Search found 226 matches

by Getsune
Sat, 27. Jan 24, 20:26
Forum: X4: Foundations - Technical Support
Topic: police turn hostile because AI ships fail to maintan distance
Replies: 14
Views: 918

Re: police turn hostile because AI ships fail to maintan distance

This sounds like an issue I have encountered a few weeks ago and was wondering how it had happened. I'm currently running five modded Prometheus transporters (Advanced AutoTrade) as well as seven modded Pegasus scouts (Revisit Known Stations). All of them have the purple drag/mass hull mod as well a...
by Getsune
Sat, 2. Sep 23, 01:25
Forum: X4: Foundations - Technical Support
Topic: [#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build' - Fixed in a future update.
Replies: 3
Views: 890

Re: [#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build'

Hi, thank you for the report! Do you happen to have a save game where the mission is stuck? When I try to reproduce the problem, I get the menu highlights and hint boxes, as intended. In addition, could it be that you started this "Station Construction" part of the tutorial once before, but then te...
by Getsune
Sun, 27. Aug 23, 21:24
Forum: X4: Foundations - Technical Support
Topic: [#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build' - Fixed in a future update.
Replies: 3
Views: 890

[#1445][6.20] Additional Gameplay Station Construction Tutorial stuck at 'Plan Build' - Fixed in a future update.

Version and Language : 6.20 (511811) English / DLCs Disabled Modified or Vanilla : Vanilla Game Start : Additional Gameplay Bug Description : The 'Station Construction Tutorial' of the 'Additional Gameplay' tutorial start doesn't progress. The mission is stuck at the second step of the mission, whe...
by Getsune
Sun, 27. Aug 23, 21:06
Forum: X4: Foundations - Technical Support
Topic: Elevator issue
Replies: 4
Views: 367

Re: Elevator issue

Just dropping in to mention that this has been happening before 6.20 already, although I don't recall seeing it before and during the major 6.00 KE patch. It may have been introduced in one of the smaller patches afterwards. It only happens on occasion and seems to be related to teleportation and/or...
by Getsune
Sun, 25. Jun 23, 09:19
Forum: X4: Foundations - Technical Support
Topic: Xenon do not build their planned defense station
Replies: 5
Views: 659

Re: Xenon do not build their planned defense station

Is that same or different than what is described in [#1116] https://forum.egosoft.com/viewtopic.php?f=180&t=455267 It appears to be the same issue, at least in later replies in there. Probably better to track it there since it already has a ticket number. Although it looks like #1317 https://forum....
by Getsune
Sat, 17. Jun 23, 23:28
Forum: X4: Foundations - Technical Support
Topic: Xenon do not build their planned defense station
Replies: 5
Views: 659

Re: Xenon do not build their planned defense station

I'm observing this behavior as well, although in a different sector and with DLCs disabled. In this savegame, XEN refuse to build their station in Frontier Edge. Instead, they send all of their ships, crucial transports included, into The Void and Second Contact, where they will of course run into A...
by Getsune
Tue, 13. Jun 23, 23:09
Forum: X4: Foundations - Technical Support
Topic: Manticore acting like third party suppliers
Replies: 3
Views: 362

Re: Manticore acting like third party suppliers

tl;dr at the bottom! All player ships belong to the player faction, which effectively functions like any other faction in the X4 universe. From how I understand it, the automated buy/sell/mine/scrap mechanics of stations are bound to faction logic, including the player faction. Meaning that if you w...
by Getsune
Sun, 11. Jun 23, 16:51
Forum: X4: Foundations - Technical Support
Topic: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a build after 6.10 HF1.
Replies: 11
Views: 970

[BUG] Attack orders and behaviors refuse to shoot Laser Towers

Edit: Didn't see this thread earlier, thanks for moving my post and the quick fix! Version and Language : 6.00 (499061) English / DLCs Disabled Modified or Vanilla : Vanilla Game Start : Custom Game Editor (Budgeted) Bug Description : Player-owned ships refuse to shoot at MK1 Laser Towers no matter ...
by Getsune
Sun, 19. Mar 23, 02:06
Forum: X4: Foundations - Spoilers
Topic: kingdon ends, any idea which gate might connect with it?
Replies: 2
Views: 1172

Re: kingdon ends, any idea which gate might connect with it?

The inactive gate in the west of Heretic's End is almost guaranteed to be a connection, which should make for some fun Boron/Split encounters ... But it's likely the new DLC will connect through two or more of the remaining inactive gates, like every other DLC so far. Personally I would prefer them ...
by Getsune
Tue, 25. Oct 22, 19:30
Forum: X4: Foundations - Spoilers
Topic: Can Woodworm Scrubs not be destroyed?
Replies: 1
Views: 970

Can Woodworm Scrubs not be destroyed?

I just claimed sector ownership of Eighteen Billion and have been wiping the sector. But it seems that the Teladi prison station cannot be destroyed no matter the armament. In low attention the attacking fleet is stuck at about 70%, only appearing to attack new modules. In high attention and by atta...
by Getsune
Wed, 5. May 21, 12:53
Forum: X³: Farnham's Legacy
Topic: (Solved) Im stuck !
Replies: 5
Views: 1201

Re: (Solved) Im stuck !

Your HQ should have sufficient resources to build a Scorpion from the get-go, with only two exceptions: Energy Cells and Credits. The credits you can get swiftly by selling the equipment of those abandoned trade ships. The Energy Cells can be bought from the two Solar Plants in the northwest Void se...
by Getsune
Wed, 5. May 21, 00:33
Forum: X³: Farnham's Legacy
Topic: PSA: Some starter ships don't come with preinstalled TSE
Replies: 0
Views: 470

PSA: Some starter ships don't come with preinstalled TSE

In some game starts, like Split Veteran, your starter ship doesn't have the Trading System Extension (TSE) preinstalled. It's the one that allows you to interact with stations without having to dock. This isn't really an issue until you progress the plot a little, specifically the part where you hav...
by Getsune
Tue, 29. Aug 17, 21:03
Forum: X4: Foundations
Topic: Wird es weibliche Spielstarts geben ?
Replies: 22
Views: 2968

Ich stimme Illuminatus zu. Mir persönlich ist der Rollenspielaspekt bei X immer sehr wichtig gewesen und da bin ich sicherlich nicht allein. Es mag für manche unverständlich sein, aber ob man das Unternehmen eines vordefinierten Charakters steuert oder sich das eigene Imperium erarbeitet ist ein gro...
by Getsune
Thu, 16. Feb 17, 10:15
Forum: X Trilogie Universum
Topic: Tuning kisten in X3AP
Replies: 10
Views: 3291

sie bleiben beim laden verschwinden nicht und ab und zu kommen neue hinzu. Werden diese Kisten nicht nur am Anfang eines Spielstands generiert? Ich meine nicht, jemals eine neue Kiste gesehen zu haben. Ist aber auch schon eine Weile her, dass ich mal ein Suchskript auf den alten Spielständen habe d...
by Getsune
Mon, 10. Oct 16, 00:22
Forum: X Trilogy Universe
Topic: What is the best x game Prior to rebirth?
Replies: 28
Views: 5575

I have to vote for AP, even with the annoying RRF forces. It's the little QoL improvements that make the difference for me here, seeing as I don't think the TC plots are much better than those in AP.

I don't quite like how powerful missile boats are in both games, though.
by Getsune
Mon, 19. Sep 16, 19:28
Forum: X Rebirth Universe
Topic: [Lore] What's the point of the Jumpgate Shutdown?
Replies: 47
Views: 7772

IMO more plausible is that the connecting gate to black hole to save Earth cause general Gate Network malfunction and Ancients had to shut it down as emergency to prevent critical failure. According to the lore from the last book, most jumpgates shut down long before they connect the Earth gate to ...
by Getsune
Mon, 19. Sep 16, 14:36
Forum: X Rebirth Universe
Topic: [Lore] What's the point of the Jumpgate Shutdown?
Replies: 47
Views: 7772

1. The two absorbed CPUs are introducing errors of computation (judgment) or goal shift (no longer 3 primary goals) into the Ancients' computronium clouds. The CPUs influencing the Ancients sounds pretty plausible actually. Their absorption into the computronium clouds shouldn't stop them from furt...
by Getsune
Mon, 19. Sep 16, 10:27
Forum: X Rebirth Universe
Topic: [Lore] What's the point of the Jumpgate Shutdown?
Replies: 47
Views: 7772

To justify all the changes in Rebirth. I see. That's a shame, the lore of X always fascinated me, even though it was never really the focus of the games. That goddamn Rebirth. Lore-wise the Old Ones/Sohnen would have disabled or redirected the gate(s) leading to the star that was about to go supern...
by Getsune
Mon, 19. Sep 16, 00:46
Forum: X Rebirth Universe
Topic: [Lore] What's the point of the Jumpgate Shutdown?
Replies: 47
Views: 7772

Wouldn't that contradict one of the objectives of the Ancient's 'Great Plan'? To preserve intelligent life in all its forms? Not to mention that they basically sacrificed hundreds of life-filled sectors which most likely weren't able to defend themselves, providing further ressources for the Xenon.
by Getsune
Mon, 19. Sep 16, 00:03
Forum: X Rebirth Universe
Topic: [Lore] What's the point of the Jumpgate Shutdown?
Replies: 47
Views: 7772

[Lore] What's the point of the Jumpgate Shutdown?

Hello everyone, just want to start some lore discussion here! It is well-known that most jumpgates were deactivated in order to prevent the Xenon from spreading, but doesn't that mean that each Xenon branch will now prosper on its own, eventually making them unstoppable due to sheer numbers? The Bra...

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