Search found 1021 matches
- Thu, 24. Feb 05, 21:14
- Forum: Off Topic English
- Topic: Word Association II ...
- Replies: 11500
- Views: 420388
- Mon, 21. Feb 05, 05:33
- Forum: X Trilogy Universe
- Topic: A reason to love the Hydra
- Replies: 17
- Views: 2108
- Sun, 20. Feb 05, 16:43
- Forum: X Trilogy Universe
- Topic: How bloomin stupid am i?
- Replies: 3
- Views: 759
- Wed, 16. Feb 05, 04:12
- Forum: X Trilogy Universe
- Topic: Crazy pirates in custom universe
- Replies: 15
- Views: 2255
Its definetly the scripts from the massive war mod. Mods and scripts are not the same, mods alter stuff in the galaxy, like ship speeds and weapons, but scripts change AI behaviour. Deactivating the mod, should not deactivate the scripts, to get back to completely normal, you must make sure your no...
- Wed, 16. Feb 05, 03:56
- Forum: X²: The Threat - Scripts and Modding
- Topic: All the big mods
- Replies: 5
- Views: 1529
- Mon, 14. Feb 05, 23:14
- Forum: X Trilogy Universe
- Topic: Crazy pirates in custom universe
- Replies: 15
- Views: 2255
Then maybe some part of the Massive War Mod is still actively running, but I'm running the game without any mods activated at startup (the "Select Mod Package"-screen right after the CD-check doesn't highlight anything, and before every run I click the "Original" button). I'm 1000% sure I deactivat...
- Mon, 14. Feb 05, 22:53
- Forum: X Trilogy Universe
- Topic: Crazy pirates in custom universe
- Replies: 15
- Views: 2255
- Sun, 30. Jan 05, 23:42
- Forum: X Trilogy Universe
- Topic: Laser speeds
- Replies: 8
- Views: 1466
Re: Laser speeds
In the description of a PAC does nt it say that they travel faster than most ships? I think that a fast laser could realy improve the game because the AI would be able to hit with it and fighting in general could be improved. I personally find any of the laser weapons very easy to avoid because of ...
- Sun, 30. Jan 05, 03:03
- Forum: X²: The Threat - Scripts and Modding
- Topic: galaxy editor
- Replies: 2
- Views: 844
- Sun, 30. Jan 05, 03:03
- Forum: X²: The Threat - Scripts and Modding
- Topic: tships vs tcockpits
- Replies: 9
- Views: 2057
First of all: You can add additional lasers to a ship by editing the tships file directly. here's an example: http://www.egosoft.com/x2/forum/viewtopic.php?t=24163 You can upgrade the lasers that can be equipped on a ship, as you have both done, but the ships won't necessarily get the upgraded laser...
- Sun, 23. Jan 05, 21:40
- Forum: X Trilogy Universe
- Topic: Modified Tag at top of my screen????
- Replies: 8
- Views: 8190
*Sigh* What's the big deal of a watermark like 'Modified'? It's in the upper left hand corner, obscured by cockpit most of the time, and doesn't interfere with the game. Heck, I don't notice it most of the time, and when I do, it's only when I'm actually LOOKING at that part of the screen... as in,...
- Sun, 23. Jan 05, 21:10
- Forum: X²: The Threat - Scripts and Modding
- Topic: On the appearance of things
- Replies: 1
- Views: 622
- Sun, 23. Jan 05, 21:06
- Forum: X²: The Threat - Scripts and Modding
- Topic: Critical Question
- Replies: 17
- Views: 1494
- Sun, 23. Jan 05, 20:47
- Forum: X Trilogy Universe
- Topic: Modified Tag at top of my screen????
- Replies: 8
- Views: 8190
...You cannot get rid of it once it is there... Not true!!!!!!!! It suppose to warn the world that you have done something to modify your game. It's like having an Ecosoft admin in your game. Here is a simple little script you can download from xscipting.com that should get rid of it for you. http:...
- Wed, 19. Jan 05, 04:26
- Forum: X Trilogy Universe
- Topic: Steering - % of what
- Replies: 30
- Views: 3438
I know that ships with 100% steering do NOT perform complete 360 degree turns in one second Listen you :rant: , "turn" refers to rotation on any one of the ships 3 axis, Yaw, Pitch, and Roll. A Nova with 40 rudder upgrades (99.99% steering) will do a 360 roll in .9999 seconds. A Disco upgraded to 1...
- Tue, 18. Jan 05, 12:51
- Forum: X Trilogy Universe
- Topic: Steering - % of what
- Replies: 30
- Views: 3438
I think it's relative to the size of the ship. 100% would be the theortical best steering the ship is capable of if its mass was not the limiting factor. As for the X%/Y%, of course X% would mean current steering rate, and Y% would be the maximum rate based on "realistic" physics (ie mass is a fact...
- Tue, 18. Jan 05, 02:03
- Forum: X²: The Threat - Scripts and Modding
- Topic: Massive War Mod v1.8
- Replies: 575
- Views: 107154
Attention shifty lookin spoon Hi guys, been a while. I saw that X2 was up in the top 5 nominees for game of the year award. I was quite surprised - and happy - so I decided to swing by and see how stuff has been going. Let me mention that I consider MWM to be abandonware. When I started modding this...
- Tue, 18. Jan 05, 01:53
- Forum: X Trilogy Universe
- Topic: Steering - % of what
- Replies: 30
- Views: 3438
Personally I think this is something that someone screwed up. I gave up on this a while back because it makes no sense. :gruebel: Steering % is not the same for all ships. Meaning, there appears to be no consistency in what is used to determine the %. Ships rotate on 3 axis, turn (left, right), pitc...
- Sun, 16. Jan 05, 01:40
- Forum: X²: The Threat - Scripts and Modding
- Topic: How do you find out where a ship is going?
- Replies: 10
- Views: 1169
- Fri, 14. Jan 05, 05:22
- Forum: X Trilogy Universe
- Topic: Shocking weapons discovery!
- Replies: 17
- Views: 3744
Gamma HEPT Range: 3,600 Damage: 3,000 / 2,000 (shield / hull) Fire rate: 270ms Speed: 60,000 Gamma PPC Range: 9,000 Damage: 2,500 / 2,000 (shield / hull) Fire rate: 270ms Speed: 125,000 From where did you fetch that fire rate data, Circumcisor? It's in the Tlasers file. Sorry Circumcisor, you were ...