Search found 32 matches
- Mon, 30. Jan 17, 10:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Hey Mik, making great progress! Impressiv. You should take a minute and clean up the first/main post a little, there are 4 or 5 versions to download right now, patches and stuff. Could confuse new players. The install-video should be near the download button, so not every new player ask, how to inst...
- Sun, 15. Jan 17, 20:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858335
- Sat, 14. Jan 17, 17:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Re: warning
Dont think anybody mind, when you can play this beast in 0.9mikhailskatchkov wrote:Guys I'm warning you right now, there is a lot of fixes and new content, because of this you'll need to start a new game
excitement
- Mon, 9. Jan 17, 13:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Respaektt CODEA is compatible with X3 AP ? I am saying this because in the link you gave refers to: Installation Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *....
- Mon, 9. Jan 17, 12:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Respaektt CODEA is compatible with X3 AP ? I am saying this because in the link you gave refers to: Installation Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *....
- Mon, 9. Jan 17, 08:45
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Hi Cekura, 1: Fleet management: As far as i know there are scripts downloadable for that, if they are not suitable Ill contact Litcube to see if he can give me his for our mod. Guys, if youre looking for good skripts : http://www.xuniversum.info/ Its an german scripter, but the scripts are fantasti...
- Sun, 8. Jan 17, 16:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
- Sun, 8. Jan 17, 10:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Hey, The Heavy Centaur will still be available for sale but will not be filling the specific service role. The IG-2000 will be in a bit later. ..... A lot of features of Litcubes mod Ill integrate into my Star Wars mod including a competing Race like the Phanom Corp. Really like the way youre going...
- Tue, 27. Dec 16, 12:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
would it be possible for you to include the bounce script, and an adaption of the saturn industrial complex(replace it with a star wars station) from littcube? since there would be alot of work adding littcube compatibility and id rather play star wars than littcube anyways. if you want to try to p...
- Tue, 20. Dec 16, 12:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
In february i have finally time to play your Mod, maaaaaaan i am looking forward to this :evil: :D :o i know by than the mod will be even more awesome! I love crouded sectors, so pump in more ships, but, Immersive is good, performance too, you have to find the right (/a middle) way and i know you wi...
- Sat, 19. Nov 16, 17:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
I have asked a few times before, but here goes again. Does anyone know how to export 00948.bod(menu background) in 3ds max? DBOX does not do it, always has an error. EDIT* Never mind, im doing it the hard way. Reduced menu load time to 1/100. Proceeding with further optimization... -wow found some ...
- Fri, 18. Nov 16, 16:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Ill start making a LU version this weekend in parallel, its not a simple task to just make it compatible, the mods core has to be done from scratch, basically building on to LU. Since. as i understand there is no "war" in LU, who do we sacrifice and turn into the Empire? Thats great news! I purpose...
- Wed, 9. Nov 16, 11:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
- Sun, 23. Oct 16, 15:33
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Only managed to finish this one. Was working all day today. No pressure, there is only appreciation for your dedication for this mod. For more TieFighters i think, the imperials got 2 of m3, m4, and m5. should be enough, but if you have the time, more ships are always awesome. Maybe concentrate on ...
- Sat, 22. Oct 16, 14:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
- Sun, 9. Oct 16, 18:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Re: readtex...
its possible you translate in french "READTEX" in shipyard in the future update ? because all ships are this name am french i dont no play in english this is a game multilanguage you no thank for your job mister sry for my ****** english ^^ am french I think he answered that with "when i get the ch...
- Wed, 5. Oct 16, 09:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
- Mon, 3. Oct 16, 17:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
Looking really good :D right now iam just spawning the ships an let them fight in front of me. the pew pew sound :o - You put in cockpits in an earlier version, and implemented the radar, velocity, shields and hull into them, in my game if i take a look at the ship from the outside there is no hud p...
- Fri, 30. Sep 16, 08:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571
I have such goodies, you guys will die, you will not stop playing this untill i make my own free Star Wars MMO :roll: :P :D :D oooohhh yeah :D you know, and we know thats true :D i have no idea about writing scripts, i played Litcubes Universe(x3ap complete overhaul, http://litcube.xtimelines.net/w...
- Wed, 28. Sep 16, 09:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 340571