Search found 54 matches

by kyrah
Mon, 13. Nov 23, 14:27
Forum: X4: Foundations - Technical Support
Topic: Pilot unresponsive - his commands can not be overriden (X4, 6.20)
Replies: 3
Views: 719

Re: Pilot unresponsive - his commands can not be overriden (X4, 6.20)

Thank you for the workaround. I wouldn't have thought of that.
by kyrah
Thu, 27. Oct 22, 23:25
Forum: X4: Foundations - Technical Support
Topic: Data Transfer quest bug
Replies: 15
Views: 887

Re: Data Transfer quest bug

sorry checked again and was only a picture not a save
by kyrah
Wed, 26. Oct 22, 21:05
Forum: X4: Foundations - Technical Support
Topic: Data Transfer quest bug
Replies: 15
Views: 887

Re: Data Transfer quest bug

Unfortunately I don't have an vanila save. But in another post I saw a save from April, so it should be known and fixed long time ago ?! For this mission part, you could just create a new Oberth to get rid of the old dock commands? Should be easy, dont need another save and fixes problem? My workaro...
by kyrah
Wed, 26. Oct 22, 00:35
Forum: X4: Foundations - Technical Support
Topic: Data Transfer quest bug
Replies: 15
Views: 887

Re: Data Transfer quest bug

Is there a workaround for that bug?

Bug still exist.
by kyrah
Wed, 7. Apr 21, 08:13
Forum: X4: Foundations
Topic: Future gameplay?
Replies: 15
Views: 542

Re: Future gameplay?

Biggest problem since day one
by kyrah
Sat, 3. Apr 21, 13:37
Forum: X4: Foundations - Scripts and Modding
Topic: Are their any mods that make Fleet Combat Management easier and more user friendly
Replies: 11
Views: 1224

Re: Are their any mods that make Fleet Combat Management easier and more user friendly

It's really a shame that there is still no hotkey to delete all commands or to set a desired command as a priority. With a mouse it takes so much longer.
by kyrah
Sat, 3. Apr 21, 12:14
Forum: X4: Foundations
Topic: Xenons 4.0
Replies: 55
Views: 2436

Re: Xenons 4.0

Can not that hard to implement a xenon difficult slider to satisfy all needs.
by kyrah
Tue, 16. Mar 21, 19:46
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.9

Thank you for your detailed explanation!
by kyrah
Tue, 16. Mar 21, 16:49
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.9

Thanks for clarification. Observation: it seems that the Xenon are more competent with only the "advanced" settings turned on, and the usual additional ships disabled. In this case they send proper fleets to attack, while if you turn everything up it seems that they waste their manufacturing capacit...
by kyrah
Tue, 16. Mar 21, 12:01
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Faction War/Economy Enhancer v5.5
Replies: 941
Views: 211451

Re: [MOD] Faction War/Economy Enhancer v5.0

Has vanilla 4.0 changed something on eco balance? For example npc faction buy price at my shipyards.

Try to figure out if the module is still needed because vanilla is still bad.
by kyrah
Sat, 22. Aug 20, 19:38
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.9

Yeah i think a better economy for xenon would be good.
by kyrah
Fri, 21. Aug 20, 18:45
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.9

Big thanks for the Xenonpocalypse. Finally a real threat.
by kyrah
Fri, 31. Jul 20, 20:18
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.7

Should there be a welcome/activated message? Started new game and got nothing and am not seeing the named fleets. I am in the beta though. https://image.noelshack.com/fichiers/2020/30/6/1595678409-forces.png Does someone know which mod adds this overview? I tried reactive factions like someone abov...
by kyrah
Fri, 31. Jul 20, 20:13
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.7

I hoped for regularly xenon invasions where i have to make big affords to save the universe
by kyrah
Thu, 30. Jul 20, 21:47
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 274549

Re: [MOD] Foundation of Conquest and War V. 5.7

Yeah i maxed all out and started a new game some days ago. I run seta most of the time and watch how the factions handle the xenons alone without my help. There was a time the xenons took some sectors but nothing in the last ingame days. It seems the factions get strong enough to counter the xenons....
by kyrah
Sun, 26. Jul 20, 21:07
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP/MOD]FOCW Corporations! Version 3.3
Replies: 268
Views: 38161

Re: [WIP/MOD]FOCW Corporations! Version 3.1

May i ask, which mods do you use?
by kyrah
Sun, 26. Jul 20, 19:29
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP/MOD]FOCW Corporations! Version 3.3
Replies: 268
Views: 38161

Re: [WIP/MOD]FOCW Corporations! Version 2.9

Just a report, as of the latest version, everything seems to be working well and is pretty solid. The mod also works very well with both VRO and Faction war/enhance mod. Let me know if any problems crop up or just share feedback/observations/stories thanks Can you recommend using this mods? I think...

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