Search found 999 matches

by tomchk
Fri, 5. Aug 22, 19:43
Forum: X4: Foundations - Scripts and Modding
Topic: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various
Replies: 1362
Views: 115047

Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.11) - "Engines Mod" (1.65) - "X4RSGE" (1.0)

Thanks for the credit! This look amazing. I hope I can try it soon--been out of all this stuff for a while. Did you happen to take advantage of this addon? I hope more people find it useful! https://forum.egosoft.com/viewtopic.php?f=181&t=444288 Thanks to you for the help! I did take the old way of...
by tomchk
Fri, 5. Aug 22, 04:10
Forum: X4: Foundations - Scripts and Modding
Topic: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various
Replies: 1362
Views: 115047

Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.11) - "Engines Mod" (1.65) - "X4RSGE" (1.0)

Thanks for the credit! This look amazing. I hope I can try it soon--been out of all this stuff for a while. Did you happen to take advantage of this addon? I hope more people find it useful! viewtopic.php?f=181&t=444288
by tomchk
Wed, 13. Apr 22, 19:03
Forum: X4: Foundations - Scripts and Modding
Topic: [OLD] XRSGE - Galaxy REMAKE
Replies: 46
Views: 6345

Re: [WIP] XRSGE - Galaxy REMAKE

Yep, 4 sectors per cluster work well, but above that you get UI issues. I think some of my videos showed this in the WIP XR port, but I don't know where. Best of luck with this cool work!
by tomchk
Fri, 1. Apr 22, 16:48
Forum: X Rebirth Universe
Topic: X Rebirth 2
Replies: 39
Views: 22920

Re: X Rebirth 2

Finally! It's happening! X Rebirth 2 is a thing! A document about mission design has been accidentally leaked: https://www.egosoft.com/download/x_rebirth/files/X_Rebirth_Manual_Update_2.0_English.pdf :shock: :o Is this your 4/1 prank? ;) Pretty sure that's referring to XR 2.0, similar to X4 2.0. :(
by tomchk
Thu, 17. Mar 22, 16:07
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

Re: [WIP] Planet Generator Tool

I am very interested in your work. I edited many planets in my mod but it was a terribly long work of trial and error. Despite the engine's huge potential I am quite disappointed by how the vanilla planets look and how the systems are made, a step back from Rebirth (which was ok despite at a very s...
by tomchk
Fri, 21. Jan 22, 23:33
Forum: X4: Foundations - Scripts and Modding
Topic: New Tool: Region Generator (pseudo-random and controllable fogs, asteroids, nebulae, and resources)
Replies: 4
Views: 1428

Re: New Tool: Region Generator (pseudo-random and controllable fogs, asteroids, nebulae, and resources)

pesadelo wrote:
Fri, 21. Jan 22, 18:30
:o those images look wonderful.
Thank you both! The main reason I did this in Blender is it comes with some great random spline generating, and I was provided code for exporting those to X4/XR format. I'm not sure if those images used them, but I think the splines are pretty cool. :)
by tomchk
Wed, 19. Jan 22, 21:39
Forum: X4: Foundations - Scripts and Modding
Topic: New Tool: Region Generator (pseudo-random and controllable fogs, asteroids, nebulae, and resources)
Replies: 4
Views: 1428

New Tool: Region Generator (pseudo-random and controllable fogs, asteroids, nebulae, and resources)

A certain major modder (think VRO and others) has been testing my latest tool for X4, and he said it's good to go. If you want to try generating new regions for the vanilla galaxy or your own,* please take a look! I'll let him post example screenshots if he chooses. Basic instructions are in the Rea...
by tomchk
Fri, 14. Jan 22, 14:46
Forum: X4: Foundations
Topic: The music in Split Vendetta is 100% kino
Replies: 18
Views: 1526

Re: The music in Split Vendetta is 100% kino

They removed the most important part? Good grief…
by tomchk
Tue, 11. Jan 22, 16:58
Forum: X4: Foundations
Topic: The music in Split Vendetta is 100% kino
Replies: 18
Views: 1526

Re: The music in Split Vendetta is 100% kino

Vanilla safe way to swap music around, including menu: https://www.reddit.com/r/X4Foundations/comments/ije4rb/music_news_you_can_now_change_x4s_music_files/ I believe you updated the wiki page? If so, a big thanks, I was looking for those suspense track. Next step, I'll try to find the docks ambian...
by tomchk
Mon, 8. Nov 21, 17:32
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Animation Creation Blender Addon - We Can Now Make New Animations
Replies: 3
Views: 1880

[WIP] Animation Creation Blender Addon - We Can Now Make New Animations

I have created a Blender addon that lets you export new animations into X4, which may be a first outside what the developers use (and I believe those are not just Blender in Python like this). This could be a big deal, even after official tools are released. Here's a quick demonstration. https://you...
by tomchk
Mon, 8. Nov 21, 14:40
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

Re: [WIP] Planet Generator Tool

I’ll post separately about this when I can, but I just made a new animation from scratch in blender and my new scripts worked to export it to the game. Kind of a big deal. 😉 we need a good step-by-step guide for those of us who are bad with python and other stuff like that :) congrats in finally br...
by tomchk
Sun, 7. Nov 21, 16:26
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

Re: [WIP] Planet Generator Tool

I’ll post separately about this when I can, but I just made a new animation from scratch in blender and my new scripts worked to export it to the game. Kind of a big deal. 😉
by tomchk
Fri, 5. Nov 21, 17:10
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

Re: [WIP] Planet Generator Tool

I am very interested in your work. I edited many planets in my mod but it was a terribly long work of trial and error. Despite the engine's huge potential I am quite disappointed by how the vanilla planets look and how the systems are made, a step back from Rebirth (which was ok despite at a very s...
by tomchk
Thu, 28. Oct 21, 11:13
Forum: X4: Foundations
Topic: The music in Split Vendetta is 100% kino
Replies: 18
Views: 1526

Re: The music in Split Vendetta is 100% kino

Vanilla safe way to swap music around, including menu:
https://www.reddit.com/r/X4Foundations/ ... sic_files/
by tomchk
Mon, 25. Oct 21, 02:17
Forum: X4: Foundations - Scripts and Modding
Topic: How to change station build interface back to top-down view?
Replies: 3
Views: 418

Re: How to change station build interface back to top-down view?

Yes, look for a button near top right with a "circular arrow". It's possible that the R key will also do it. Amazing. Did you discovered this by yourself? I don't recall--I think I noticed it and tried it, and R is the hotkey for doing this in the map so hopefully that also works while station buil...
by tomchk
Thu, 21. Oct 21, 22:27
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

Re: [WIP] Planet Generator Tool

Impressive as always ! I'm really curious to where it could lead. I read that it's a bit of python but is it mostly XML for the rest ? Is it quite like creating new sectors ? Thanks! Yeah honestly the Python part is just for preparing the meshes (doing binary edits to replace material references, w...
by tomchk
Thu, 21. Oct 21, 07:23
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

Re: [WIP] Planet Generator Tool

nice. i was re-watching your old videos, particularly this planetary atmosphere flight: https://www.youtube.com/watch?v=PJrGCLmrjtM and it got me thinking. how close to planets can we build stations? can we build stations in a planet's atmosphere? i've not done any of the new terraforming missions,...
by tomchk
Wed, 20. Oct 21, 16:24
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Planet Generator Tool
Replies: 14
Views: 1947

[WIP] Planet Generator Tool

X4 has a great shader system for planets that allows very easy randomization, and I finally made a "procedural generator" for planets in XSLT (with a bit of Python for tiny mesh edits). This is in very early stages and will do much more over time, such as create atmospheres, aurora, hopefully orbits...
by tomchk
Thu, 14. Oct 21, 18:23
Forum: X4: Foundations - Scripts and Modding
Topic: How to change station build interface back to top-down view?
Replies: 3
Views: 418

Re: How to change station build interface back to top-down view?

Yes, look for a button near top right with a "circular arrow". It's possible that the R key will also do it.

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