Search found 43 matches

by helgard
Fri, 2. Apr 21, 00:47
Forum: X4: Foundations
Topic: [Rejected] Idea for a faster game save
Replies: 66
Views: 2750

Re: [Rejected] Idea for a faster game save

Personally disabling windows search indexing, windows defender/antivirus checks on X4 saves, decreased save time by 2/3..
by helgard
Fri, 2. Apr 21, 00:31
Forum: X4: Foundations
Topic: [Poll]Do you like Odysseus's shape?
Replies: 78
Views: 3973

Re: Do you like Odysseus's shape?

Lander1979 wrote:
Thu, 1. Apr 21, 05:47
Honestly I think the Xenon Cap Ships would be good Paranid ships... Xenon are supposed to be Megalithic Flying Toasters not metallic bugs.
This.. kind of lame than Xenon looks like bugs.. forgive my french.. but they should look more like Borgs.. efficiency over design..
by helgard
Thu, 1. Apr 21, 23:59
Forum: X4: Foundations
Topic: Xenons 4.0
Replies: 55
Views: 2423

Re: Xenons 4.0

In my game they're so weak and this is so disappointing that at a certain point I decided to help them. If only i could gift them a few Asgards and if only the would actually use them to reclaim systems they have lost.. :D I'm playing trough as "friendly" guy, trading with all, not messing into eac...
by helgard
Thu, 1. Apr 21, 22:43
Forum: X4: Foundations
Topic: Xenons 4.0
Replies: 55
Views: 2423

Xenons 4.0

Hi.

Just a feedback:

At least in my game, Xenons are weak AF, 200h into game, they have left with 5 sectors, without me even bothering them, other AI factions are anihilating them like.. POOF! :gruebel:
by helgard
Thu, 25. Mar 21, 23:21
Forum: X4: Foundations
Topic: Players Headquarters question.
Replies: 5
Views: 207

Re: Players Headquarters question.

haha.. this looks so wrong :D but i might try it :o
by helgard
Thu, 25. Mar 21, 22:43
Forum: X4: Foundations
Topic: Players Headquarters question.
Replies: 5
Views: 207

Re: Players Headquarters question.

True.. that thing is enourmous.. :D
by helgard
Thu, 25. Mar 21, 22:17
Forum: X4: Foundations
Topic: Players Headquarters question.
Replies: 5
Views: 207

Players Headquarters question.

A question regards players HQ structure limit/production line/module limit. I played X4 a lot at release, but all this was bugged at a time, considering now you can even jump around the map with your Headquarters, i actually expect that i can put all my production lines in HQ, which would be hundred...
by helgard
Tue, 11. Dec 18, 23:39
Forum: X4: Foundations - Technical Support
Topic: No Solid or Liquid freighters?
Replies: 3
Views: 1503

Re: No Solid or Liquid freighters?

I have seen AI ships " xxx Liquid Freighter ", but found no way to buy one myself.
by helgard
Mon, 10. Dec 18, 18:52
Forum: X4: Foundations
Topic: Could this be a fix for the economy?
Replies: 18
Views: 1530

Re: Could this be a fix for the economy?

toepick wrote:
Mon, 10. Dec 18, 00:01
@helgard - is that on a base game or are you using any mods?

just sounds like everyone's 'universe' is quite a bit different; my economy feels pretty stale despite what I offer at my stations lol
Only mod i'm using is FasterExplorer.. and only installed it yesterday :)
by helgard
Sun, 9. Dec 18, 23:26
Forum: X4: Foundations
Topic: Could this be a fix for the economy?
Replies: 18
Views: 1530

Re: Could this be a fix for the economy?

there's no reason to dismiss all the players out there who can't get ships built because stations don't have hull parts or engine parts. That DOES happen. Maybe those players should build a hull/engine parts facility to support their needs. You want an empire? Get used to having to work for it. Pre...
by helgard
Sun, 9. Dec 18, 23:13
Forum: X4: Foundations
Topic: Passive mining ships
Replies: 3
Views: 202

Re: Passive mining ships

Someone said, that they bug out if you put more than 1 type of resources to gather.. so i always put only 1.. never had any issue like this.
50 m ships mining only Silicon with set max 1 gate range for selling
by helgard
Sun, 9. Dec 18, 22:56
Forum: X4: Foundations
Topic: No Smart Chips in the entire Universe $$$$
Replies: 17
Views: 2200

Re: No Smart Chips in the entire Universe $$$$

So.. you have a good money making machine there.. just start producing Smart chips. :D
by helgard
Sun, 9. Dec 18, 22:41
Forum: X4: Foundations
Topic: How do turrets work?
Replies: 31
Views: 13979

Re: How do turrets work?

To clear some confusion here: could you please tell us the minimum requirements for 1 turret to work? Like marines, service crew ? As far as i know marines are for boarding only.. as for service crew, if you ship has too few of them, when you are docket in Wharf or Shipyard and try to update/repair...
by helgard
Sun, 9. Dec 18, 22:34
Forum: X4: Foundations - Technical Support
Topic: BUG 1.50 - Stations do not die / reset HP (savegame in comments) - Updated with 1.50 results
Replies: 26
Views: 1500

Re: BUG 1.30 - Stations do not die / reset HP

Have had no chance to kill any at all Xenon station except the Defence Platforms. Even left 40s 10m and 1 XL to fire at it for 1h on SETA.. 0 hp taken.
by helgard
Sun, 9. Dec 18, 22:29
Forum: X4: Foundations - Technical Support
Topic: 1.30 Stuck in station walls / asteroids
Replies: 1
Views: 327

Re: 1.30 Stuck in station walls / asteroids

Hello, like to suggest some kind of hotkey to escape these interior prisons. All my pilots do fly all my ships into station hulls and embrace the PHQ asteroid from the inner. They drive inside as the collision is deactivated and get imprisoned into the walls their after Linuyflyer While it's a bug....
by helgard
Sun, 9. Dec 18, 17:07
Forum: X4: Foundations - Technical Support
Topic: 1.30 BUG, can not open Logical Overview of PHQ - Fix coming in 1.50 release
Replies: 11
Views: 433

Re: [1.30] BUG, can not open Logical Overview of PHQ

i started a complete new game so i have a fresh 1.30 universe. i dont want to test around with it anymore but this time the number of production modules in build mode is higher until the bug happens. maybe its because i have less docking modules or habitats than in my old universe but its happening...
by helgard
Sun, 9. Dec 18, 15:00
Forum: X4: Foundations
Topic: this is getting ridiculous [free ships]
Replies: 43
Views: 3695

Re: this is getting ridiculous [free ships]

fcth wrote:
Sun, 9. Dec 18, 05:23

I have that disabled, but you still can't steer (or even see where you are going)
So, use autopilot while doing that?
by helgard
Sat, 8. Dec 18, 21:02
Forum: X4: Foundations
Topic: this is getting ridiculous [free ships]
Replies: 43
Views: 3695

Re: this is getting ridiculous [free ships]

To the topic.. who cares..
Get to 50 or so autominers, get SETA, fly in safe corner, start SETA and go do your RL stuff, get back and you can buy pretty much XL carrier with tens of S on it. :gruebel:

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