Search found 226 matches
- Sat, 27. Jan 24, 20:26
- Forum: X4: Foundations - Technical Support
- Topic: police turn hostile because AI ships fail to maintan distance
- Replies: 14
- Views: 918
Re: police turn hostile because AI ships fail to maintan distance
This sounds like an issue I have encountered a few weeks ago and was wondering how it had happened. I'm currently running five modded Prometheus transporters (Advanced AutoTrade) as well as seven modded Pegasus scouts (Revisit Known Stations). All of them have the purple drag/mass hull mod as well a...
- Sat, 2. Sep 23, 01:25
- Forum: X4: Foundations - Technical Support
- Topic: [#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build' - Fixed in a future update.
- Replies: 3
- Views: 890
Re: [#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build'
Hi, thank you for the report! Do you happen to have a save game where the mission is stuck? When I try to reproduce the problem, I get the menu highlights and hint boxes, as intended. In addition, could it be that you started this "Station Construction" part of the tutorial once before, but then te...
- Sun, 27. Aug 23, 21:24
- Forum: X4: Foundations - Technical Support
- Topic: [#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build' - Fixed in a future update.
- Replies: 3
- Views: 890
[#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build' - Fixed in a future update.
Version and Language : 6.20 (511811) English / DLCs Disabled Modified or Vanilla : Vanilla Game Start : Additional Gameplay Bug Description : The 'Station Construction Tutorial' of the 'Additional Gameplay' tutorial start doesn't progress. The mission is stuck at the second step of the mission, whe...
- Sun, 27. Aug 23, 21:06
- Forum: X4: Foundations - Technical Support
- Topic: Elevator issue
- Replies: 4
- Views: 367
Re: Elevator issue
Just dropping in to mention that this has been happening before 6.20 already, although I don't recall seeing it before and during the major 6.00 KE patch. It may have been introduced in one of the smaller patches afterwards. It only happens on occasion and seems to be related to teleportation and/or...
- Sun, 25. Jun 23, 09:19
- Forum: X4: Foundations - Technical Support
- Topic: Xenon do not build their planned defense station
- Replies: 5
- Views: 659
Re: Xenon do not build their planned defense station
Is that same or different than what is described in [#1116] https://forum.egosoft.com/viewtopic.php?f=180&t=455267 It appears to be the same issue, at least in later replies in there. Probably better to track it there since it already has a ticket number. Although it looks like #1317 https://forum....
- Sat, 17. Jun 23, 23:28
- Forum: X4: Foundations - Technical Support
- Topic: Xenon do not build their planned defense station
- Replies: 5
- Views: 659
Re: Xenon do not build their planned defense station
I'm observing this behavior as well, although in a different sector and with DLCs disabled. In this savegame, XEN refuse to build their station in Frontier Edge. Instead, they send all of their ships, crucial transports included, into The Void and Second Contact, where they will of course run into A...
- Tue, 13. Jun 23, 23:09
- Forum: X4: Foundations - Technical Support
- Topic: Manticore acting like third party suppliers
- Replies: 3
- Views: 362
Re: Manticore acting like third party suppliers
tl;dr at the bottom! All player ships belong to the player faction, which effectively functions like any other faction in the X4 universe. From how I understand it, the automated buy/sell/mine/scrap mechanics of stations are bound to faction logic, including the player faction. Meaning that if you w...
- Sun, 11. Jun 23, 16:51
- Forum: X4: Foundations - Technical Support
- Topic: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a build after 6.10 HF1.
- Replies: 11
- Views: 970
[BUG] Attack orders and behaviors refuse to shoot Laser Towers
Edit: Didn't see this thread earlier, thanks for moving my post and the quick fix! Version and Language : 6.00 (499061) English / DLCs Disabled Modified or Vanilla : Vanilla Game Start : Custom Game Editor (Budgeted) Bug Description : Player-owned ships refuse to shoot at MK1 Laser Towers no matter ...
- Sun, 19. Mar 23, 02:06
- Forum: X4: Foundations - Spoilers
- Topic: kingdon ends, any idea which gate might connect with it?
- Replies: 2
- Views: 1172
Re: kingdon ends, any idea which gate might connect with it?
The inactive gate in the west of Heretic's End is almost guaranteed to be a connection, which should make for some fun Boron/Split encounters ... But it's likely the new DLC will connect through two or more of the remaining inactive gates, like every other DLC so far. Personally I would prefer them ...
- Tue, 25. Oct 22, 19:30
- Forum: X4: Foundations - Spoilers
- Topic: Can Woodworm Scrubs not be destroyed?
- Replies: 1
- Views: 970
Can Woodworm Scrubs not be destroyed?
I just claimed sector ownership of Eighteen Billion and have been wiping the sector. But it seems that the Teladi prison station cannot be destroyed no matter the armament. In low attention the attacking fleet is stuck at about 70%, only appearing to attack new modules. In high attention and by atta...
- Wed, 5. May 21, 12:53
- Forum: X³: Farnham's Legacy
- Topic: (Solved) Im stuck !
- Replies: 5
- Views: 1201
Re: (Solved) Im stuck !
Your HQ should have sufficient resources to build a Scorpion from the get-go, with only two exceptions: Energy Cells and Credits. The credits you can get swiftly by selling the equipment of those abandoned trade ships. The Energy Cells can be bought from the two Solar Plants in the northwest Void se...
- Wed, 5. May 21, 00:33
- Forum: X³: Farnham's Legacy
- Topic: PSA: Some starter ships don't come with preinstalled TSE
- Replies: 0
- Views: 470
PSA: Some starter ships don't come with preinstalled TSE
In some game starts, like Split Veteran, your starter ship doesn't have the Trading System Extension (TSE) preinstalled. It's the one that allows you to interact with stations without having to dock. This isn't really an issue until you progress the plot a little, specifically the part where you hav...
- Tue, 29. Aug 17, 21:03
- Forum: X4: Foundations
- Topic: Wird es weibliche Spielstarts geben ?
- Replies: 22
- Views: 2968
Ich stimme Illuminatus zu. Mir persönlich ist der Rollenspielaspekt bei X immer sehr wichtig gewesen und da bin ich sicherlich nicht allein. Es mag für manche unverständlich sein, aber ob man das Unternehmen eines vordefinierten Charakters steuert oder sich das eigene Imperium erarbeitet ist ein gro...
- Thu, 16. Feb 17, 10:15
- Forum: X Trilogie Universum
- Topic: Tuning kisten in X3AP
- Replies: 10
- Views: 3291
sie bleiben beim laden verschwinden nicht und ab und zu kommen neue hinzu. Werden diese Kisten nicht nur am Anfang eines Spielstands generiert? Ich meine nicht, jemals eine neue Kiste gesehen zu haben. Ist aber auch schon eine Weile her, dass ich mal ein Suchskript auf den alten Spielständen habe d...
- Mon, 10. Oct 16, 00:22
- Forum: X Trilogy Universe
- Topic: What is the best x game Prior to rebirth?
- Replies: 28
- Views: 5575
- Mon, 19. Sep 16, 19:28
- Forum: X Rebirth Universe
- Topic: [Lore] What's the point of the Jumpgate Shutdown?
- Replies: 47
- Views: 7772
IMO more plausible is that the connecting gate to black hole to save Earth cause general Gate Network malfunction and Ancients had to shut it down as emergency to prevent critical failure. According to the lore from the last book, most jumpgates shut down long before they connect the Earth gate to ...
- Mon, 19. Sep 16, 14:36
- Forum: X Rebirth Universe
- Topic: [Lore] What's the point of the Jumpgate Shutdown?
- Replies: 47
- Views: 7772
1. The two absorbed CPUs are introducing errors of computation (judgment) or goal shift (no longer 3 primary goals) into the Ancients' computronium clouds. The CPUs influencing the Ancients sounds pretty plausible actually. Their absorption into the computronium clouds shouldn't stop them from furt...
- Mon, 19. Sep 16, 10:27
- Forum: X Rebirth Universe
- Topic: [Lore] What's the point of the Jumpgate Shutdown?
- Replies: 47
- Views: 7772
To justify all the changes in Rebirth. I see. That's a shame, the lore of X always fascinated me, even though it was never really the focus of the games. That goddamn Rebirth. Lore-wise the Old Ones/Sohnen would have disabled or redirected the gate(s) leading to the star that was about to go supern...
- Mon, 19. Sep 16, 00:46
- Forum: X Rebirth Universe
- Topic: [Lore] What's the point of the Jumpgate Shutdown?
- Replies: 47
- Views: 7772
- Mon, 19. Sep 16, 00:03
- Forum: X Rebirth Universe
- Topic: [Lore] What's the point of the Jumpgate Shutdown?
- Replies: 47
- Views: 7772
[Lore] What's the point of the Jumpgate Shutdown?
Hello everyone, just want to start some lore discussion here! It is well-known that most jumpgates were deactivated in order to prevent the Xenon from spreading, but doesn't that mean that each Xenon branch will now prosper on its own, eventually making them unstoppable due to sheer numbers? The Bra...