding
- Topic: New Script Commands For Patch 2.5
- Replies: 12
- Views: 2531
Re: New Script Commands For Patch 2.5
Ø script command to set the morale of an NPC pilot Ø script command to set the aggression level of an NPC pilot Can someone fill me in on what exactly aggression does, and what is the min/max. I am assuming morale determines how hard or easy it is to get a pilot to bail but what is the min/max of t...
- Tue, 5. Feb 08, 21:17
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
OK, I've hit a snag. What I've done so far: I've changed it from 1 script into 5 main ones, one for each race. I then use a callback script and a question script to allow you to choose which race you track. And then I created the hotkey for it. I can manually run the question script, and everything...
- Mon, 4. Feb 08, 16:50
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
Thanks for that Kailric. I'll throw that into the SE and start seeing what else I can do with it. Much appreciated. And hopefully will see some public availiability after that. The first version I make will simply be a beta that runs the command via a hotkey (don't really want to use up more comman...
- Sun, 3. Feb 08, 19:55
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
This script will return all ships owned by the race you select within $max.jumps: 6 that have the job of transporting passengers. This is a simple script but there is lots of things you can do to add functionality. Such as selecting only one random ship and telling you what gates you should enter to...
- Sun, 3. Feb 08, 07:18
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
OK, I've found the Job ID 4004 on all the Passenger Shuttles, and also forgot about the Prisoner Transports (they also carry VIP's) whose Job ID is 4006 or 4002, can't remember off the top of my head. So how do I use the get Job ID command to search for ships with these two Job ID's? What exactly a...
- Sat, 2. Feb 08, 21:34
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
OK, I've found the Job ID 4004 on all the Passenger Shuttles, and also forgot about the Prisoner Transports (they also carry VIP's) whose Job ID is 4006 or 4002, can't remember off the top of my head. So how do I use the get Job ID command to search for ships with these two Job ID's? What exactly a...
- Sat, 2. Feb 08, 21:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: X3 way too easy?
- Replies: 11
- Views: 2194
Thanks for the reply guys Well, what ships are you using? An LX is so powerful that it's a borderline exploit and the Hyperion is just plain a cheat ship. Flying M4s exclusively can be a challenge alright. =) Yeah, like he is saying... What do you mean by easy exactly. What exactly are you attempti...
- Fri, 1. Feb 08, 18:08
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
well....lets see... allocate array whatwewant 0 resize array whatwewant 0 $flags = [Find.Mulitple] | [Find.Visible] if [THIS] != [PLAYERSHIP] $dis = [PLAYERSHIP] else $dis = [THIS] end arrayofships= find ship: sector=null class or type=null race=null flags=$flags refobj=$dis maxdist=null maxnum=214...
- Thu, 31. Jan 08, 14:28
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA] Searching for ships with specific phrase in name
- Replies: 26
- Views: 3041
Re: [IDEA] Searching for ships with specific phrase in name
I was wondering if it would be possible to search for all ships in the galaxy with the phrase 'Passenger Shuttle' in their name, in order to more quickly find those targets to rob in order to make many slaves. (Cartel Shield Hacker+Cartel Capture Passengers :wink: ). I know that with the ingame shi...
- Thu, 31. Jan 08, 04:48
- Forum: X³: Reunion - Scripts and Modding
- Topic: X3 way too easy?
- Replies: 11
- Views: 2194
Well, what ships are you using? An LX is so powerful that it's a borderline exploit and the Hyperion is just plain a cheat ship. Flying M4s exclusively can be a challenge alright. =) Yeah, like he is saying... What do you mean by easy exactly. What exactly are you attempting to do that is so easy. ...
- Wed, 30. Jan 08, 19:39
- Forum: X³: Reunion - Scripts and Modding
- Topic: have a question about altering COMMs in game..
- Replies: 4
- Views: 619
The simple answer is no. :( ... oh well.. This would be a cool addition to the script editor and or MD though, like: <RefObj> set Comms Menu <Var/String>: callback=<Script Name> That way you can modify an Objects Comms menu.. that would be nice. Ill check the suggestion forums and see if anything l...
- Wed, 30. Jan 08, 17:25
- Forum: X³: Reunion - Scripts and Modding
- Topic: have a question about altering COMMs in game..
- Replies: 4
- Views: 619
have a question about altering COMMs in game..
While in game when you target a ship and press "c" it brings up the Comms menu and a short list of questions you can ask the pilots. Just wondering with the new MD and SE additions has there been anything added so that we can modify or add to this list of questions. I have searched around and snoope...
- Fri, 28. Jul 06, 01:27
- Forum: X Trilogy Universe
- Topic: x3 on steam- thinking about purchasing, seeking clarity on 5 points
- Replies: 11
- Views: 1128
Re: x3 on steam- thinking about purchasing, seeking clarity on 5 points
2) i have x2 (fully patched and with some additional mods and scripts) and would be getting x3 mainly on the grounds that it's combat is much better implemented and that the overall gameplay, menu interface, and storyline has been improved. x2 is still plenty pretty for me, graphics wise. so, is co...