Search found 786 matches

by kuertee
Sat, 17. Feb 24, 18:36
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mo

Updates v6.2.011, 18 Feb 2024: Work is from the last month and a half. Particular highlights are: UI Extensions: new callbacks to support two upcoming mods (one from Mycu and another one from Erixon), and Forlyeor's work that makes Unitrader's old mod, Advanced Renaming, compatible with UIX. Kuda: ...
by kuertee
Tue, 30. Jan 24, 11:26
Forum: X4: Foundations - Scripts and Modding
Topic: friendly fire...
Replies: 5
Views: 2534

Re: friendly fire...

You can use my Friendly Fire Tweaks mod from Nexus.

The victim only reacts to friendly fire if:
1. the victim is the actual target of the attacker or
2. the victim's shields are below 25%

Otherwise, friendly fire is ignored.
by kuertee
Tue, 16. Jan 24, 05:34
Forum: X4: Foundations - Scripts and Modding
Topic: Problem understanding namespace
Replies: 3
Views: 339

Re: Problem understanding namespace

I don't think it's required in that example. In its most basic use, namespace = scope of variables. i.e.: namespace=this means that variables within that cue are localised within that cue. And that cue's access to variables outside it will need to be prefixed with those variables' namespace. Other c...
by kuertee
Sat, 6. Jan 24, 16:37
Forum: X4: Foundations - Scripts and Modding
Topic: Bug in modded game, need help finding the issue
Replies: 21
Views: 1170

Re: Bug in modded game, need help finding the issue

hahaha! that is funny. let me know how you go without the clothing mod. i'm still unsure if it is it or kuda. i just finished a coding sprint for the new ironman mode for the Alternatives To Death mod, so I'll be in "gaming mode" and not "modding mode" in the next few days. I can keep an eye on on s...
by kuertee
Sat, 6. Jan 24, 13:23
Forum: X4: Foundations - Scripts and Modding
Topic: Bug in modded game, need help finding the issue
Replies: 21
Views: 1170

Re: Bug in modded game, need help finding the issue

Try disabling Diverse Backgrounds and Clothing for Argon.

If those ships are stuck with no pilot, then any mod that affects character creation may be the problem.
Assumptions are based on a short conversation with a player who experienced the same problem and posted about it on Nexus Mods.
by kuertee
Sun, 24. Dec 23, 07:33
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 24 Dec 2023: Kuda: many bug-fixes, link to YT video of avoid behaviour

Updates v6.2.0093, 24 Dec 2023: KUDA AI tweaks https://www.nexusmods.com/x4foundations/mods/839 https://www.youtube.com/watch?v=e5LmrKyHHtI Last night, I updated my and DeadAir 's Kuda mod to 6.2.0093. My portions of Kuda (kuertee Attack AI Tweaks (kAAIT)) were disabled, broken, or only partially w...
by kuertee
Sun, 17. Dec 23, 13:50
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 17 Dec 2023: Kuda: many bug-fixes, new debugging tool for players

New update. Many bug-fixes to Kuda - in particular: re-enabled Kuda behaviours during attacks, debugging tool for the player, bug-fixes to vector determination for the avoid (while heading to the ship's destination) behaviour Updates v6.2.009, 17 Dec 2023: UI Extensions and HUD https://www.nexusmods...
by kuertee
Fri, 15. Dec 23, 04:47
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 9 Dec 2023: Kuda: bug-fixes, Autocam: bug-fix: stations in cutscenes

Wow, Kuertee, that´s awesome work! Hey thanks, Urschleim! Have dropped the ball with Kuda for 6.2 though - so almost a year. :( Although I released fixes to the custom behaviours (e.g. avoid and withdraw) last week in regards, I have since discovered that the escape vector determination (e.g. avoid...
by kuertee
Sat, 9. Dec 23, 11:47
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 9 Dec 2023: Kuda: bug-fixes, Autocam: bug-fix: stations in cutscenes

New update. Bug-fixes to Kuda. There was a fairly big bug that made the ship continually perform the custom avoid behaviour when its attack is interrupted by another enemy - which is basically 99% of the time. :D Fixed in the new version. Tested it for a few days on an attacks on a couple of station...
by kuertee
Sat, 9. Dec 23, 11:44
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 9 Dec 2023: Kuda: bug-fixes, Autocam: bug-fix: stations in cutscenes

Mycu wrote:
Mon, 4. Dec 23, 20:17
Thank you, that's a great set of tweaks and fixes! :boron:
Thanks, Mycu! Hopefully, those autopilot problems with the mod have been fixed.
by kuertee
Sat, 2. Dec 23, 19:23
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 4 Dec 2023: autocam: autopilot uses blacklist, friendly-fire: bug-fix, et

Updates v6.2.007, 4 Dec 2023: UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552 -Tweak: The Custom Actions/Orders are now listed after the trade orders. -New features: Ship Configuration menu and Encyclopedia menu callbacks for a new unreleased mod. Auto-camera, autopilot, and ...
by kuertee
Sun, 24. Sep 23, 15:42
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

Thank you so much! So, if I'm reading this right, if I want to make this the only change, I should find my vanilla version of these files (both "move.attack.object.capital.xml" and "order.fight.attack.object.xml" and simply change the $maintaindistance for any carriers to false. I'll dig around a b...
by kuertee
Sun, 24. Sep 23, 14:18
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

I recently did some reading about Kuda AI tweaks because I'd like to change carrier logic to where they'll close in like destroyers on their targets. Current behavior doesn't allow this which leads to situations where a Split Raptor will just stare down the target is supposedly attacking, but never...
by kuertee
Thu, 21. Sep 23, 10:49
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

I have now Miltita Status with Segaris Pioneers. But how do I get the Pioneers Military Ship License? If you also have the Reputations and Professions mod installed, you need to have Defender Reputation also, which can only be acquired by doing combat missions for the faction. You’ll be limited to ...
by kuertee
Sat, 16. Sep 23, 11:44
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

Thank you! Sorry to bother again, say I want to exclude Player, Scalepate and Hatikvah alltogether, is this the correct code? It does not seem to work... :oops: I just remembered one more thing. You'll need to disable "useFullMod" in the Extension Options. With it on, it'll ignore the custom requir...
by kuertee
Fri, 15. Sep 23, 06:43
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

Thank you! Sorry to bother again, say I want to exclude Player, Scalepate and Hatikvah alltogether, is this the correct code? It does not seem to work... :oops: All good! Note that my timezone is GMT +10 so my replies are more often out of step by at least half a day. There're somethings that file ...
by kuertee
Thu, 14. Sep 23, 16:08
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

... One of my biggest gripes with X4 is how expendable individual pilots feel/are. Random citizens see no problem with dying for a measly 3000 credits. ... I would love for a mod that adds extra functionality to things like morale and crew management. I.E what if a pilot could just say "Screw this,...
by kuertee
Sun, 10. Sep 23, 15:57
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 10 Sep 2023: 6.2 compatibility, Professions mod, Citizenships mod, etc.

Updates v6.2.001, 2 Sep 2023: UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552 -Tweak: 6.2 Compatibility. Social standings and citizenships https://www.nexusmods.com/x4foundations/mods/804 -Bug-fix: Acquiring licences was buggy in that it would award them even without their qu...
by kuertee
Sun, 10. Sep 23, 15:40
Forum: X4: Foundations - Scripts and Modding
Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
Replies: 786
Views: 119948

Re: [mods] kuertee's (RPG, gameplay, QOL, UI): 29 Jul 2023: Kuda (DA major update), Reputations (auto-failing missions),

I'm currently attempting to develop a UI mod based on UI Extensions and HUD mod, but I've encountered some challenges along the way. Specifically, I'm seeking assistance here to overcome these challenges.... Hey popner, sorry that I missed your message until now. The specific callbacks that you nee...
by kuertee
Sun, 30. Jul 23, 12:24
Forum: X4: Foundations - Scripts and Modding
Topic: [help] log10(...) and table count
Replies: 9
Views: 943

Re: [help] log10(...) and table count

Hello, 1.I need the number of entries in a table. i tried .count but it only works for a list. ... Thanks a lot in advance. there are some nifty table functions: $table.keys is a list, so you can do $table.keys.count. you can also iterate through the keys and values directly: <do_for_each name="$ke...

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