Search found 893 matches

by Kailric
Sat, 28. Jun 08, 23:01
Forum: X Trilogy Universe
Topic: its come to my attention, the world is kinda bias
Replies: 30
Views: 3351

Cool, my vote tied it up.. lets go Fight!!... fight, fight, fight!!!!!
by Kailric
Sat, 23. Feb 08, 15:50
Forum: X³: Reunion - Scripts and Modding
Topic: Question about !job scripts...
Replies: 3
Views: 748

Control of the jobs scripts, and of which ships will run those jobs, is given by the jobs and jobwings files. They reside in the cat/dats in the main X3 directory. Take a look in the tutorial sticky to learn more about them. Ahh thanks... I did a search for the term "job" but came up empty.. I did ...
by Kailric
Sat, 23. Feb 08, 14:31
Forum: X³: Reunion - Scripts and Modding
Topic: questions about script editor and scripts
Replies: 1
Views: 424

Yeah, you can add scripts at any point during your game... read the stickys at top of forum all the info is there.


But as soon as you activate the script editor in the game you get the modified tag.
by Kailric
Sat, 23. Feb 08, 14:29
Forum: X³: Reunion - Scripts and Modding
Topic: Question about !job scripts...
Replies: 3
Views: 748

Question about !job scripts...

How are these scripts used by the game engine? I am wanting to change the script !job.patrol and all its associated scripts but there is no command script assigned to these scripts in the !init.ship.globalscriptmap. The command is actually assigned in the script itself as in... 002 [THIS] -> set com...
by Kailric
Wed, 6. Feb 08, 23:06
Forum: X³: Reunion - Scripts and Modding
Topic: Q: Can a "local" task, start a global task?
Replies: 11
Views: 1060

Re: Q: Can a "local" task, start a global task?

Q: Can a "local" task, start a global task? Eg can a task on a ship, start a global task? Or will I have to set up a dummy object and start tasks on that? Well, you don't have to start the script as a "task", such as the "start task" command, but yeah you can start scripts that have no objects to r...
by Kailric
Wed, 6. Feb 08, 16:02
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

Hmm, that's strange, cause I folled Cycrow's guide to registering hotkeys, and the hotkey is there. When I just assigned it to call one of the race search scripts I made, it worked fine. It's just when I tried to make it call the question script to ask what race to search through that it didn't wor...
by Kailric
Wed, 6. Feb 08, 01:35
Forum: X³: Reunion - Scripts and Modding
Topic: add lasers/shields per value and NPCs??
Replies: 0
Views: 698

add lasers/shields per value and NPCs??

Anyone know what these script command do, also what are the get random NPC, get NPC personnel ship, spawn NPC, etc used for.

I've been searching the forums/readme for answers but haven't found any yet.
by Kailric
Wed, 6. Feb 08, 01:06
Forum: X³: Reunion - Scripts and Modding
Topic: New Script Commands For Patch 2.5
Replies: 12
Views: 2531

Re: New Script Commands For Patch 2.5

Ø script command to set the morale of an NPC pilot Ø script command to set the aggression level of an NPC pilot Can someone fill me in on what exactly aggression does, and what is the min/max. I am assuming morale determines how hard or easy it is to get a pilot to bail but what is the min/max of t...
by Kailric
Tue, 5. Feb 08, 21:17
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

OK, I've hit a snag. What I've done so far: I've changed it from 1 script into 5 main ones, one for each race. I then use a callback script and a question script to allow you to choose which race you track. And then I created the hotkey for it. I can manually run the question script, and everything...
by Kailric
Mon, 4. Feb 08, 16:50
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

Thanks for that Kailric. I'll throw that into the SE and start seeing what else I can do with it. Much appreciated. And hopefully will see some public availiability after that. The first version I make will simply be a beta that runs the command via a hotkey (don't really want to use up more comman...
by Kailric
Sun, 3. Feb 08, 19:55
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

This script will return all ships owned by the race you select within $max.jumps: 6 that have the job of transporting passengers. This is a simple script but there is lots of things you can do to add functionality. Such as selecting only one random ship and telling you what gates you should enter to...
by Kailric
Sun, 3. Feb 08, 07:18
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

OK, I've found the Job ID 4004 on all the Passenger Shuttles, and also forgot about the Prisoner Transports (they also carry VIP's) whose Job ID is 4006 or 4002, can't remember off the top of my head. So how do I use the get Job ID command to search for ships with these two Job ID's? What exactly a...
by Kailric
Sat, 2. Feb 08, 21:34
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

OK, I've found the Job ID 4004 on all the Passenger Shuttles, and also forgot about the Prisoner Transports (they also carry VIP's) whose Job ID is 4006 or 4002, can't remember off the top of my head. So how do I use the get Job ID command to search for ships with these two Job ID's? What exactly a...
by Kailric
Sat, 2. Feb 08, 21:27
Forum: X³: Reunion - Scripts and Modding
Topic: X3 way too easy?
Replies: 11
Views: 2194

Thanks for the reply guys Well, what ships are you using? An LX is so powerful that it's a borderline exploit and the Hyperion is just plain a cheat ship. Flying M4s exclusively can be a challenge alright. =) Yeah, like he is saying... What do you mean by easy exactly. What exactly are you attempti...
by Kailric
Fri, 1. Feb 08, 18:08
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

well....lets see... allocate array whatwewant 0 resize array whatwewant 0 $flags = [Find.Mulitple] | [Find.Visible] if [THIS] != [PLAYERSHIP] $dis = [PLAYERSHIP] else $dis = [THIS] end arrayofships= find ship: sector=null class or type=null race=null flags=$flags refobj=$dis maxdist=null maxnum=214...
by Kailric
Thu, 31. Jan 08, 14:28
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA] Searching for ships with specific phrase in name
Replies: 26
Views: 3041

Re: [IDEA] Searching for ships with specific phrase in name

I was wondering if it would be possible to search for all ships in the galaxy with the phrase 'Passenger Shuttle' in their name, in order to more quickly find those targets to rob in order to make many slaves. (Cartel Shield Hacker+Cartel Capture Passengers :wink: ). I know that with the ingame shi...
by Kailric
Thu, 31. Jan 08, 04:48
Forum: X³: Reunion - Scripts and Modding
Topic: X3 way too easy?
Replies: 11
Views: 2194

Well, what ships are you using? An LX is so powerful that it's a borderline exploit and the Hyperion is just plain a cheat ship. Flying M4s exclusively can be a challenge alright. =) Yeah, like he is saying... What do you mean by easy exactly. What exactly are you attempting to do that is so easy. ...
by Kailric
Wed, 30. Jan 08, 19:39
Forum: X³: Reunion - Scripts and Modding
Topic: have a question about altering COMMs in game..
Replies: 4
Views: 619

The simple answer is no. :( ... oh well.. This would be a cool addition to the script editor and or MD though, like: <RefObj> set Comms Menu <Var/String>: callback=<Script Name> That way you can modify an Objects Comms menu.. that would be nice. Ill check the suggestion forums and see if anything l...
by Kailric
Wed, 30. Jan 08, 17:25
Forum: X³: Reunion - Scripts and Modding
Topic: have a question about altering COMMs in game..
Replies: 4
Views: 619

have a question about altering COMMs in game..

While in game when you target a ship and press "c" it brings up the Comms menu and a short list of questions you can ask the pilots. Just wondering with the new MD and SE additions has there been anything added so that we can modify or add to this list of questions. I have searched around and snoope...
by Kailric
Fri, 28. Jul 06, 01:27
Forum: X Trilogy Universe
Topic: x3 on steam- thinking about purchasing, seeking clarity on 5 points
Replies: 11
Views: 1128

Re: x3 on steam- thinking about purchasing, seeking clarity on 5 points

2) i have x2 (fully patched and with some additional mods and scripts) and would be getting x3 mainly on the grounds that it's combat is much better implemented and that the overall gameplay, menu interface, and storyline has been improved. x2 is still plenty pretty for me, graphics wise. so, is co...

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