Search found 171 matches

by FatalKeks
Thu, 23. May 24, 18:14
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)
Replies: 12
Views: 727

Re: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)

Well it's infinite demand at max prices after discovering just one black market. And there is no motivation to discover multiple black markets, since you can get rid of all your stuff at a single market. Not what I expect from an economy simulation. And yeah I know. Right now it's somewhat of a pet ...
by FatalKeks
Thu, 23. May 24, 08:46
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)
Replies: 12
Views: 727

Re: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)

I also checked this on 6.2 and can confirm that it was the same there.

Is this confirmed to be a bug? And if not: What is the Idea behind this?

It somewhat breaks my early game, since this is a very very VERY efficient way of making money and I can't resist to use this exploit.... :oops:
by FatalKeks
Wed, 22. May 24, 22:02
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 45
Views: 2048

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

I ran the first test twice fully hands off (so I just loaded the save and let it run without touching anything): 1. Run: 3/6 Behemoths destroyed but also both Ks destroyed. 2. Run: 4/6 Behemoths and 1 ARG Behemoth destroyed but also both Ks destroyed. Things I noticed: While aligning their guns at a...
by FatalKeks
Fri, 10. May 24, 17:32
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3][Bug] Transferring pilots from Barracuda to another ship takes forever
Replies: 3
Views: 122

Re: [7.0 Beta 3][Bug] Transferring pilots from Barracuda to another ship takes forever

Another upload of the same file, just in case:
https://easyupload.io/mgnfpw

Just saw that the file is deleted after one download on file.io.
by FatalKeks
Wed, 8. May 24, 18:35
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 45
Views: 2048

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

Just tested a little with your first savegame. I think the vertical target acquisition works better now. Overall with relatively minor intervention I could save all Behemots and destroy the Ks. Without intervention they still struggle. But the improvements are noticable. :) Looking forward to your a...
by FatalKeks
Fri, 3. May 24, 07:46
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Override ware baskets
Replies: 9
Views: 587

Re: [Feedback] Override ware baskets

Also a "minimal load % before consider trade" slider would be nice. I hate to see my L-Tradeships to go for a trade of 3 Hull parts half across the universe. 😁
by FatalKeks
Thu, 2. May 24, 19:11
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Override ware baskets
Replies: 9
Views: 587

[Feedback] Override ware baskets

Love it!!! Thank you! :)

Little QoL request: please add a "deselect all" button/shortcut for this list, since I want to select a single ware for specific ships and don't want to deselect all the other wares manually for every ship.
by FatalKeks
Sat, 27. Apr 24, 00:53
Forum: X4: Foundations
Topic: [Feature Request] Add a way to display the resource cost of a specific ship design
Replies: 6
Views: 242

Re: [Feature Request] Add a way to display the resource cost of a specific ship design

Oh wow thanks! :) Now I'm wondering how I never noticed....

Nevertheless right now it is visible per component type, a nice QoL feature would be to see the sum of all components needed for a single ship design.
by FatalKeks
Fri, 26. Apr 24, 07:05
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feature Request] Add "Collapse all"-Hotkey/Button for fleet/factory overview
Replies: 0
Views: 41

[Feature Request] Add "Collapse all"-Hotkey/Button for fleet/factory overview

I was wondering for a long time, whether there is a "Collapse all"-Hotkey for the fleet overview and I can't find one. In the lategame when you have 20+ fleets and factories it's a chore to find specific things in this list, especially if every fleet tree item is expanded. It really would help to ha...
by FatalKeks
Fri, 26. Apr 24, 06:58
Forum: X4: Foundations
Topic: [Feature Request] Add a way to display the resource cost of a specific ship design
Replies: 6
Views: 242

[Feature Request] Add a way to display the resource cost of a specific ship design

When building ships it's somewhat hard to estimate, which resources they require (and therefore the cost of the ship). I would love to see a way to display the required ressources for a specific ship design.

Or is this already possible somehow?
by FatalKeks
Fri, 26. Apr 24, 06:48
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3][Bug] Transferring pilots from Barracuda to another ship takes forever
Replies: 3
Views: 122

[7.0 Beta 3][Bug] Transferring pilots from Barracuda to another ship takes forever

Look at this savegame: https://file.io/KnaAjzkdx1JA In Argon Prime there are two of my ships next to each other. A Barracuda and a Stingray. While I am in a Katana in another sector. I called the pilot of the Barracuda and ordered a pilot transfer from the Barracuda to the Stingray via "Work somewhe...
by FatalKeks
Thu, 25. Apr 24, 19:35
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 45
Views: 2048

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

I've tried attacking vigor sector with 8 syn and they were getting wrecked by barbarossa because they wouldn't use the main weapon, they just use the beam turrets and never use the main weapon. Nothing I did would make them use it. They only do it against station. well I figured why. I had my turre...
by FatalKeks
Thu, 25. Apr 24, 19:28
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Rescue is nice, but...
Replies: 28
Views: 1251

Re: [Feedback] Rescue is nice, but...

Ahr I failed my editing. Ignore the "first step would be to make the "save everybody in location" order repeatable." - part after the quote.
by FatalKeks
Thu, 25. Apr 24, 19:26
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Rescue is nice, but...
Replies: 28
Views: 1251

Re: [Feedback] Rescue is nice, but...

Now only the pilot is ejected, wich is fine. Though it had some flavor to save the crew, but it really cluttered the interface. So I see why it's the pilot only now. Also I noticed that space-suits aren't killed by explosions of dying capitals anymore, which is very nice. My way to go now is having ...
by FatalKeks
Mon, 22. Apr 24, 21:18
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Abandoned Xenon S/M Ships can't be claimed via a marine - fixed after beta 2
Replies: 15
Views: 542

Re: [7.0 Beta 2] Abandoned Xenon S/M Ships can't be claimed via a marine - fixed after beta 2

Nice. This seems to be fixed after beta 2. Thanks!
How does the fix look like? Do xenon ships require pilots now?
by FatalKeks
Mon, 22. Apr 24, 21:13
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)
Replies: 12
Views: 727

Re: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)

This was present in 6.2. That's how I built my smuggling empire consisting exclusively of `S-sized` couriers :). The demand didn't reset instantly though but after a short delay, so I could use only 2 ships on repeat orders per station. Considering the amount of black marketeers I found I had to bu...
by FatalKeks
Mon, 22. Apr 24, 17:32
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)
Replies: 12
Views: 727

Re: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)

If this isn't fixed, you can just grab a large freighter, load it fully with maja-dust, dock at ANY station where you unlocked a bar and then sell all of it. This ist not how I imagine smuggling :D

Balancing demand is another topic. But infinite demand obviously breaks things.
by FatalKeks
Sun, 21. Apr 24, 18:15
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)
Replies: 12
Views: 727

Re: [7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)

There should be a limit and I think in 6.2 there was a limit, since otherwise this is very exploitable. I don't know, how the demand for illegal wares is calculated, but it obviously shouldn't be infinite. Is the demand even simulated somehow? What is it based on? How are illegal wares consumed? It'...
by FatalKeks
Sun, 21. Apr 24, 18:07
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Abandoned Xenon S/M Ships can't be claimed via a marine - fixed after beta 2
Replies: 15
Views: 542

Re: [7.0 Beta 2] Abandoned Xenon S/M Ships can't be claimed via a marine

If you have scanned and look at the "abandoned" Xenon ship you'll see that it still have Crew 1/1 which means that there is no room for your marines and thus cannot claim it that way, whether or not this is the intention I cannot say but I don't really see it as an issue (mild annoyance, yes). It's...

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