Search found 155 matches

by Riccardoman
Mon, 25. Dec 23, 00:40
Forum: X²: The Threat - Scripts and Modding
Topic: About how many people are staying loyal to X2 here?
Replies: 161
Views: 121932

Re: About how many people are staying loyal to X2 here?

Every now and then I return to it for the atmosphere and the "compactness" of the whole experience
I'm starting to get really tired of the whole argument about vastness of space. I like my space games small but varied
by Riccardoman
Thu, 23. Mar 23, 23:41
Forum: X4: Foundations
Topic: The future of the 'teleportation' feature, X5 and beyond.
Replies: 46
Views: 2397

I'm probably the only one who thinks the teleportation, travel mode and highways belong to a different game (XR for example was great with the highway because of how city-like the universe was constructed) I still think warp drive and "fast forward" within a more concentrated area of space was very ...
by Riccardoman
Fri, 23. Dec 22, 22:40
Forum: X4: Foundations
Topic: X4: Kingdom End - Egosoft reveals the Boron reunion
Replies: 203
Views: 35460

Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Legit tears in my eyes :cry: Whoever made the trailer nailed it. I got X3 Build Rolling Demo vibes from it
by Riccardoman
Sat, 25. Dec 21, 00:51
Forum: X4: Foundations
Topic: Xenon Frankenstein
Replies: 22
Views: 1555

Re: Xenon Frankenstein

repatomonor wrote:
Fri, 24. Dec 21, 15:52
CBJ wrote:
Fri, 24. Dec 21, 01:19
:o
by Riccardoman
Fri, 10. Dec 21, 00:27
Forum: X4: Foundations
Topic: [POLL] New Kha'ak ships
Replies: 48
Views: 3194

Re: [POLL] New Kha'ak ships

Anyway, with that said, as long as the Kha'ak stay as cheaty and fake as they are right now, I'd rather not give them some beam spamming cap ship that could level entire sectors (X3 Reunion players might remember). I remember it well, frustrating but at the same time it gave me the idea of them bei...
by Riccardoman
Fri, 10. Dec 21, 00:19
Forum: X4: Foundations
Topic: [POLL] New Kha'ak ships
Replies: 48
Views: 3194

Re: [POLL] New Kha'ak ships

How can you balance s class ships that appear from nothing without economy? The same way that you can make appear a destroyer
Anyway this was Bernd suggestion, if he suggested it it means that the team has already some ideas and is waiting for community input
by Riccardoman
Thu, 9. Dec 21, 23:54
Forum: X4: Foundations
Topic: [POLL] New Kha'ak ships
Replies: 48
Views: 3194

[POLL] New Kha'ak ships

So Bernd has been recently interviewed by Captain Collins and guess what? After a year a new poll has been suggested! About the race that everyone loves but no one talks about, the Kha'ak!
Collins suggested a destroyer... But let's see what you come up with in the replies
by Riccardoman
Sat, 27. Nov 21, 15:37
Forum: X4: Foundations
Topic: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga
Replies: 168
Views: 36472

Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

I quite like the Minotaur's looks... what it does need is a stat overhaul so it's not just an entirely worse Peregrine. As for Cerberus, I try not to fly any of the landing pad M ships. I'm not a fan of the sports car design they went with the M class. They look fragile and out of place. Now that I...
by Riccardoman
Sat, 27. Nov 21, 15:22
Forum: X4: Foundations
Topic: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga
Replies: 168
Views: 36472

Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

And I doubt argon will get a facelift, I dont think its needed. For the Argons I think that the M class needs a complete overhaul and only a detail pass for the behemoth and the colossus, they are decent looking but very spartan and "chubby" when viewed from the cockpit in comparison to split/terra...
by Riccardoman
Sat, 27. Nov 21, 15:21
Forum: X4: Foundations
Topic: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga
Replies: 168
Views: 36472

Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

And I doubt argon will get a facelift, I dont think its needed. For the Argons I think that the M class needs a complete overhaul and only a detail pass for the behemoth and the colossus, they are decent looking but very spartan when viewed from the cockpit in comparison to split/terran The teladi ...
by Riccardoman
Thu, 25. Nov 21, 23:04
Forum: X4: Foundations
Topic: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga
Replies: 168
Views: 36472

Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

And it is amazing how Egosoft listens to the community, or at least has the same ideas. I'm also very surprised tbh. From what I can remember this is the first time they managed to do something like that on such large scale. That makes me really hopeful for the future of the series Super excited fo...
by Riccardoman
Mon, 12. Apr 21, 23:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 416471

Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

I'm currently playing xtended terran conflict and I found in the xuniverse forum that the ship pack by cadius had been made compatible
Unfortunately all the links are down

Has anyone the ship pack compatible with XTC 2.2?
by Riccardoman
Sun, 14. Mar 21, 09:23
Forum: X4: Foundations
Topic: Incoherent audio levels in the game
Replies: 7
Views: 302

Re: Incoherent audio levels in the game

Also the engine sounds are completely wrong for a game like x4 where the AI continues persistently to turn the engines on and off in a matter of seconds. Also the fact that there isn't audio diversity between 1km/s and max speed except for the volume levels
by Riccardoman
Sun, 14. Mar 21, 01:35
Forum: X4: Foundations
Topic: Next DLC idea - more ships for existing races!
Replies: 74
Views: 4283

Re: Next DLC idea - more ships for existing races!

Official DLC with Xrebirth ships, sectors and station modules thank you very much
by Riccardoman
Sun, 14. Mar 21, 00:51
Forum: X4: Foundations
Topic: Incoherent audio levels in the game
Replies: 7
Views: 302

Re: Incoherent audio levels in the game

I'm just guessing here but I believe the problem is the sound fade based on the player position that is still bugged and the excessive presence of high frequency sounds
by Riccardoman
Sat, 13. Mar 21, 23:09
Forum: X4: Foundations
Topic: Incoherent audio levels in the game
Replies: 7
Views: 302

Re: Incoherent audio levels in the game

What is really odd is that the previous games never had this glaring issue. Or at least it was not too noticeable Doing combat inside capital ships is becoming more of a pain for the ears rather than an epic experience To continue playing the game I started to mute the audio except for the music.......
by Riccardoman
Sat, 13. Mar 21, 21:53
Forum: X4: Foundations
Topic: Incoherent audio levels in the game
Replies: 7
Views: 302

Incoherent audio levels in the game

I imagine that this issue has been brought already before https://steamcommunity.com/app/392160/d ... 234721281/

But do the developers acknowledge the problem or they are not interested about fixing it?
by Riccardoman
Wed, 23. Sep 20, 14:22
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8618

Re: [WIP] Custom Ship mod - Help needed!

The ship station pack from Cadius was my favourite mod for x3 alongside XTM... I really hope he will return someday, because his ships design are the best i've encountered so far in the X modding community

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