Search found 1021 matches

by Storm_Front
Thu, 24. Feb 05, 21:14
Forum: Off Topic English
Topic: Word Association II ...
Replies: 11500
Views: 420388

abuse
by Storm_Front
Mon, 21. Feb 05, 05:33
Forum: X Trilogy Universe
Topic: A reason to love the Hydra
Replies: 17
Views: 2108

xenon_pimp wrote:I have 1 each in 2 sectors and they have never lost a fight yet. They are solo, no other M6 help. It takes them longer to vanquish a cluster, but 250 MW shields almost always holds no matter how long it takes.
With the Centaur, Nemesis, and Osprey, there is no almost.
by Storm_Front
Sun, 20. Feb 05, 16:43
Forum: X Trilogy Universe
Topic: How bloomin stupid am i?
Replies: 3
Views: 759

How bloomin stupid am i?
Is this a trick question? :D
by Storm_Front
Wed, 16. Feb 05, 04:12
Forum: X Trilogy Universe
Topic: Crazy pirates in custom universe
Replies: 15
Views: 2255

Its definetly the scripts from the massive war mod. Mods and scripts are not the same, mods alter stuff in the galaxy, like ship speeds and weapons, but scripts change AI behaviour. Deactivating the mod, should not deactivate the scripts, to get back to completely normal, you must make sure your no...
by Storm_Front
Wed, 16. Feb 05, 03:56
Forum: X²: The Threat - Scripts and Modding
Topic: All the big mods
Replies: 5
Views: 1529

I suspect that the above is not the answer you wanted to hear...but the good news is once you get into scripting and modding, it's like finding a whole new game in the X2 box
A whole new better game. :mrgreen:
by Storm_Front
Mon, 14. Feb 05, 23:14
Forum: X Trilogy Universe
Topic: Crazy pirates in custom universe
Replies: 15
Views: 2255

Then maybe some part of the Massive War Mod is still actively running, but I'm running the game without any mods activated at startup (the "Select Mod Package"-screen right after the CD-check doesn't highlight anything, and before every run I click the "Original" button). I'm 1000% sure I deactivat...
by Storm_Front
Mon, 14. Feb 05, 22:53
Forum: X Trilogy Universe
Topic: Crazy pirates in custom universe
Replies: 15
Views: 2255

Captain Chris wrote:could have sworn that that mission is part of the massive war mod.
It is! :)
by Storm_Front
Sun, 30. Jan 05, 23:42
Forum: X Trilogy Universe
Topic: Laser speeds
Replies: 8
Views: 1466

Re: Laser speeds

In the description of a PAC does nt it say that they travel faster than most ships? I think that a fast laser could realy improve the game because the AI would be able to hit with it and fighting in general could be improved. I personally find any of the laser weapons very easy to avoid because of ...
by Storm_Front
Sun, 30. Jan 05, 03:03
Forum: X²: The Threat - Scripts and Modding
Topic: galaxy editor
Replies: 2
Views: 844

Yes :D
by Storm_Front
Sun, 30. Jan 05, 03:03
Forum: X²: The Threat - Scripts and Modding
Topic: tships vs tcockpits
Replies: 9
Views: 2057

First of all: You can add additional lasers to a ship by editing the tships file directly. here's an example: http://www.egosoft.com/x2/forum/viewtopic.php?t=24163 You can upgrade the lasers that can be equipped on a ship, as you have both done, but the ships won't necessarily get the upgraded laser...
by Storm_Front
Sun, 23. Jan 05, 21:40
Forum: X Trilogy Universe
Topic: Modified Tag at top of my screen????
Replies: 8
Views: 8190

*Sigh* What's the big deal of a watermark like 'Modified'? It's in the upper left hand corner, obscured by cockpit most of the time, and doesn't interfere with the game. Heck, I don't notice it most of the time, and when I do, it's only when I'm actually LOOKING at that part of the screen... as in,...
by Storm_Front
Sun, 23. Jan 05, 21:10
Forum: X²: The Threat - Scripts and Modding
Topic: On the appearance of things
Replies: 1
Views: 622

Is it possible...
Yes, most of what you mentioned is possible, but it would be alot of work. With that said...Let us know when you get the mod finished. :P :D
by Storm_Front
Sun, 23. Jan 05, 21:06
Forum: X²: The Threat - Scripts and Modding
Topic: Critical Question
Replies: 17
Views: 1494

@Burianek,
I have a copy of Aalaardb's Xenon invasion script, is that the one you're refering to or was there a khaak one as well?

I have a bunch of Aalaardb scripts, (about 1mb worth) I'd be happy to forward them via email if someone PM'd me.
by Storm_Front
Sun, 23. Jan 05, 20:47
Forum: X Trilogy Universe
Topic: Modified Tag at top of my screen????
Replies: 8
Views: 8190

...You cannot get rid of it once it is there... Not true!!!!!!!! It suppose to warn the world that you have done something to modify your game. It's like having an Ecosoft admin in your game. Here is a simple little script you can download from xscipting.com that should get rid of it for you. http:...
by Storm_Front
Wed, 19. Jan 05, 04:26
Forum: X Trilogy Universe
Topic: Steering - % of what
Replies: 30
Views: 3438

I know that ships with 100% steering do NOT perform complete 360 degree turns in one second Listen you :rant: , "turn" refers to rotation on any one of the ships 3 axis, Yaw, Pitch, and Roll. A Nova with 40 rudder upgrades (99.99% steering) will do a 360 roll in .9999 seconds. A Disco upgraded to 1...
by Storm_Front
Tue, 18. Jan 05, 12:51
Forum: X Trilogy Universe
Topic: Steering - % of what
Replies: 30
Views: 3438

I think it's relative to the size of the ship. 100% would be the theortical best steering the ship is capable of if its mass was not the limiting factor. As for the X%/Y%, of course X% would mean current steering rate, and Y% would be the maximum rate based on "realistic" physics (ie mass is a fact...
by Storm_Front
Tue, 18. Jan 05, 02:03
Forum: X²: The Threat - Scripts and Modding
Topic: Massive War Mod v1.8
Replies: 575
Views: 107154

Attention shifty lookin spoon Hi guys, been a while. I saw that X2 was up in the top 5 nominees for game of the year award. I was quite surprised - and happy - so I decided to swing by and see how stuff has been going. Let me mention that I consider MWM to be abandonware. When I started modding this...
by Storm_Front
Tue, 18. Jan 05, 01:53
Forum: X Trilogy Universe
Topic: Steering - % of what
Replies: 30
Views: 3438

Personally I think this is something that someone screwed up. I gave up on this a while back because it makes no sense. :gruebel: Steering % is not the same for all ships. Meaning, there appears to be no consistency in what is used to determine the %. Ships rotate on 3 axis, turn (left, right), pitc...
by Storm_Front
Sun, 16. Jan 05, 01:40
Forum: X²: The Threat - Scripts and Modding
Topic: How do you find out where a ship is going?
Replies: 10
Views: 1169

So tell us...where were the Xenon M1/M2's going? :D
by Storm_Front
Fri, 14. Jan 05, 05:22
Forum: X Trilogy Universe
Topic: Shocking weapons discovery!
Replies: 17
Views: 3744

Gamma HEPT Range: 3,600 Damage: 3,000 / 2,000 (shield / hull) Fire rate: 270ms Speed: 60,000 Gamma PPC Range: 9,000 Damage: 2,500 / 2,000 (shield / hull) Fire rate: 270ms Speed: 125,000 From where did you fetch that fire rate data, Circumcisor? It's in the Tlasers file. Sorry Circumcisor, you were ...

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