Search found 13 matches

by LordSekmeth
Sat, 18. Mar 17, 15:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script][LU] Mk3 Improvement Reloaded Reloaded (v0.6.1b) 2014-10-29
Replies: 91
Views: 46858

Are there any other mods out there that could auto rename the traders like this one does? I am using gnasirator's mod that this one is based upon, but the autonaming is amazing. I would play XRM, but playing a StarWars mod atm that would be hard to get to work with Litcube's Universe :/
by LordSekmeth
Tue, 8. Nov 16, 01:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147990

Jonzac wrote:Yes in both LUband Mayhem. No issues I e seen
Thank you :)
by LordSekmeth
Tue, 8. Nov 16, 01:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147990

Jonzac wrote:I just add it without the mod manager and it works just fine with non changes needed
Have you used it long term? Still works fine late game?
by LordSekmeth
Mon, 7. Nov 16, 22:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147990

Anyone had any luck adapting this to Litcube's universe? I find it hard to do a game without this mod :( :)
by LordSekmeth
Mon, 7. Nov 16, 22:07
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Replies: 2601
Views: 6800614

Anyone had any luck adapting this to litcube's universe? I find it very hard to do a game without this mod :( :)
by LordSekmeth
Tue, 1. Nov 16, 03:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1361661

thanks you guys http://www.mediafire.com/view/a5ac3qla1ry3kbp/Litcube's_Universe_Map.png# on this map i dont find the "Lasting Vengeance" and i dont have the info on my encyclopedia. ( same for "Duke HQ" ) ps: my trader just hit the 8th level, he have the mk3 trading device + trade run/system expen...
by LordSekmeth
Sun, 30. Oct 16, 15:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod] Litcube's Saturn Complex Hub V0.99b
Replies: 294
Views: 80905

Would it be possible to tinker a bit with this, and say let me add a few extra factories to it?

Lets say I want to create a Bliss Complex in Weaver's Tempest, but I would also like a surplus of secondary wares, like Nostrop Oil, Silicon Wafers, Sunrise Flowers and Swamp Plants?
by LordSekmeth
Sat, 29. Oct 16, 02:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Modding] Docking Bays
Replies: 3
Views: 727

If I am not mistaken you can modify internal docking bays at least.
by LordSekmeth
Sat, 29. Oct 16, 01:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1361661

Does anyone know if "Passenger transport and travel service" from Lucikes is compatible with Litcubes Universe? I assume it is incompatible, but anyone know for sure? Some of Lucikes scripts are a bit redundant. But I do love them, and training the pilots up. Helps me delve into the universe so to ...
by LordSekmeth
Fri, 28. Oct 16, 22:52
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1361661

Does anyone know if "Passenger transport and travel service" from Lucikes is compatible with Litcubes Universe? I assume it is incompatible, but anyone know for sure? Some of Lucikes scripts are a bit redundant. But I do love them, and training the pilots up. Helps me delve into the universe so to s...
by LordSekmeth
Fri, 28. Oct 16, 21:13
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [16th July 2011]
Replies: 254
Views: 277071

Sorry for the necro post, but have anyone tried "Passenger transport and travel service" with Litcubes Unicerse? I assume it is incompatible, but anyone know for sure?
by LordSekmeth
Mon, 27. Jun 16, 02:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Babylon 5 Total Conversion B5X3TC
Replies: 96
Views: 34070

Wow nice =)

Wow, time for a new install of X3TC :)

Anyone have anyone tried it out any mods yet?
by LordSekmeth
Sun, 24. Nov 13, 03:12
Forum: X Rebirth - Scripts and Modding
Topic: [Mod]NPC Bail Modifier v0.4
Replies: 25
Views: 8666

Dunno if this is due to your mod or not.

Sometimes when a pilot ejects npc's will still consider the ship hostile even after you sent a pilot to board it.

Also sometimes the captured ships will suddenly start shooting you again (for a few sec, then stop again)

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