Search found 43 matches
- Fri, 2. Apr 21, 00:47
- Forum: X4: Foundations
- Topic: [Rejected] Idea for a faster game save
- Replies: 66
- Views: 2750
Re: [Rejected] Idea for a faster game save
Personally disabling windows search indexing, windows defender/antivirus checks on X4 saves, decreased save time by 2/3..
- Fri, 2. Apr 21, 00:31
- Forum: X4: Foundations
- Topic: [Poll]Do you like Odysseus's shape?
- Replies: 78
- Views: 3973
Re: Do you like Odysseus's shape?
This.. kind of lame than Xenon looks like bugs.. forgive my french.. but they should look more like Borgs.. efficiency over design..Lander1979 wrote: ↑Thu, 1. Apr 21, 05:47Honestly I think the Xenon Cap Ships would be good Paranid ships... Xenon are supposed to be Megalithic Flying Toasters not metallic bugs.
- Thu, 1. Apr 21, 23:59
- Forum: X4: Foundations
- Topic: Xenons 4.0
- Replies: 55
- Views: 2423
Re: Xenons 4.0
In my game they're so weak and this is so disappointing that at a certain point I decided to help them. If only i could gift them a few Asgards and if only the would actually use them to reclaim systems they have lost.. :D I'm playing trough as "friendly" guy, trading with all, not messing into eac...
- Thu, 1. Apr 21, 22:43
- Forum: X4: Foundations
- Topic: Xenons 4.0
- Replies: 55
- Views: 2423
Xenons 4.0
Hi.
Just a feedback:
At least in my game, Xenons are weak AF, 200h into game, they have left with 5 sectors, without me even bothering them, other AI factions are anihilating them like.. POOF!
Just a feedback:
At least in my game, Xenons are weak AF, 200h into game, they have left with 5 sectors, without me even bothering them, other AI factions are anihilating them like.. POOF!
- Thu, 25. Mar 21, 23:21
- Forum: X4: Foundations
- Topic: Players Headquarters question.
- Replies: 5
- Views: 207
Re: Players Headquarters question.
haha.. this looks so wrong but i might try it
- Thu, 25. Mar 21, 22:43
- Forum: X4: Foundations
- Topic: Players Headquarters question.
- Replies: 5
- Views: 207
Re: Players Headquarters question.
True.. that thing is enourmous..
- Thu, 25. Mar 21, 22:17
- Forum: X4: Foundations
- Topic: Players Headquarters question.
- Replies: 5
- Views: 207
Players Headquarters question.
A question regards players HQ structure limit/production line/module limit. I played X4 a lot at release, but all this was bugged at a time, considering now you can even jump around the map with your Headquarters, i actually expect that i can put all my production lines in HQ, which would be hundred...
- Wed, 12. Dec 18, 20:43
- Forum: X4: Foundations - Technical Support
- Topic: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
- Replies: 153
- Views: 12947
- Tue, 11. Dec 18, 23:39
- Forum: X4: Foundations - Technical Support
- Topic: No Solid or Liquid freighters?
- Replies: 3
- Views: 1503
Re: No Solid or Liquid freighters?
I have seen AI ships " xxx Liquid Freighter ", but found no way to buy one myself.
- Tue, 11. Dec 18, 22:13
- Forum: X4: Foundations - Technical Support
- Topic: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
- Replies: 153
- Views: 12947
Re: [1.31/1.32] Wharf full storage except one part. Not producing
Hack storage.. free some space..
- Mon, 10. Dec 18, 18:52
- Forum: X4: Foundations
- Topic: Could this be a fix for the economy?
- Replies: 18
- Views: 1530
Re: Could this be a fix for the economy?
Only mod i'm using is FasterExplorer.. and only installed it yesterday
- Sun, 9. Dec 18, 23:26
- Forum: X4: Foundations
- Topic: Could this be a fix for the economy?
- Replies: 18
- Views: 1530
Re: Could this be a fix for the economy?
there's no reason to dismiss all the players out there who can't get ships built because stations don't have hull parts or engine parts. That DOES happen. Maybe those players should build a hull/engine parts facility to support their needs. You want an empire? Get used to having to work for it. Pre...
- Sun, 9. Dec 18, 23:13
- Forum: X4: Foundations
- Topic: Passive mining ships
- Replies: 3
- Views: 202
Re: Passive mining ships
Someone said, that they bug out if you put more than 1 type of resources to gather.. so i always put only 1.. never had any issue like this.
50 m ships mining only Silicon with set max 1 gate range for selling
50 m ships mining only Silicon with set max 1 gate range for selling
- Sun, 9. Dec 18, 22:56
- Forum: X4: Foundations
- Topic: No Smart Chips in the entire Universe $$$$
- Replies: 17
- Views: 2200
Re: No Smart Chips in the entire Universe $$$$
So.. you have a good money making machine there.. just start producing Smart chips.
- Sun, 9. Dec 18, 22:41
- Forum: X4: Foundations
- Topic: How do turrets work?
- Replies: 31
- Views: 13979
Re: How do turrets work?
To clear some confusion here: could you please tell us the minimum requirements for 1 turret to work? Like marines, service crew ? As far as i know marines are for boarding only.. as for service crew, if you ship has too few of them, when you are docket in Wharf or Shipyard and try to update/repair...
- Sun, 9. Dec 18, 22:34
- Forum: X4: Foundations - Technical Support
- Topic: BUG 1.50 - Stations do not die / reset HP (savegame in comments) - Updated with 1.50 results
- Replies: 26
- Views: 1500
Re: BUG 1.30 - Stations do not die / reset HP
Have had no chance to kill any at all Xenon station except the Defence Platforms. Even left 40s 10m and 1 XL to fire at it for 1h on SETA.. 0 hp taken.
- Sun, 9. Dec 18, 22:29
- Forum: X4: Foundations - Technical Support
- Topic: 1.30 Stuck in station walls / asteroids
- Replies: 1
- Views: 327
Re: 1.30 Stuck in station walls / asteroids
Hello, like to suggest some kind of hotkey to escape these interior prisons. All my pilots do fly all my ships into station hulls and embrace the PHQ asteroid from the inner. They drive inside as the collision is deactivated and get imprisoned into the walls their after Linuyflyer While it's a bug....
- Sun, 9. Dec 18, 17:07
- Forum: X4: Foundations - Technical Support
- Topic: 1.30 BUG, can not open Logical Overview of PHQ - Fix coming in 1.50 release
- Replies: 11
- Views: 433
Re: [1.30] BUG, can not open Logical Overview of PHQ
i started a complete new game so i have a fresh 1.30 universe. i dont want to test around with it anymore but this time the number of production modules in build mode is higher until the bug happens. maybe its because i have less docking modules or habitats than in my old universe but its happening...
- Sun, 9. Dec 18, 15:00
- Forum: X4: Foundations
- Topic: this is getting ridiculous [free ships]
- Replies: 43
- Views: 3695
- Sat, 8. Dec 18, 21:02
- Forum: X4: Foundations
- Topic: this is getting ridiculous [free ships]
- Replies: 43
- Views: 3695
Re: this is getting ridiculous [free ships]
To the topic.. who cares..
Get to 50 or so autominers, get SETA, fly in safe corner, start SETA and go do your RL stuff, get back and you can buy pretty much XL carrier with tens of S on it.
Get to 50 or so autominers, get SETA, fly in safe corner, start SETA and go do your RL stuff, get back and you can buy pretty much XL carrier with tens of S on it.