Search found 36 matches

by Varyah
Fri, 28. Apr 23, 19:43
Forum: X4: Foundations - Technical Support
Topic: [6.0] Minor Bug: Stuck in Ship Geometry when Standing on Exit in Asp while Landing
Replies: 0
Views: 67

[6.0] Minor Bug: Stuck in Ship Geometry when Standing on Exit in Asp while Landing

If you stand on the exit hatch of the Asp while it is landing you will get moved together with the opening hatch into the ship interior mesh where will get stuck.

Workaround: Shift-D, and exit like a normal person :)
by Varyah
Wed, 26. Apr 23, 17:55
Forum: X4: Foundations - Technical Support
Topic: [6.0] Bug Default Response to Police Interdiction Ignored
Replies: 0
Views: 65

[6.0] Bug Default Response to Police Interdiction Ignored

Issue: I have two traders "Pegasus (RIP Ultra Fast Trader)" (see save file) that run Food Rations from Windfall III The Hoard to the Avarice sectors on a repeat order. Global default response to police interdiction is comply. These two traders have their default response to police interdiction set t...
by Varyah
Sun, 23. Apr 23, 13:39
Forum: X4: Foundations - Technical Support
Topic: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)
Replies: 15
Views: 2816

Re: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)

Sure, I'm not defending the original report that the *intended* rep gains and losses might seem illogically linked with the responses and outcomes. I'm just explaining why sometimes it is 2 levels and sometimes 3, which other people commented about as a potential further bug. As I mentioned, my ini...
by Varyah
Sat, 22. Apr 23, 21:29
Forum: X4: Foundations - Technical Support
Topic: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)
Replies: 15
Views: 2816

Re: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)

I started at +5 and ended up with +3 after what sounded like the best options (happiest boron responses), a net loss of -2 which I saw in the messaging, while the one where I got scolded, I remained at +5. Same here, started with +5 ended up with +3. I checked the md files (story_boron_prelude.xml ...
by Varyah
Fri, 14. Apr 23, 21:20
Forum: X4: Foundations - Technical Support
Topic: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)
Replies: 15
Views: 2816

Re: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)

Explored the mediation conversation trees further: Talked to Leda We: Are you ok? Perhaps we reconvene? Try again? Why are you in this situation? Perhaps there is a positive solution? -> Boso Ta interjects that I should talk to everyone else first Goodbye Talked to Nila Ti: Your quest for home was a...
by Varyah
Thu, 13. Apr 23, 01:27
Forum: X4: Foundations - Technical Support
Topic: [6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)
Replies: 15
Views: 2816

[6.00 Kingdom End DLC] Bug: ALI Mission Chain - Reputation Hit on Positive Answers (Spoilers)

I'm doing the ALI mission chain to find Kingdom End. While mediating between parties after meeting Leda We I can offer as resolution two options regarding Kha'ak and regarding Leda We's other fears. When suggesting to exterminate the Kha'ak and when suggesting using Nila Ti's royal connections Leda ...
by Varyah
Wed, 5. Apr 23, 20:19
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.0 Beta 4] Cannot target the SuperHighWay
Replies: 7
Views: 393

[6.00 Beta 497184] Cannot Target Superhighway from the Map

When using the map I cannot target any superhighway entry (as in click, then pressing T). Also when setting guidance to superhighway entry only the yellow line in the radar is shown. This is quite different from all other structures including gates that can be targeted and show a white arrow (yellow...
by Varyah
Wed, 5. Apr 23, 20:05
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.00 Beta 496555] Excessive Superhighway Ejection Speed
Replies: 2
Views: 385

Re: [6.00 Beta 496555] Excessive Superhighway Ejection Speed

Tested with freshly released RC2. Problem still persists. More test data: S ship (Chimera, no modifications) seems to handle it well enough and can decelerate on exit quickly (unless colliding on exit and tumbling uncontrollably); M ship (Dragon Raider) is hard to control or decelerate on exit (but ...
by Varyah
Wed, 5. Apr 23, 14:14
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.00 Beta 496555] Excessive Superhighway Ejection Speed
Replies: 2
Views: 385

[6.00 Beta 496555] Excessive Superhighway Ejection Speed

When exiting superhighways player controlled ships as well as non-player ships (incl. Xenon K/I) get ejected at massive speeds (ca. 15km/s). I observed this once even when OOS (shortly after leaving the sector). Follow up collisions sometimes cause other ships (guarding the super highway exit for ex...
by Varyah
Fri, 5. Jun 20, 13:08
Forum: X4: Foundations - Technical Support
Topic: [3.20 SV] Bug: Navigation of Capital Ships
Replies: 2
Views: 223

Re: [3.20 SV] Bug: Navigation of Capital Ships

updated post with link to save game.
by Varyah
Fri, 5. Jun 20, 12:31
Forum: X4: Foundations - Technical Support
Topic: [3.20 SV] Bug: Navigation of Capital Ships
Replies: 2
Views: 223

[3.20 SV] Bug: Navigation of Capital Ships

Capital ships sometimes choose to take excessively long routes. Sent two L freighters to supply a station in Profit Center Alpha with wares from my HQ in Grand Exchange I. The went consistently along the following routes: Route Profit Center Alpha -> Grand Exchange I (8 Gates/Super Highways): Silent...
by Varyah
Thu, 4. Jun 20, 01:41
Forum: X4: Foundations
Topic: Egosoft, please don't make a "normal" game
Replies: 50
Views: 3603

Re: Egosoft, please don't make a "normal" game

2. The superhighways take a lot longer to be traversed and they take you through different areas in a system. Not only it looks and feels cool, but it also gives a better sense of scale, as you travel through a huge area of space located in a certain solar system. By comparison, the superhighways i...
by Varyah
Sat, 30. May 20, 22:25
Forum: X4: Foundations
Topic: Neutral Xenon station in Turquoise Sea X?
Replies: 2
Views: 292

Re: Neutral Xenon station in Turquoise Sea X?

Pretty sure it's wrecked or being dismantled. I've seen a couple of those, not only Xenon but also other factions' stations. Just checked one in my game, OOS it looked like an actual station when fully zoomed in, when I flew there I only saw the build storage and some mass traffic, then it was gone.
by Varyah
Wed, 20. May 20, 22:35
Forum: X4: Foundations
Topic: Are Larger Cargo Ships Any Good?
Replies: 56
Views: 4347

Re: Are Larger Cargo Ships Any Good?

Anyway, Buffalo & Boa both have similar travel mode speeds with equivalent engines & mods (Polisher chassis & Reaver engines are standard for my station fleet). What's lost in slightly longer gate transitions is more than made up for by Buffalo having over 2x cargo capacity of Boa. Did a test run. ...
by Varyah
Tue, 19. May 20, 23:16
Forum: X4: Foundations
Topic: Are Larger Cargo Ships Any Good?
Replies: 56
Views: 4347

Re: Are Larger Cargo Ships Any Good?

Maybe you should have provided a screenshot of Black Hole Sun where apparently a large percentage of your traders seem to hang out. At least in my game the super highway of Black Hole Sun causes regular queuing of 10+ capital ships, more than anywhere else. Here you go: https://www.dropbox.com/s/05...
by Varyah
Tue, 19. May 20, 18:08
Forum: X4: Foundations
Topic: BUG: occasionally ship keeps moving in the opposite direction, broken vector algebra!!!
Replies: 11
Views: 487

Re: BUG: occasionally ship keeps moving in the opposite direction, broken vector algebra!!!

That's just the standard capital ship maneuver when exiting a gate. It's more or less S-shaped:
  • exit gate
  • stop and turn in (probably random) direction (intention is maybe to get out of the way)
  • fly a bit, sometime travel mode for a few seconds
  • stop and align to target
  • engage travel mode
by Varyah
Tue, 19. May 20, 17:59
Forum: X4: Foundations
Topic: Are Larger Cargo Ships Any Good?
Replies: 56
Views: 4347

Re: Are Larger Cargo Ships Any Good?

It already is a player choice, as can be seen by the fact that you choose to use Demeter, while I choose Buffalo & Monitor for my freighters. If there was a major problem with gate travel for L/XL ships one might expect it to be visible in extreme cases, such as a station trading exclusively with a...
by Varyah
Mon, 18. May 20, 21:36
Forum: X4: Foundations
Topic: Larger ships navigation poll
Replies: 15
Views: 736

Re: Larger ships navigation poll

- Breaks immersion - It creates a lot of frustration for the players, especially in the late game https://imgur.com/a/9hBFqEo (no player interaction was involved) With regard to destroyer behaviour I find it quite interesting how many different experiences players have described in this forum/reddi...
by Varyah
Mon, 18. May 20, 18:02
Forum: X4: Foundations
Topic: Are Larger Cargo Ships Any Good?
Replies: 56
Views: 4347

Re: Are Larger Cargo Ships Any Good?

Capital ships are fine as long as no gate travel is involved. L miners in a resource rich sector for example, destroyers patrolling a sector, carrier groups guarding a gate. As soon as gate travel is involved capital ships are only manageable if you want to personally fly them or to manually trade w...

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