Search found 34 matches

by Dreamwind
Wed, 23. Dec 15, 12:31
Forum: X Rebirth - Scripts und Modding
Topic: [MOD] Entern mit Flottensupport (mehr Marines)
Replies: 51
Views: 46773

When you say talk to the ship for station boarding do you physically have to be onbaord the ship and which crewman do you have to talk to to initiate station boarding. And isn't this possible to add to one of the side menu's instead? Also do any marines from those ships gain experience and how is th...
by Dreamwind
Mon, 21. Dec 15, 21:24
Forum: X Rebirth - Scripts und Modding
Topic: [MOD] Entern mit Flottensupport (mehr Marines)
Replies: 51
Views: 46773

Please can you post Instructions on how to use this mod and what it does in English plz.
by Dreamwind
Thu, 17. Dec 15, 09:04
Forum: X Rebirth Universe
Topic: Simplification of Ware types and or more universal holds.
Replies: 6
Views: 372

I use the same mod but Can't buy scaldis as I'm playing the game after campaign so PMC doesn't like me anymore and I hate the look of the other one.

Also have the Scaldis + mod in to which makes Scaldis very well armed.
by Dreamwind
Thu, 17. Dec 15, 09:00
Forum: X Rebirth Universe
Topic: 4.0 Medium Ship Jump System needed.
Replies: 4
Views: 408

I do agree that carriers should be able to carry small/medium ships but its also required that your fighter squads can keep up with your new jump ability.
by Dreamwind
Thu, 17. Dec 15, 08:57
Forum: X Rebirth Universe
Topic: [Request] Stations to show which resouces they need etc
Replies: 26
Views: 1114

The point being its not readily available BEFORE you build your station so the player can't plan which lower stations he actually needs to build first. Also there needs to be a quick method of seeing which freighter types a station needs without querying each and every resource to see what type of s...
by Dreamwind
Wed, 16. Dec 15, 19:35
Forum: X Rebirth Universe
Topic: [4.0 Request] Multiple ship selection option for order and quick mass assign order.
Replies: 1
Views: 356

[4.0 Request] Multiple ship selection option for order and quick mass assign order.

There needs to be a quick and easy way to assign multiple ships to either another ship or a station and one of its employees. By either a tick option in the menu next to each ship for the next order or to order as a group and a quick mass assign ship by type order for ships. This is especially true ...
by Dreamwind
Wed, 16. Dec 15, 19:16
Forum: X Rebirth Universe
Topic: [4.0 Request] HUD and Target Icon overhaul!
Replies: 10
Views: 1053

[4.0 Request] HUD and Target Icon overhaul!

One thing I have really noticed with this game is that the Target Icons in combat are Tiny and are far too easily lost making it very easy to loose your target or not be able to find it in combat especially in areas like Devries that have high colour backgrounds. This applies to the Box around the t...
by Dreamwind
Wed, 16. Dec 15, 18:28
Forum: X Rebirth Universe
Topic: [REQUEST] Auto-refuel For Fighter Crafts
Replies: 8
Views: 329

Fleet management needs a major overhaul and its something that's been lacking in all X games.

There needs to be a lot of love spent on Carriers too to allow medium/small ships to dock as well as Carrier management added.
by Dreamwind
Wed, 16. Dec 15, 18:21
Forum: X Rebirth Universe
Topic: [Request] Stations to show which resouces they need etc
Replies: 26
Views: 1114

[Request] Stations to show which resouces they need etc

This has been absent for too long.

Please show which Wares/Resouces a station needs easily for the player and also which resources each ware needs for its creation in the encyclopedia or some other easy access area.
by Dreamwind
Wed, 16. Dec 15, 18:16
Forum: X Rebirth Universe
Topic: Simplification of Ware types and or more universal holds.
Replies: 6
Views: 372

Simplification of Ware types and or more universal holds.

I maybe just getting old but I find it next to impossible to remember which ware requires which hold type and often end up buying the wrong ship because of it. I really don't see the point in adding to the users frustration over which ship he needs in X-Rebirth. All I want as a player is this is a f...
by Dreamwind
Wed, 16. Dec 15, 17:57
Forum: X Rebirth Universe
Topic: Still losing drones
Replies: 14
Views: 569

Drone management needs a serious overhaul there's still many dorne issues left over from 3.61. I just played a game where Constructor dornes where being bugged and station contruction was being either slowed to a crawl because only one would be in use. Also Ships jumping out of sector and leaving th...
by Dreamwind
Wed, 16. Dec 15, 17:49
Forum: X Rebirth Universe
Topic: 4.0 Medium Ship Jump System needed.
Replies: 4
Views: 408

4.0 Medium Ship Jump System needed.

With the introduction of a Jumpdrive there really needs to be some thought put into Medium ships and their lack of Jump drive and their inability to keep up with the player. There's little point in giving the player the ability to jump across the universe if he then has to wait a Eon for his ships t...
by Dreamwind
Wed, 16. Dec 15, 05:38
Forum: X Rebirth - Technical Support
Topic: Split from jbrookins3 thread
Replies: 1
Views: 381

Simple answer is you can't run a 64bit program on a 32 bit OS, but you can the other way round. NEVER EVER buy a 32bit OS, always get the 64bit version. 32 bit OS's should have died out 10 years ago and Microsoft is to blame for still providing them to unwary users. There's simple no reason for them...
by Dreamwind
Wed, 16. Dec 15, 05:30
Forum: X Rebirth - Technical Support
Topic: Construction Ship only uses 1 URV to build
Replies: 8
Views: 1643

MAJOR BUG I have this and this bug still exists in 3.61 its to do with Construction Drones and drone status in general. The usual editing of the savefile for available unavailable drones doesn't fix it. This happens when the player is in the system and a station section is under construction. If thi...
by Dreamwind
Thu, 19. Dec 13, 04:12
Forum: X Rebirth Universe
Topic: The DeVries Economy Revitalization Project
Replies: 45
Views: 11985

The plot does actually build new npc stations in some systems but like player stations they suffer the same problems. If you get a supply chain up with the mats to build stations going you'll see them being constructed. One goes up in Vapour stream, there are others I believe but haven't found them ...
by Dreamwind
Thu, 19. Dec 13, 04:08
Forum: X Rebirth Universe
Topic: Thought I would play longer than this.
Replies: 75
Views: 4461

One of the big problems is a great deal of the game just simple isn't there and was never completed in the first place.

And what there is there is broken badly.

The more I've played this title the more I've come to see just how much is missing and broken.
by Dreamwind
Thu, 19. Dec 13, 04:04
Forum: X Rebirth Universe
Topic: New beta up, 1.21 RC3
Replies: 43
Views: 5057

They really need to start tackling the epic problems associated with stations, their construction and operation as they effect most of the game almost as much as the performance issues. There's jsut so very much that's just broken or plain missing, as the game gets more playable people will become m...
by Dreamwind
Thu, 19. Dec 13, 03:51
Forum: X Rebirth - Scripts and Modding
Topic: [Work In Progress] Functional Trader + stable supply/demand (0.22 final WIP)
Replies: 492
Views: 68803

Indeed most of the games features rely on stations, and many bugs such as trading are being caused by simple things like their holds becomming full. Until someone dives in and or a group of people dive in and try fix all the problems with stations as outlined in my request, this games not going anyw...
by Dreamwind
Wed, 18. Dec 13, 22:10
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Fix for Plot URV Wharf
Replies: 64
Views: 8704

Look at the other station types and you'll find your answer. The H20 plant and many others can be upgraded to supply their own goods for manufacture of their final product. The Integrative URV forge is no different. The existing model is actually fully there, I have it fully built correctly in the g...
by Dreamwind
Wed, 18. Dec 13, 03:44
Forum: X Rebirth - Scripts and Modding
Topic: [bugfix] Station section building bug -> solved and howto fix.
Replies: 29
Views: 4354

Giving the station manager anything other than a padded cell currently is a bad idea.

if your planning on using and building stations best get used to manual trading, station manager will totally brick your station if you use them.

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