Search found 2748 matches

by Burianek
Wed, 22. Oct 14, 00:56
Forum: X Rebirth Universe
Topic: station fully upgraded: construction vessel?
Replies: 10
Views: 678

station fully upgraded: construction vessel?

Once you fully upgrade a station, does the construction vessel still hang around attached?
I guess in case you need to repair or something?
by Burianek
Mon, 13. Oct 14, 04:08
Forum: X Rebirth Universe
Topic: This game is actually quite good. A sincere thank you to devs
Replies: 34
Views: 1792

This game is actually quite good. A sincere thank you to devs

I've had it shelved for a year. Have plenty of experience with all of the X-games since X2 so I sort of knew it wasn't really going to be playable at release. The only question was sort of how playable would it be? :) Reviews answered that question, so it's been sitting in Steam for a while. I don't...
by Burianek
Mon, 6. Oct 14, 20:43
Forum: X Rebirth Universe
Topic: galaxy / sector map question
Replies: 2
Views: 233

galaxy / sector map question

Hey gang, Apologies, tried searching for the answer here with no luck. There are percentage values to the right of sector / zone and even stations while using the galaxy and sector maps. I thought at first in the sector maps, that for a station, that was the percentage you'd explored / info tags you...
by Burianek
Wed, 15. Jul 09, 03:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]
Replies: 812
Views: 300872

Wow. Just read the list of commands / features.

I'm really impressed Lucike. You really outdid yourself on this one.

I'm really looking forward to using it.

(once I figure out how to play this new X3 :))
by Burianek
Fri, 22. Dec 06, 16:50
Forum: X³: Reunion - Scripts and Modding
Topic: Is there a economy fix?
Replies: 10
Views: 2389

I don't think the game would load. :)
by Burianek
Thu, 15. Jun 06, 01:19
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

russbo: that's really strange behavior that I've not heard of before. I didn't think it was coded into the game that the Argon won't like you if you trade with the Split. I think, like Jakesnake has mentioned, that more than likely some of the Argon ships are bumping into your factories and getting ...
by Burianek
Wed, 14. Jun 06, 01:29
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Yup, the script should auto update upon installation. You don't need to restart your traders, they'll switch over to the new version automatically. (but maybe not immediately) They might finish their current orders first. Cheers. And russbo, no idea when (or even if) it will be released as a signed ...
by Burianek
Sun, 11. Jun 06, 02:30
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Yup, it's very easy to become level 3.
The new script needs to stay in the script test forum because it's a beta, and might be considered for signing at some point in time. (maybe)
:)
Cheers.
by Burianek
Fri, 9. Jun 06, 04:04
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

I'm not sure what the weird issue is with your complex zak. If you've prohibited energy, so they guy should only be trading crystals, and you have int products set to buy only, he should be buying them just fine. If you'd like to run a debug trace and email it to me (per instructions in the first po...
by Burianek
Sat, 27. May 06, 23:58
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Yeah,
I don't ever really like messing with deafult game behavior. You think you have something fixed short term, and then you realize 15 hours later you've destroyed your game with no hope of fixing it.
Thx for the heads up though.
by Burianek
Sat, 27. May 06, 01:48
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

To be perfectly honest, I probably won't be making more updates to this script. I'm not sure about aalaardb. I'd be cautious about overwriting default game behavior like signal undock anyway, that might lead to unforeseen consequences. If you know who fixed the signal undock in the other script, I h...
by Burianek
Sat, 29. Apr 06, 00:22
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Read the two posts I have highlighted here: http://forum2.egosoft.com/viewtopic.php?p=1559620#1559620 They explain how you can set up your complexes to manage intermediate products. I really need to update the readme with that info. Basically, SM ships will either always buy or always sell intermedi...
by Burianek
Fri, 28. Apr 06, 01:02
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

What script editor do you recommend? I only wish to change the value of hostile and neutral sectors. Also, how are hostile and neutral sectors defined? The only script editor that will work is the in game script editor. You change the pathfinding 'cost' values for hostile, neutral, and friendly sec...
by Burianek
Thu, 27. Apr 06, 05:39
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Hmmm... If the game is automatically shutting the command down, I'm not sure how to get around that. There's no way for the script to tell if the game shut the command off or if you did. So any solution would have to be something like, don't let this command ever stop .... ever. I really don't want ...
by Burianek
Wed, 26. Apr 06, 05:04
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

You wouldn't want to do that automatically. One of the reasons for the continue command in the first place is what if you wanted to manually send a ship somewhere to buy something? It would be tedious to remove it from the station list, send it to do it's thing, and then readd it. Right now, all you...
by Burianek
Sun, 23. Apr 06, 23:19
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Manohart, can you think of why you'd want to adjust those? Sure we could, but it would mean adding another command, which takes up a command slot (away from another script), and makes the user interface a bit more compicated. Is there a specific situation where the 90% / 10% limits are preventing yo...
by Burianek
Sun, 9. Apr 06, 20:51
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Sambo: Nothing is wrong with your system. The Station Manager script doesn't check for docked ships when it's determining if you can see stuff in the sector. That's something I honestly hadn't thought of. There is a way of checking, all we'd have to do is get the docked ship lists from every station...
by Burianek
Fri, 31. Mar 06, 01:27
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

You're sure the trader can 'see' the spps it needs to buy from? (you have a sat or other ship in the target sector)
That's the only thing you didn't mention.
by Burianek
Thu, 30. Mar 06, 05:18
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Heh, everyone give aalaardb a big round of applause please.
Finding the little ones are the hardest. :)
by Burianek
Sun, 26. Mar 06, 22:16
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] Station Manager v1.11 (March 27)
Replies: 401
Views: 128355

Is scruffin fruit listed as a product for the complex or as an intermediate resource? If it's listed as a product, I don't understand. If it's listed as an intermediate resource, make sure you have the toggle for int. resources set to sell so that the complex knows to sell them. Otherwise, doesn't m...

Go to advanced search